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README.md
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README.md
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<img src="https://github.com/GTAmodding/re3/blob/master/res/images/logo_1024.png?raw=true" alt="re3 logo" width="200">
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<img src="https://github.com/hezkore/re3/blob/master/res/images/logo_1024.png?raw=true" alt="re3 logo" width="200">
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[](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master)
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[](https://actions-badge.atrox.dev/hezkore/re3/goto?ref=master)
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<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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## Changes to this fork
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The camera will now have the same vertical speed as horizontal speed.\
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The mouse is generally also slower, which lets you adjust the mouse sensitivity at a fine-granularity level.
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## Intro
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## Intro
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In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/GTAmodding/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/GTAmodding/re3/tree/miami/) branch).
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In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/hezkore/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/GTAmodding/re3/tree/miami/) branch).
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It has been tested and works on Windows, Linux, MacOS and FreeBSD, on x86, amd64, arm and arm64.\
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It has been tested and works on Windows, Linux, MacOS and FreeBSD, on x86, amd64, arm and arm64.\
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Rendering is handled either by original RenderWare (D3D8)
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Rendering is handled either by original RenderWare (D3D8)
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