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@@ -68,7 +68,8 @@ const int molotovVolume = 50;
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const int rainOnVehicleIntensity = 22;
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const int reverseGearIntensity = 30;
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constexpr bool hornPatternsArray[8][44] = {
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const bool hornPatternsArray[8][44] = {
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{false, false, true, true, true, true, true, true, true, true, true, true, true, true, true,
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true, true, false, false, false, false, false, false, true, true, true, true, true, true, true,
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true, true, true, true, true, true, true, true, true, true, false, false, false, false},
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@@ -95,9 +96,9 @@ constexpr bool hornPatternsArray[8][44] = {
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true, true, true, true, true, true, true, true, true, false, false, false, false, false},
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};
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constexpr int totalAudioEntitiesSlots = 200;
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const int totalAudioEntitiesSlots = 200;
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constexpr uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45,
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const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45,
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46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59,
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59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
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@@ -215,8 +216,8 @@ cPedComments::Process()
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uint8 actualUsedBank;
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tPedComment *comment;
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static constexpr int defaultIntensity = 50;
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static constexpr int policeHeliIntensity = 400;
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static const int defaultIntensity = 50;
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static const int policeHeliIntensity = 400;
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if(!AudioManager.m_bUserPause) {
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if(nrOfCommentsInBank[activeBank]) {
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@@ -2510,7 +2511,7 @@ cAudioManager::PlayLoadedMissionAudio()
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void
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cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
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{
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static constexpr uint8 OneShotPriority[] = {
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static const uint8 OneShotPriority[] = {
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3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
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@@ -2625,7 +2626,7 @@ struct MissionAudioData {
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int32 m_nId;
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};
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constexpr MissionAudioData MissionAudioNameSfxAssoc[] = {
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const MissionAudioData MissionAudioNameSfxAssoc[] = {
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{"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2},
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{"lib_a", STREAMED_SOUND_MISSION_LIB_A}, {"lib_b", STREAMED_SOUND_MISSION_LIB_B},
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{"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
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@@ -2845,7 +2846,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
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static uint16 LastAccel = 0;
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static uint8 LastVol = 0;
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static constexpr int intensity = 50;
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static const int intensity = 50;
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if(params->m_fDistance < SQR(intensity)) {
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boat = (CBoat *)params->m_pVehicle;
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@@ -3305,7 +3306,7 @@ cAudioManager::ProcessCrane()
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CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
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float distSquared;
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bool distCalculated = false;
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static constexpr int intensity = 80;
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static const int intensity = 80;
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if(crane) {
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if(crane->m_bCraneActive == 1) {
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@@ -3604,7 +3605,7 @@ cAudioManager::ProcessFireHydrant()
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{
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float distSquared;
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bool distCalculated = false;
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static constexpr int intensity = 35;
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static const int intensity = 35;
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m_sQueueSample.m_vecPos = ((CEntity*)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
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distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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@@ -4022,7 +4023,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
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float dist;
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float baseDist;
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int32 emittingVol;
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static constexpr tHelicopterSampleData gHeliSfxRanges[3] = {
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static const tHelicopterSampleData gHeliSfxRanges[3] = {
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{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
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if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return false;
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