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Full NES emulation: CPU, PPU, APU, 47 mappers, iNES/NES 2.0 parsing. GTK4 desktop client with HeaderBar, pixel-perfect Cairo rendering, drag-and-drop ROM loading, and keyboard shortcuts. 187 tests covering core emulation, mappers, and runtime.
103 lines
2.3 KiB
Markdown
103 lines
2.3 KiB
Markdown
# nesemu
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NES/Famicom emulation workspace in Rust.
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The workspace is built around a reusable core library. It also contains optional adapter crates and a GTK4 desktop frontend for manual testing.
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## What Is Here
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- `nesemu`: core emulation library
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- `nesemu-adapter-api`: backend-agnostic adapter traits
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- `nesemu-adapter-headless`: null/headless adapter implementations
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- `nesemu-desktop`: GTK4 desktop frontend
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## What The Core Library Provides
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- CPU, PPU, APU, bus, and cartridge mapper emulation
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- iNES ROM parsing
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- Save/load state support
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- Host-facing runtime wrappers for frame execution and pacing
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- Public API and behavior tests
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## Quick Start
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Add the main crate as a dependency:
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```toml
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[dependencies]
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nesemu = { path = "../nesemu" }
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```
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Enable optional adapter support if needed:
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```toml
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[dependencies]
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nesemu = { path = "../nesemu", features = ["adapter-api", "adapter-headless"] }
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```
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Recommended import style:
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```rust
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use nesemu::prelude::*;
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```
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Minimal setup:
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```rust
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use nesemu::{Cpu6502, NativeBus, create_mapper, parse_rom};
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let rom_bytes = std::fs::read("game.nes")?;
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let rom = parse_rom(&rom_bytes)?;
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let mapper = create_mapper(rom)?;
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let mut bus = NativeBus::new(mapper);
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let mut cpu = Cpu6502::default();
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cpu.reset(&mut bus);
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```
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Higher-level runtime setup:
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```rust
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use nesemu::{FRAME_RGBA_BYTES, NesRuntime};
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let rom_bytes = std::fs::read("game.nes")?;
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let mut runtime = NesRuntime::from_rom_bytes(&rom_bytes)?;
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runtime.run_until_frame_complete()?;
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let mut rgba = vec![0; FRAME_RGBA_BYTES];
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runtime.render_frame_rgba(&mut rgba)?;
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```
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## Desktop Frontend
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Run the GTK4 desktop frontend:
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```bash
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cargo run -p nesemu-desktop -- path/to/game.nes
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```
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Linux build requirements: GTK4 development packages and `pkg-config` (for example on Debian/Ubuntu: `libgtk-4-dev pkg-config`).
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Controls:
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- `Esc`: quit
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- `P`: pause/resume
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- `Open ROM`: load `.nes` file
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- Arrow keys: D-pad
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- `X`: A
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- `Z`: B
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- `Enter`: Start
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- `Left Shift` / `Right Shift`: Select
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## Development
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```bash
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cargo fmt --all
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cargo clippy --all-targets --all-features -- -D warnings
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cargo test --all-features
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```
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## Documentation Map
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- [API Contract](docs/api_contract.md): supported external surface and stability expectations
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- [Integration Guide](docs/integration.md): how to embed the library into a host or frontend
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- [Architecture](docs/architecture.md): internal module layout and layering
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