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24
.github/ISSUE_TEMPLATE/bug_report.md
vendored
24
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,24 +0,0 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior.
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Version**
|
||||
Tell us what version you're running. Find out using the debug menu (Ctrl-M, Debug -> Version Text)
|
||||
If you send a screenshot just enable it beforehand.
|
||||
13
.github/pull_request_template.md
vendored
13
.github/pull_request_template.md
vendored
@@ -1,13 +0,0 @@
|
||||
As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are **completely** reversed code from original binaries.
|
||||
|
||||
We **don't** accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer.
|
||||
|
||||
We accept only these kinds of PRs;
|
||||
|
||||
- A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation)
|
||||
- Game, UI or UX bug fixes (if it's a fix to R* code, it should be behind FIX_BUGS)
|
||||
- Platform-specific and/or unused code that's not been reversed yet
|
||||
- Makes reversed code more understandable/accurate, as in "which code would produce this assembly".
|
||||
- A new cross-platform skeleton/compatibility layer, or improvements to them
|
||||
- Translation fixes, for languages R* supported/outsourced
|
||||
- Code that increase maintainability
|
||||
21
.github/workflows/build-cmake-conan.yml
vendored
21
.github/workflows/build-cmake-conan.yml
vendored
@@ -1,4 +1,4 @@
|
||||
name: re3 conan+cmake
|
||||
name: reVC conan+cmake
|
||||
on:
|
||||
pull_request:
|
||||
push:
|
||||
@@ -23,11 +23,11 @@ jobs:
|
||||
# - os: 'windows-latest'
|
||||
# platform: 'd3d9'
|
||||
# audio: 'miles'
|
||||
- os: 'ubuntu-18.04'
|
||||
- os: 'ubuntu-latest'
|
||||
platform: 'gl3'
|
||||
gl3_gfxlib: 'glfw'
|
||||
audio: 'openal'
|
||||
# - os: 'ubuntu-18.04'
|
||||
# - os: 'ubuntu-latest'
|
||||
# platform: 'gl3'
|
||||
# gl3_gfxlib: 'sdl2'
|
||||
# audio: 'openal'
|
||||
@@ -63,9 +63,8 @@ jobs:
|
||||
python -m pip install conan
|
||||
conan config init
|
||||
conan config set log.print_run_commands=True
|
||||
conan config set general.revisions_enabled=1
|
||||
conan remote add bincrafters https://bincrafters.jfrog.io/artifactory/api/conan/public-conan
|
||||
# conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
|
||||
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
|
||||
conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
|
||||
- name: "Add os=playstation2 + gcc.version=3.2 to .conan/settings.yml"
|
||||
shell: python
|
||||
run: |
|
||||
@@ -86,7 +85,7 @@ jobs:
|
||||
fi
|
||||
- name: "Export Playstation 2 CMake toolchain conan recipe"
|
||||
run: |
|
||||
conan export vendor/librw/cmake/ps2/cmaketoolchain ps2dev-cmaketoolchain/master@
|
||||
conan export vendor/librw/cmake/ps2toolchain ps2dev-cmaketoolchain/master@
|
||||
- name: "Export librw conan recipe"
|
||||
run: |
|
||||
conan export vendor/librw librw/master@
|
||||
@@ -96,13 +95,13 @@ jobs:
|
||||
conan export re3mss miles-sdk/master@
|
||||
- name: "Download/build dependencies (conan install)"
|
||||
run: |
|
||||
conan install ${{ github.workspace }} re3/master@ -if build -o re3:audio=${{ matrix.audio }} -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib || 'glfw' }} --build missing -pr:h ./host_profile -pr:b default -s re3:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
|
||||
conan install ${{ github.workspace }} reVC/master@ -if build -o reVC:audio=${{ matrix.audio }} -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib || 'glfw' }} --build missing -pr:h ./host_profile -pr:b default -s reVC:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
|
||||
env:
|
||||
CONAN_SYSREQUIRES_MODE: enabled
|
||||
- name: "Build re3 (conan build)"
|
||||
- name: "Build reVC (conan build)"
|
||||
run: |
|
||||
conan build ${{ github.workspace }} -if build -bf build -pf package
|
||||
- name: "Package re3 (conan package)"
|
||||
- name: "Package reVC (conan package)"
|
||||
run: |
|
||||
conan package ${{ github.workspace }} -if build -bf build -pf package
|
||||
- name: "Create binary package (cpack)"
|
||||
@@ -113,5 +112,5 @@ jobs:
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: "${{ matrix.os }}-${{ matrix.platform }}"
|
||||
path: build/*.zip
|
||||
path: build/*.tar.xz
|
||||
if-no-files-found: error
|
||||
|
||||
28
.github/workflows/build-switch.yml
vendored
28
.github/workflows/build-switch.yml
vendored
@@ -1,28 +0,0 @@
|
||||
name: re3 cmake devkitA64 (Nintendo Switch)
|
||||
on:
|
||||
pull_request:
|
||||
push:
|
||||
release:
|
||||
types: published
|
||||
jobs:
|
||||
build-nintendo-switch:
|
||||
runs-on: ubuntu-latest
|
||||
container: devkitpro/devkita64:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'true'
|
||||
- name: "Build files"
|
||||
run: |
|
||||
/opt/devkitpro/portlibs/switch/bin/aarch64-none-elf-cmake -S. -Bbuild -DRE3_AUDIO=OAL -DLIBRW_PLATFORM=GL3 -DLIBRW_GL3_GFXLIB=GLFW -DRE3_WITH_OPUS=False -DRE3_VENDORED_LIBRW=True -DRE3_INSTALL=True
|
||||
cmake --build build --parallel
|
||||
- name: "Create binary package (cpack)"
|
||||
working-directory: ./build
|
||||
run: |
|
||||
cpack
|
||||
- name: "Archive binary package (github artifacts)"
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: "switch-gl3"
|
||||
path: build/*.zip
|
||||
if-no-files-found: error
|
||||
@@ -1,4 +1,4 @@
|
||||
name: re3 premake amd64
|
||||
name: reVC premake amd64
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
@@ -6,9 +6,13 @@ on:
|
||||
release:
|
||||
types: published
|
||||
env:
|
||||
GLEW_VER: "2.1.0"
|
||||
GLFW_VER: "3.3.2"
|
||||
GLEW_BASE: "glew-2.1.0"
|
||||
GLFW_BASE: "glfw-3.3.2.bin.WIN64"
|
||||
GLEW_FILE: "glew-2.1.0-win32.zip"
|
||||
GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip"
|
||||
GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip"
|
||||
GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip"
|
||||
jobs:
|
||||
build:
|
||||
@@ -16,13 +20,18 @@ jobs:
|
||||
strategy:
|
||||
matrix:
|
||||
platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
|
||||
buildtype: [Debug, Release]
|
||||
buildtype: [Debug, Release, Vanilla]
|
||||
steps:
|
||||
- name: Add msbuild to PATH
|
||||
uses: microsoft/setup-msbuild@v1.0.2
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'true'
|
||||
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||
name: Download glew
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
with:
|
||||
file-url: ${{env.GLEW_URL}}
|
||||
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||
name: Download glfw
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
@@ -31,20 +40,21 @@ jobs:
|
||||
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||
name: Unpack archives
|
||||
run: |
|
||||
7z x ${{env.GLEW_FILE}}
|
||||
7z x ${{env.GLFW_FILE}}
|
||||
- name: Configure build
|
||||
run: |
|
||||
./premake5 vs2019 --with-librw --no-full-paths --glfwdir64=${{env.GLFW_BASE}}
|
||||
./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir64=${{env.GLFW_BASE}}
|
||||
- name: Build
|
||||
run: |
|
||||
msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
# - name: Pack artifacts
|
||||
# run: |
|
||||
# 7z a re3_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
# 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
- name: Move binaries to gamefiles
|
||||
run: |
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.exe ./gamefiles/
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.pdb ./gamefiles/
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.exe ./gamefiles/
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.pdb ./gamefiles/
|
||||
- name: Move dynamic dependencies to gamefiles
|
||||
run: |
|
||||
mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/
|
||||
@@ -52,12 +62,12 @@ jobs:
|
||||
- name: Upload artifact to actions
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: re3_${{matrix.buildtype}}_${{matrix.platform}}
|
||||
name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
|
||||
path: ./gamefiles/*
|
||||
# - name: Upload artifact to Bintray
|
||||
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||
# with:
|
||||
# repository: re3
|
||||
# repository: reVC
|
||||
# package: ${{matrix.buildtype}}_${{matrix.platform}}
|
||||
# version: 1.0-$(echo ${GITHUB_SHA}
|
||||
# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
|
||||
@@ -1,4 +1,4 @@
|
||||
name: re3 premake x86
|
||||
name: reVC premake x86
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
@@ -6,9 +6,13 @@ on:
|
||||
release:
|
||||
types: published
|
||||
env:
|
||||
GLEW_VER: "2.1.0"
|
||||
GLFW_VER: "3.3.2"
|
||||
GLEW_BASE: "glew-2.1.0"
|
||||
GLFW_BASE: "glfw-3.3.2.bin.WIN32"
|
||||
GLEW_FILE: "glew-2.1.0-win32.zip"
|
||||
GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip"
|
||||
GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip"
|
||||
GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip"
|
||||
jobs:
|
||||
build:
|
||||
@@ -23,6 +27,11 @@ jobs:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'true'
|
||||
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||
name: Download glew
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
with:
|
||||
file-url: ${{env.GLEW_URL}}
|
||||
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||
name: Download glfw
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
@@ -31,20 +40,21 @@ jobs:
|
||||
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||
name: Unpack archives
|
||||
run: |
|
||||
7z x ${{env.GLEW_FILE}}
|
||||
7z x ${{env.GLFW_FILE}}
|
||||
- name: Configure build
|
||||
run: |
|
||||
./premake5 vs2019 --with-librw --no-full-paths --glfwdir32=${{env.GLFW_BASE}}
|
||||
./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir32=${{env.GLFW_BASE}}
|
||||
- name: Build
|
||||
run: |
|
||||
msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
# - name: Pack artifacts
|
||||
# run: |
|
||||
# 7z a re3_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
# 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
- name: Move binaries to gamefiles
|
||||
run: |
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.exe ./gamefiles/
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.pdb ./gamefiles/
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.exe ./gamefiles/
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.pdb ./gamefiles/
|
||||
- if: contains(matrix.platform, 'oal')
|
||||
name: Move dynamic dependencies to gamefiles
|
||||
run: |
|
||||
@@ -53,12 +63,12 @@ jobs:
|
||||
- name: Upload artifact to actions
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: re3_${{matrix.buildtype}}_${{matrix.platform}}
|
||||
name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
|
||||
path: ./gamefiles/*
|
||||
# - name: Upload artifact to Bintray
|
||||
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||
# with:
|
||||
# repository: re3
|
||||
# repository: reVC
|
||||
# package: ${{matrix.buildtype}}_${{matrix.platform}}
|
||||
# version: 1.0-$(echo ${GITHUB_SHA}
|
||||
# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -355,8 +355,7 @@ vendor/glfw-3.3.2.bin.WIN64/
|
||||
|
||||
sdk/
|
||||
|
||||
codewarrior/re3.mcp
|
||||
codewarrior/re3_Data/
|
||||
codewarrior/reVC_Data/
|
||||
codewarrior/Release/
|
||||
codewarrior/Debug/
|
||||
|
||||
|
||||
18
.vscode/c_cpp_properties.json
vendored
18
.vscode/c_cpp_properties.json
vendored
@@ -26,24 +26,6 @@
|
||||
"compilerArgs": ["-ggdb"],
|
||||
"cStandard": "gnu11",
|
||||
"cppStandard": "gnu++14"
|
||||
},
|
||||
{
|
||||
"name": "devkitPro aarch64 (Nintendo Switch)",
|
||||
"compilerPath": "${env:DEVKITPRO}/devkitA64/bin/aarch64-none-elf-g++",
|
||||
"includePath": [
|
||||
"${default}",
|
||||
"${env:DEVKITPRO}/portlibs/switch/include",
|
||||
"${env:DEVKITPRO}/libnx/include"
|
||||
],
|
||||
"intelliSenseMode": "gcc-arm64",
|
||||
"cStandard": "gnu11",
|
||||
"cppStandard": "gnu++11",
|
||||
"defines": [
|
||||
"__SWITCH__",
|
||||
"LIBRW",
|
||||
"RW_GL3",
|
||||
"AUDIO_OAL"
|
||||
]
|
||||
}
|
||||
],
|
||||
"version": 4
|
||||
|
||||
4
.vscode/launch.json
vendored
4
.vscode/launch.json
vendored
@@ -3,7 +3,7 @@
|
||||
{
|
||||
"MIMode": "gdb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Debug",
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(gdb) Launch (Linux Debug)",
|
||||
@@ -24,7 +24,7 @@
|
||||
{
|
||||
"MIMode": "gdb",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}/bin/linux-amd64-librw_gl3_glfw-oal/Release",
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [],
|
||||
"externalConsole": false,
|
||||
"name": "(gdb) Launch (Linux Release)",
|
||||
|
||||
12
.vscode/settings.json
vendored
12
.vscode/settings.json
vendored
@@ -2,13 +2,8 @@
|
||||
"C_Cpp.default.cStandard": "gnu11",
|
||||
"C_Cpp.default.cppStandard": "gnu++14",
|
||||
"C_Cpp.default.includePath": [
|
||||
"src",
|
||||
"src/animation",
|
||||
"src/audio",
|
||||
"src/audio/eax",
|
||||
"src/audio/oal",
|
||||
"src/buildings",
|
||||
"src/collision",
|
||||
"src/control",
|
||||
"src/core",
|
||||
"src/entities",
|
||||
@@ -18,11 +13,10 @@
|
||||
"src/modelinfo",
|
||||
"src/objects",
|
||||
"src/peds",
|
||||
"src/renderer",
|
||||
"src/render",
|
||||
"src/rw",
|
||||
"src/save/",
|
||||
"src/skel/",
|
||||
"src/skel/glfw",
|
||||
"src/save",
|
||||
"src/skel",
|
||||
"src/text",
|
||||
"src/vehicles",
|
||||
"src/weapons",
|
||||
|
||||
@@ -1,26 +1,15 @@
|
||||
cmake_minimum_required(VERSION 3.14)
|
||||
cmake_minimum_required(VERSION 3.8)
|
||||
|
||||
set(EXECUTABLE re3)
|
||||
set(PROJECT RE3)
|
||||
set(EXECUTABLE reVC)
|
||||
set(PROJECT REVC)
|
||||
|
||||
project(${EXECUTABLE} C CXX)
|
||||
set(${PROJECT}_AUTHOR "${PROJECT} Team")
|
||||
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
|
||||
|
||||
include(GetGitRevisionDescription)
|
||||
get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
|
||||
message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}")
|
||||
|
||||
if(NINTENDO_SWITCH)
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx")
|
||||
include(NXFunctions)
|
||||
endif()
|
||||
|
||||
if(NOT COMMAND re3_platform_target)
|
||||
function(re3_platform_target)
|
||||
endfunction()
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
set(${PROJECT}_AUDIOS "OAL" "MSS")
|
||||
else()
|
||||
@@ -29,7 +18,6 @@ endif()
|
||||
|
||||
set(${PROJECT}_AUDIO "OAL" CACHE STRING "Audio")
|
||||
|
||||
option(${PROJECT}_INSTALL "Enable installation of ${EXECUTABLE} + gamefiles" OFF)
|
||||
option(${PROJECT}_WITH_OPUS "Build ${EXECUTABLE} with opus support" OFF)
|
||||
option(${PROJECT}_WITH_LIBSNDFILE "Build ${EXECUTABLE} with libsndfile (instead of internal decoder)" OFF)
|
||||
|
||||
@@ -78,8 +66,6 @@ if(${PROJECT}_INSTALL)
|
||||
set(os "-apple")
|
||||
elseif(UNIX)
|
||||
set(os "-linux")
|
||||
elseif(NINTENDO_SWITCH)
|
||||
set(os "-switch")
|
||||
else()
|
||||
set(compiler "-UNK")
|
||||
message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)")
|
||||
@@ -95,6 +81,6 @@ if(${PROJECT}_INSTALL)
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
|
||||
set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
|
||||
set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
|
||||
set(CPACK_GENERATOR "ZIP")
|
||||
set(CPACK_GENERATOR "TXZ")
|
||||
include(CPack)
|
||||
endif()
|
||||
|
||||
101
README.md
101
README.md
@@ -1,46 +1,36 @@
|
||||
<img src="https://github.com/hezkore/re3/blob/master/res/images/logo_1024.png?raw=true" alt="re3 logo" width="200">
|
||||
<img src="https://github.com/GTAmodding/re3/blob/miami/logo.png?raw=true" alt="reVC logo" width="200">
|
||||
|
||||
## About this fork of re3
|
||||
This fork fixes some issues I've had with the original re3.\
|
||||
They're currently only applied to GTA 3.
|
||||
|
||||
* The camera now has the same vertical and horizontal speed.
|
||||
* The mouse is generally slower, letting you adjust the mouse sensitivity at a finer-granularity level.
|
||||
* Particles are no longer affected by framerate.\
|
||||
_(via a dirty fixed rate hack)_
|
||||
[](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami)
|
||||
<a href="https://discord.gg/ERYg58ttcE"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
|
||||
|
||||
## Intro
|
||||
|
||||
In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/hezkore/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/GTAmodding/re3/tree/miami/) branch).
|
||||
In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/GTAmodding/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/GTAmodding/re3/tree/miami/) branch).
|
||||
|
||||
It has been tested and works on Windows, Linux, MacOS and FreeBSD, on x86, amd64, arm and arm64.\
|
||||
It has been tested and works on Windows, Linux and FreeBSD, on x86, amd64, arm and arm64.\
|
||||
Rendering is handled either by original RenderWare (D3D8)
|
||||
or the reimplementation [librw](https://github.com/aap/librw) (D3D9, OpenGL 2.1 or above, OpenGL ES 2.0 or above).\
|
||||
Audio is done with MSS (using dlls from original GTA) or OpenAL.
|
||||
|
||||
The project has also been ported to the [Nintendo Switch](https://github.com/AGraber/re3-nx/),
|
||||
[Playstation Vita](https://github.com/Rinnegatamante/re3) and
|
||||
[Nintendo Wii U](https://github.com/GaryOderNichts/re3-wiiu/).
|
||||
|
||||
We cannot build for PS2 or Xbox yet. If you're interested in doing so, get in touch with us.
|
||||
|
||||
## Installation
|
||||
## How can I try it?
|
||||
|
||||
- re3 requires PC game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/).
|
||||
- Build re3 or download the latest build:
|
||||
- [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_x86/master/re3_Release_win-x86-librw_d3d9-mss.zip)
|
||||
- [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_amd64/master/re3_Release_win-amd64-librw_d3d9-oal.zip)
|
||||
- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/re3_msvc_amd64/master/re3_Release_win-amd64-librw_gl3_glfw-oal.zip)
|
||||
- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/ubuntu-18.04-gl3.zip)
|
||||
- [MacOS 64bit x86-64](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/master/macos-latest-gl3.zip)
|
||||
- Extract the downloaded zip over your GTA 3 directory and run re3. The zip includes the binary, updated and additional gamefiles and in case of OpenAL the required dlls.
|
||||
- reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/).
|
||||
- Build reVC or download the latest nightly build:
|
||||
- [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip)
|
||||
- [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip)
|
||||
- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip)
|
||||
- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/ubuntu-latest-gl3.zip)
|
||||
- [MacOS 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip)
|
||||
- Extract the downloaded zip over your GTA VC directory and run reVC. The zip includes the gamefiles and in case of OpenAL the required dlls.
|
||||
|
||||
## Screenshots
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
## Improvements
|
||||
|
||||
@@ -50,25 +40,22 @@ Some of them can be toggled at runtime, some cannot.
|
||||
|
||||
* Fixed a lot of smaller and bigger bugs
|
||||
* User files (saves and settings) stored in GTA root directory
|
||||
* Settings stored in re3.ini file instead of gta3.set
|
||||
* Settings stored in reVC.ini file instead of gta_vc.set
|
||||
* Debug menu to do and change various things (Ctrl-M to open)
|
||||
* Debug camera (Ctrl-B to toggle)
|
||||
* Rotatable camera
|
||||
* XInput controller support (Windows)
|
||||
* Xinput controller support (Windows)
|
||||
* No loading screens between islands ("map memory usage" in menu)
|
||||
* Skinned ped support (models from Xbox or Mobile)
|
||||
* Rendering
|
||||
* Widescreen support (properly scaled HUD, Menu and FOV)
|
||||
* PS2 MatFX (vehicle reflections)
|
||||
* PS2 alpha test (better rendering of transparency)
|
||||
* PS2 particles
|
||||
* Xbox vehicle rendering
|
||||
* Xbox world lightmap rendering (needs Xbox map)
|
||||
* Xbox ped rim light
|
||||
* Xbox screen rain droplets
|
||||
* More customizable colourfilter
|
||||
* Menu
|
||||
* Map
|
||||
* More options
|
||||
* Controller configuration menu
|
||||
* ...
|
||||
@@ -81,19 +68,16 @@ The following things would be nice to have/do:
|
||||
|
||||
* Fix physics for high FPS
|
||||
* Improve performance on lower end devices, especially the OpenGL layer on the Raspberry Pi (if you have experience with this, please get in touch)
|
||||
* Compare code with PS2 code (tedious, no good decompiler)
|
||||
* [PS2 port](https://github.com/GTAmodding/re3/wiki/PS2-port)
|
||||
* Xbox port (not quite as important)
|
||||
* reverse remaining unused/debug functions
|
||||
* compare CodeWarrior build with original binary for more accurate code (very tedious)
|
||||
* compare Codewarrior build with original binary for more accurate code (very tedious)
|
||||
|
||||
## Modding
|
||||
|
||||
Asset modifications (models, texture, handling, script, ...) should work the same way as with original GTA for the most part.
|
||||
|
||||
CLEO scripts work with [CLEO Redux](https://github.com/cleolibrary/CLEO-Redux).
|
||||
|
||||
Mods that make changes to the code (dll/asi, limit adjusters) will *not* work.
|
||||
Mods that make changes to the code (dll/asi, CLEO, limit adjusters) will *not* work.
|
||||
Some things these mods do are already implemented in re3 (much of SkyGFX, GInput, SilentPatch, Widescreen fix),
|
||||
others can easily be achieved (increasing limis, see `config.h`),
|
||||
others will simply have to be rewritten and integrated into the code directly.
|
||||
@@ -101,9 +85,9 @@ Sorry for the inconvenience.
|
||||
|
||||
## Building from Source
|
||||
|
||||
When using premake, you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want the executable to be moved there via post-build script.
|
||||
When using premake, you may want to point GTA_VC_RE_DIR environment variable to GTA Vice City root folder if you want the executable to be moved there via post-build script.
|
||||
|
||||
Clone the repository with `git clone --recursive https://github.com/GTAmodding/re3.git`. Then `cd re3` into the cloned repository.
|
||||
Clone the repository with `git clone --recursive -b miami https://github.com/GTAmodding/re3.git reVC`. Then `cd reVC` into the cloned repository.
|
||||
|
||||
<details><summary>Linux Premake</summary>
|
||||
|
||||
@@ -118,17 +102,11 @@ Install python and conan, and then run build.
|
||||
conan export vendor/librw librw/master@
|
||||
mkdir build
|
||||
cd build
|
||||
conan install .. re3/master@ -if build -o re3:audio=openal -o librw:platform=gl3 -o librw:gl3_gfxlib=glfw --build missing -s re3:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
|
||||
conan install .. reVC/master@ -if build -o reVC:audio=openal -o librw:platform=gl3 -o librw:gl3_gfxlib=glfw --build missing -s reVC:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
|
||||
conan build .. -if build -bf build -pf package
|
||||
```
|
||||
</details>
|
||||
|
||||
<details><summary>MacOS Premake</summary>
|
||||
|
||||
For MacOS using premake, proceed: [Building on MacOS](https://github.com/GTAmodding/re3/wiki/Building-on-MacOS)
|
||||
|
||||
</details>
|
||||
|
||||
<details><summary>FreeBSD</summary>
|
||||
|
||||
For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
|
||||
@@ -139,36 +117,22 @@ For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTA
|
||||
|
||||
Assuming you have Visual Studio 2015/2017/2019:
|
||||
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
|
||||
- Open build/re3.sln with Visual Studio and compile the solution.
|
||||
|
||||
- Open build/reVC.sln with Visual Studio and compile the solution.
|
||||
|
||||
Microsoft recently discontinued its downloads of the DX9 SDK. You can download an archived version here: https://archive.org/details/dxsdk_jun10
|
||||
|
||||
**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
|
||||
</details>
|
||||
|
||||
> :information_source: premake has an `--with-lto` option if you want the project to be compiled with Link Time Optimization.
|
||||
> :information_source: premake has an `--lto` option if you want the project to be compiled with Link Time Optimization.
|
||||
|
||||
> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there.
|
||||
> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there.
|
||||
|
||||
> :information_source: re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
||||
> :information_source: reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
||||
|
||||
If you feel the need, you can also use CodeWarrior 7 to compile re3 using the supplied codewarrior/re3.mcp project - this requires the original RW33 libraries, and the DX8 SDK. The build is unstable compared to the MSVC builds though, and is mostly meant to serve as a reference.
|
||||
If you feel the need, you can also use Codewarrior 7 to compile reVC using the supplied codewarrior/reVC.mcp project - this requires the original RW34 libraries, and the DX8 SDK. The build is unstable compared to the MSVC builds though, and is mostly meant to serve as a reference.
|
||||
|
||||
## Contributing
|
||||
As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are **completely** reversed code from original binaries.
|
||||
|
||||
We **don't** accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer.
|
||||
|
||||
We accept only these kinds of PRs;
|
||||
|
||||
- A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation)
|
||||
- Game, UI or UX bug fixes (if it's a fix to original code, it should be behind FIX_BUGS)
|
||||
- Platform-specific and/or unused code that's not been reversed yet
|
||||
- Makes reversed code more understandable/accurate, as in "which code would produce this assembly".
|
||||
- A new cross-platform skeleton/compatibility layer, or improvements to them
|
||||
- Translation fixes, for languages original game supported
|
||||
- Code that increase maintainability
|
||||
|
||||
We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well.
|
||||
|
||||
Do not use features from C++11 or later.
|
||||
@@ -186,8 +150,7 @@ After a bit of work the project lay dormant for about a year
|
||||
and was picked up again and pushed to github in May 2019.
|
||||
At the time I (aap) had reversed around 10k lines of code and estimated
|
||||
the final game to have around 200-250k.
|
||||
Others quickly joined the effort (Fire_Head, shfil, erorcun and Nick007J
|
||||
in time order, and Serge a bit later) and we made very quick progress
|
||||
Others quickly joined the effort and we made very quick progress
|
||||
throughout the summer of 2019
|
||||
after which the pace slowed down a bit.
|
||||
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
Copyright (c) 2016 Blizzard Entertainment and individual contributors.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of Premake nor the names of its contributors may be
|
||||
used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
305
autoconf/api.lua
305
autoconf/api.lua
@@ -1,305 +0,0 @@
|
||||
---
|
||||
-- Autoconfiguration.
|
||||
-- Copyright (c) 2016 Blizzard Entertainment
|
||||
-- Enhanced by re3
|
||||
---
|
||||
local p = premake
|
||||
local autoconf = p.modules.autoconf
|
||||
autoconf.cache = {}
|
||||
autoconf.parameters = ""
|
||||
|
||||
|
||||
---
|
||||
-- register autoconfigure api.
|
||||
---
|
||||
p.api.register {
|
||||
name = "autoconfigure",
|
||||
scope = "config",
|
||||
kind = "table"
|
||||
}
|
||||
|
||||
---
|
||||
-- Check for a particular include file.
|
||||
--
|
||||
-- @cfg : Current config.
|
||||
-- @variable : The variable to store the result, such as 'HAVE_STDINT_H'.
|
||||
-- @filename : The header file to check for.
|
||||
---
|
||||
function check_include(cfg, variable, filename)
|
||||
local res = autoconf.cache_compile(cfg, variable, function ()
|
||||
p.outln('#include <' .. filename .. '>')
|
||||
p.outln('int main(void) { return 0; }')
|
||||
end)
|
||||
|
||||
if res.value then
|
||||
autoconf.set_value(cfg, variable, 1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Check for size of a particular type.
|
||||
--
|
||||
-- @cfg : Current config.
|
||||
-- @variable : The variable to use, such as 'SIZEOF_SIZE_T', this method will also add "'HAVE_' .. variable".
|
||||
-- @type : The type to check.
|
||||
-- @headers : An optional array of header files to include.
|
||||
-- @defines : An optional array of defines to define.
|
||||
---
|
||||
function check_type_size(cfg, variable, type, headers, defines)
|
||||
check_include(cfg, 'HAVE_SYS_TYPES_H', 'sys/types.h')
|
||||
check_include(cfg, 'HAVE_STDINT_H', 'stdint.h')
|
||||
check_include(cfg, 'HAVE_STDDEF_H', 'stddef.h')
|
||||
|
||||
local res = autoconf.cache_compile(cfg, variable .. cfg.platform,
|
||||
function ()
|
||||
if cfg.autoconf['HAVE_SYS_TYPES_H'] then
|
||||
p.outln('#include <sys/types.h>')
|
||||
end
|
||||
|
||||
if cfg.autoconf['HAVE_STDINT_H'] then
|
||||
p.outln('#include <stdint.h>')
|
||||
end
|
||||
|
||||
if cfg.autoconf['HAVE_STDDEF_H'] then
|
||||
p.outln('#include <stddef.h>')
|
||||
end
|
||||
|
||||
autoconf.include_defines(defines)
|
||||
autoconf.include_headers(headers)
|
||||
p.outln("")
|
||||
p.outln("#define SIZE (sizeof(" .. type .. "))")
|
||||
p.outln("char info_size[] = {'I', 'N', 'F', 'O', ':', 's','i','z','e','[',")
|
||||
p.outln(" ('0' + ((SIZE / 10000)%10)),")
|
||||
p.outln(" ('0' + ((SIZE / 1000)%10)),")
|
||||
p.outln(" ('0' + ((SIZE / 100)%10)),")
|
||||
p.outln(" ('0' + ((SIZE / 10)%10)),")
|
||||
p.outln(" ('0' + (SIZE %10)),")
|
||||
p.outln(" ']', '\\0'};")
|
||||
p.outln("")
|
||||
p.outln("int main(int argc, char *argv[]) {")
|
||||
p.outln(" int require = 0;")
|
||||
p.outln(" require += info_size[argc];")
|
||||
p.outln(" (void)argv;")
|
||||
p.outln(" return require;")
|
||||
p.outln("}")
|
||||
end,
|
||||
function (e)
|
||||
-- if the compile step succeeded, we should have a binary with 'INFO:size[*****]'
|
||||
-- somewhere in there.
|
||||
local content = io.readfile(e.binary)
|
||||
if content then
|
||||
local size = string.find(content, 'INFO:size')
|
||||
if size then
|
||||
e.size = tonumber(string.sub(content, size+10, size+14))
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
if res.size then
|
||||
autoconf.set_value(cfg, 'HAVE_' .. variable, 1)
|
||||
autoconf.set_value(cfg, variable, res.size)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Check if the given struct or class has the specified member variable
|
||||
--
|
||||
-- @cfg : current config.
|
||||
-- @variable : variable to store the result.
|
||||
-- @type : the name of the struct or class you are interested in
|
||||
-- @member : the member which existence you want to check
|
||||
-- @headers : an optional array of header files to include.
|
||||
-- @defines : An optional array of defines to define.
|
||||
---
|
||||
function check_struct_has_member(cfg, variable, type, member, headers, defines)
|
||||
local res = autoconf.cache_compile(cfg, variable, function ()
|
||||
autoconf.include_defines(defines)
|
||||
autoconf.include_headers(headers)
|
||||
p.outln('int main(void) {')
|
||||
p.outln(' (void)sizeof(((' .. type .. '*)0)->' .. member ..');')
|
||||
p.outln(' return 0;')
|
||||
p.outln('}')
|
||||
end)
|
||||
|
||||
if res.value then
|
||||
autoconf.set_value(cfg, variable, 1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Check if a symbol exists as a function, variable, or macro
|
||||
--
|
||||
-- @cfg : current config.
|
||||
-- @variable : variable to store the result.
|
||||
-- @symbol : The symbol to check for.
|
||||
-- @headers : an optional array of header files to include.
|
||||
-- @defines : An optional array of defines to define.
|
||||
---
|
||||
function check_symbol_exists(cfg, variable, symbol, headers, defines)
|
||||
local h = headers
|
||||
local res = autoconf.cache_compile(cfg, variable, function ()
|
||||
autoconf.include_defines(defines)
|
||||
autoconf.include_headers(headers)
|
||||
p.outln('int main(int argc, char** argv) {')
|
||||
p.outln(' (void)argv;')
|
||||
p.outln('#ifndef ' .. symbol)
|
||||
p.outln(' return ((int*)(&' .. symbol .. '))[argc];')
|
||||
p.outln('#else')
|
||||
p.outln(' (void)argc;')
|
||||
p.outln(' return 0;')
|
||||
p.outln('#endif')
|
||||
p.outln('}')
|
||||
end)
|
||||
|
||||
if res.value then
|
||||
autoconf.set_value(cfg, variable, 1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- try compiling a piece of c/c++
|
||||
---
|
||||
function autoconf.try_compile(cfg, cpp)
|
||||
local ts = autoconf.toolset(cfg)
|
||||
if ts then
|
||||
return ts.try_compile(cfg, cpp, autoconf.parameters)
|
||||
else
|
||||
p.warnOnce('autoconf', 'no toolset found, autoconf always failing.')
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function autoconf.cache_compile(cfg, entry, func, post)
|
||||
if not autoconf.cache[entry] then
|
||||
local cpp = p.capture(func)
|
||||
local res = autoconf.try_compile(cfg, cpp)
|
||||
if res then
|
||||
local e = { binary = res, value = true }
|
||||
if post then
|
||||
post(e)
|
||||
end
|
||||
autoconf.cache[entry] = e
|
||||
else
|
||||
autoconf.cache[entry] = { }
|
||||
end
|
||||
end
|
||||
return autoconf.cache[entry]
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- get the current configured toolset, or the default.
|
||||
---
|
||||
function autoconf.toolset(cfg)
|
||||
local ts = p.config.toolset(cfg)
|
||||
if not ts then
|
||||
local tools = {
|
||||
-- Actually we always return nil on msc. see msc.lua
|
||||
['vs2010'] = p.tools.msc,
|
||||
['vs2012'] = p.tools.msc,
|
||||
['vs2013'] = p.tools.msc,
|
||||
['vs2015'] = p.tools.msc,
|
||||
['vs2017'] = p.tools.msc,
|
||||
['vs2019'] = p.tools.msc,
|
||||
['gmake'] = premake.tools.gcc,
|
||||
['gmake2'] = premake.tools.gcc,
|
||||
['codelite'] = premake.tools.gcc,
|
||||
['xcode4'] = premake.tools.clang,
|
||||
}
|
||||
ts = tools[_ACTION]
|
||||
end
|
||||
return ts
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- store the value of the variable in the configuration
|
||||
---
|
||||
function autoconf.set_value(cfg, variable, value)
|
||||
cfg.autoconf[variable] = value
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- write the cfg.autoconf table to the file
|
||||
---
|
||||
function autoconf.writefile(cfg, filename)
|
||||
if cfg.autoconf then
|
||||
local file = io.open(filename, "w+")
|
||||
for variable, value in pairs(cfg.autoconf) do
|
||||
file:write('#define ' .. variable .. ' ' .. tostring(value) .. (_eol or '\n'))
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- Utility method to add a table of headers.
|
||||
---
|
||||
function autoconf.include_headers(headers)
|
||||
if headers ~= nil then
|
||||
if type(headers) == "table" then
|
||||
for _, v in ipairs(headers) do
|
||||
p.outln('#include <' .. v .. '>')
|
||||
end
|
||||
else
|
||||
p.outln('#include <' .. headers .. '>')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function autoconf.include_defines(defines)
|
||||
if defines ~= nil then
|
||||
if type(defines) == "table" then
|
||||
for _, v in ipairs(defines) do
|
||||
p.outln('#define ' .. v)
|
||||
end
|
||||
else
|
||||
p.outln('#define ' .. defines)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---
|
||||
-- attach ourselfs to the running action.
|
||||
---
|
||||
p.override(p.action, 'call', function (base, name)
|
||||
local a = p.action.get(name)
|
||||
|
||||
-- store the old callback.
|
||||
local onBaseProject = a.onProject or a.onproject
|
||||
|
||||
-- override it with our own.
|
||||
a.onProject = function(prj)
|
||||
-- go through each configuration, and call the setup configuration methods.
|
||||
for cfg in p.project.eachconfig(prj) do
|
||||
cfg.autoconf = {}
|
||||
if cfg.autoconfigure then
|
||||
verbosef('Running auto config steps for "%s/%s".', prj.name, cfg.name)
|
||||
for file, func in pairs(cfg.autoconfigure) do
|
||||
func(cfg)
|
||||
|
||||
if not (file ~= "dontWrite") then
|
||||
os.mkdir(cfg.objdir)
|
||||
local filename = path.join(cfg.objdir, file)
|
||||
autoconf.writefile(cfg, filename)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- then call the old onProject.
|
||||
if onBaseProject then
|
||||
onBaseProject(prj)
|
||||
end
|
||||
end
|
||||
|
||||
-- now call the original action.call methods
|
||||
base(name)
|
||||
end)
|
||||
@@ -1,18 +0,0 @@
|
||||
---
|
||||
-- Autoconfiguration.
|
||||
-- Copyright (c) 2016 Blizzard Entertainment
|
||||
---
|
||||
local p = premake
|
||||
|
||||
if not premake.modules.autoconf then
|
||||
p.modules.autoconf = {}
|
||||
p.modules.autoconf._VERSION = p._VERSION
|
||||
|
||||
verbosef('Loading autoconf module...')
|
||||
include('api.lua')
|
||||
include('msc.lua')
|
||||
include('clang.lua')
|
||||
include('gcc.lua')
|
||||
end
|
||||
|
||||
return p.modules.autoconf
|
||||
@@ -1,27 +0,0 @@
|
||||
---
|
||||
-- Autoconfiguration.
|
||||
-- Copyright (c) 2016 Blizzard Entertainment
|
||||
---
|
||||
local p = premake
|
||||
local clang = p.tools.clang
|
||||
|
||||
function clang.try_compile(cfg, text, parameters)
|
||||
-- write the text to a temporary file.
|
||||
local cppFile = path.join(cfg.objdir, "temp.cpp")
|
||||
if not io.writefile(cppFile, text) then
|
||||
return nil
|
||||
end
|
||||
|
||||
if parameters == nil then
|
||||
parameters = ""
|
||||
end
|
||||
|
||||
local outFile = path.join(cfg.objdir, "temp.out")
|
||||
|
||||
-- compile that text file.
|
||||
if os.execute('clang "' .. cppFile .. '" ' .. parameters .. ' -o "' .. outFile ..'" &> /dev/null') then
|
||||
return outFile
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
@@ -1,27 +0,0 @@
|
||||
---
|
||||
-- Autoconfiguration.
|
||||
-- Copyright (c) 2016 Blizzard Entertainment
|
||||
---
|
||||
local p = premake
|
||||
local gcc = p.tools.gcc
|
||||
|
||||
function gcc.try_compile(cfg, text, parameters)
|
||||
-- write the text to a temporary file.
|
||||
local cppFile = path.join(cfg.objdir, "temp.cpp")
|
||||
if not io.writefile(cppFile, text) then
|
||||
return nil
|
||||
end
|
||||
|
||||
if parameters == nil then
|
||||
parameters = ""
|
||||
end
|
||||
|
||||
local outFile = path.join(cfg.objdir, "temp.out")
|
||||
|
||||
-- compile that text file.
|
||||
if os.execute('gcc "' .. cppFile .. '" ' .. parameters .. ' -o "' .. outFile ..'" &> /dev/null') then
|
||||
return outFile
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
@@ -1,62 +0,0 @@
|
||||
---
|
||||
-- Autoconfiguration.
|
||||
-- Copyright (c) 2016 Blizzard Entertainment
|
||||
---
|
||||
local p = premake
|
||||
local msc = p.tools.msc
|
||||
|
||||
-- "parameters" is unused, matter of fact this file is unused - re3
|
||||
function msc.try_compile(cfg, text, parameters)
|
||||
|
||||
return nil
|
||||
--[[
|
||||
-- write the text to a temporary file.
|
||||
local cppFile = path.join(cfg.objdir, "temp.cpp")
|
||||
if not io.writefile(cppFile, text) then
|
||||
return nil
|
||||
end
|
||||
|
||||
-- write out a batch file.
|
||||
local batch = p.capture(function ()
|
||||
p.outln('@echo off')
|
||||
p.outln('SET mypath=%~dp0')
|
||||
p.outln('pushd %mypath%')
|
||||
|
||||
local map = {
|
||||
vs2010 = 'VS100COMNTOOLS',
|
||||
vs2012 = 'VS110COMNTOOLS',
|
||||
vs2013 = 'VS120COMNTOOLS',
|
||||
vs2015 = 'VS140COMNTOOLS',
|
||||
vs2017 = 'VS141COMNTOOLS',
|
||||
vs2019 = 'VS142COMNTOOLS',
|
||||
}
|
||||
|
||||
local a = map[_ACTION]
|
||||
if a then
|
||||
a = path.translate(os.getenv(a), '/')
|
||||
a = path.join(a, '../../VC/vcvarsall.bat')
|
||||
|
||||
if cfg.platform == 'x86' then
|
||||
p.outln('call "' .. a .. '" > NUL')
|
||||
else
|
||||
p.outln('call "' .. a .. '" amd64 > NUL')
|
||||
end
|
||||
|
||||
p.outln('cl.exe /nologo temp.cpp > NUL')
|
||||
else
|
||||
error('Unsupported Visual Studio version: ' .. _ACTION)
|
||||
end
|
||||
end)
|
||||
|
||||
local batchFile = path.join(cfg.objdir, "compile.bat")
|
||||
if not io.writefile(batchFile, batch) then
|
||||
return nil
|
||||
end
|
||||
|
||||
if os.execute(batchFile) then
|
||||
return path.join(cfg.objdir, "temp.exe")
|
||||
else
|
||||
return nil
|
||||
end
|
||||
--]]
|
||||
end
|
||||
@@ -28,7 +28,7 @@ find_package_handle_standard_args(MilesSDK DEFAULT_MSG MilesSDK_LIBRARIES MilesS
|
||||
if(NOT TARGET MilesSDK::MilesSDK)
|
||||
add_library(MilesSDK::MilesSDK UNKNOWN IMPORTED)
|
||||
set_target_properties(MilesSDK::MilesSDK PROPERTIES
|
||||
IMPORTED_LOCATION "${MilesSDK_LIBRARIES}"
|
||||
IMPORTED_LOCATION "${MilesSDK_LIBRARIES}
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${MilesSDK_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -18,7 +18,7 @@ find_path(mpg123_INCLUDE_DIR mpg123.h
|
||||
PATH_SUFFIXES include
|
||||
)
|
||||
|
||||
find_library(mpg123_LIBRARIES NAMES mpg123 mpg123-0 libmpg123-0
|
||||
find_library(mpg123_LIBRARIES NAMES mpg123 mpg123-0
|
||||
HINTS ${PKG_MPG123_LIBRARIES}
|
||||
PATHS "${mpg123_DIR}"
|
||||
PATH_SUFFIXES lib
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
if(NOT COMMAND nx_generate_nacp)
|
||||
message(FATAL_ERROR "The `nx_generate_nacp` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.")
|
||||
endif()
|
||||
|
||||
if(NOT COMMAND nx_create_nro)
|
||||
message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.")
|
||||
endif()
|
||||
|
||||
set(CMAKE_EXECUTABLE_SUFFIX ".elf")
|
||||
|
||||
function(re3_platform_target TARGET)
|
||||
cmake_parse_arguments(RPT "INSTALL" "" "" ${ARGN})
|
||||
|
||||
get_target_property(TARGET_TYPE "${TARGET}" TYPE)
|
||||
if(TARGET_TYPE STREQUAL "EXECUTABLE")
|
||||
nx_generate_nacp(${TARGET}.nacp
|
||||
NAME "${TARGET}"
|
||||
AUTHOR "${${PROJECT}_AUTHOR}"
|
||||
VERSION "1.0.0-${GIT_SHA1}"
|
||||
)
|
||||
|
||||
nx_create_nro(${TARGET}
|
||||
NACP ${TARGET}.nacp
|
||||
ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg"
|
||||
)
|
||||
|
||||
if(${PROJECT}_INSTALL AND RPT_INSTALL)
|
||||
get_target_property(TARGET_OUTPUT_NAME ${TARGET} OUTPUT_NAME)
|
||||
if(NOT TARGET_OUTPUT_NAME)
|
||||
set(TARGET_OUTPUT_NAME "${TARGET}")
|
||||
endif()
|
||||
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_OUTPUT_NAME}.nro"
|
||||
DESTINATION "."
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
15378
codewarrior/re3.mcp.xml
15378
codewarrior/re3.mcp.xml
File diff suppressed because it is too large
Load Diff
BIN
codewarrior/reVC.mcp
Normal file
BIN
codewarrior/reVC.mcp
Normal file
Binary file not shown.
20
conanfile.py
20
conanfile.py
@@ -5,8 +5,8 @@ import shutil
|
||||
import textwrap
|
||||
|
||||
|
||||
class Re3Conan(ConanFile):
|
||||
name = "re3"
|
||||
class ReVCConan(ConanFile):
|
||||
name = "reVC"
|
||||
version = "master"
|
||||
license = "???" # FIXME: https://github.com/GTAmodding/re3/issues/794
|
||||
settings = "os", "arch", "compiler", "build_type"
|
||||
@@ -60,7 +60,7 @@ class Re3Conan(ConanFile):
|
||||
self.requires("opusfile/0.12")
|
||||
|
||||
def export_sources(self):
|
||||
for d in ("cmake", "gamefiles", "src"):
|
||||
for d in ("cmake", "src"):
|
||||
shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d))
|
||||
self.copy("CMakeLists.txt")
|
||||
|
||||
@@ -69,10 +69,10 @@ class Re3Conan(ConanFile):
|
||||
raise ConanInvalidConfiguration("Only `glfw` is supported as gl3_gfxlib.")
|
||||
#if not self.options.with_opus:
|
||||
# if not self.options["libsndfile"].with_external_libs:
|
||||
# raise ConanInvalidConfiguration("re3 with opus support requires a libsndfile built with external libs (=ogg/flac/opus/vorbis)")
|
||||
# raise ConanInvalidConfiguration("reVC with opus support requires a libsndfile built with external libs (=ogg/flac/opus/vorbis)")
|
||||
|
||||
@property
|
||||
def _re3_audio(self):
|
||||
def _reVC_audio(self):
|
||||
return {
|
||||
"miles": "MSS",
|
||||
"openal": "OAL",
|
||||
@@ -111,16 +111,16 @@ class Re3Conan(ConanFile):
|
||||
include("{}/conanbuildinfo.cmake")
|
||||
conan_basic_setup(TARGETS NO_OUTPUT_DIRS)
|
||||
|
||||
add_subdirectory("{}" re3)
|
||||
add_subdirectory("{}" reVC)
|
||||
""").format(self.install_folder.replace("\\", "/"),
|
||||
self.source_folder.replace("\\", "/")))
|
||||
except FileNotFoundError:
|
||||
pass
|
||||
cmake = CMake(self)
|
||||
cmake.definitions["RE3_AUDIO"] = self._re3_audio
|
||||
cmake.definitions["RE3_WITH_OPUS"] = self.options.with_opus
|
||||
cmake.definitions["RE3_INSTALL"] = True
|
||||
cmake.definitions["RE3_VENDORED_LIBRW"] = False
|
||||
cmake.definitions["REVC_AUDIO"] = self._reVC_audio
|
||||
cmake.definitions["REVC_WITH_OPUS"] = self.options.with_opus
|
||||
cmake.definitions["REVC_INSTALL"] = True
|
||||
cmake.definitions["REVC_VENDORED_LIBRW"] = False
|
||||
env = {}
|
||||
if self._os_is_playstation2:
|
||||
cmake.definitions["CMAKE_TOOLCHAIN_FILE"] = self.deps_user_info["ps2dev-cmaketoolchain"].cmake_toolchain_file
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,363 +0,0 @@
|
||||
; Author: Alexander Roger
|
||||
; Date: 21/12/2000
|
||||
;
|
||||
; Author: Andrzej Madajczyk
|
||||
; Date: 26/02/2001
|
||||
; 14/03/2001 - Alpha (opacity) support added;
|
||||
; 10/05/2001 - Drag/Friction Decceleration changed to constants;
|
||||
; 28/08/2001 - Initial Color Variation added;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
; Note! Last line of the file MUST BE ";the end\n", otherwise you'll get parsing error(s) of the file;
|
||||
;
|
||||
;
|
||||
;
|
||||
;Particle Systems Configuration Data:: Format
|
||||
;
|
||||
;
|
||||
;A: Particle Type Name (max 20 chars)
|
||||
;
|
||||
;B/C/D: Render Colouring (r,g,b) (0-255)
|
||||
;
|
||||
;CV: Initial Color Variation (for r,g,b only, in %) (0-100);
|
||||
; (i.e. Color=(100,100,100) and CV=20, then v=random(-20,20), real_color=(100+v, 100+v, 100+v));
|
||||
;
|
||||
;
|
||||
;
|
||||
;B2/C2/D2: Fade Destination Color (r,g,b) (0-255)
|
||||
;
|
||||
;FT: Color Fade Time for (B,C,D)->(B2,C2,D2), (0 for none);
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;E: Default Initial Radius (float)
|
||||
;F: Expansion Rate (float)
|
||||
;
|
||||
;
|
||||
; Color "Fade-to-Black" options:
|
||||
;G: Initial Intensity (0-255)
|
||||
;H: Fade Time (time between fade steps in frames)
|
||||
;I: Fade Amount (-255 to 255) can get brighter or dimmer
|
||||
;
|
||||
; "Fade Alpha" options:
|
||||
;GA: Initial Intensity (0-255)
|
||||
;HA: Fade Time (time between fade steps in frames)
|
||||
;IA: Fade Amount
|
||||
;
|
||||
; "Z Rotation" options:
|
||||
;GZA: Initial Angle (0-1023)
|
||||
;HZA: Change Time (time between steps in frames)
|
||||
;IZA: Angle Change Amount
|
||||
;
|
||||
;GZR: Initial Z Radius
|
||||
;HZR: Change Time (time between steps in frames)
|
||||
;IZR: Z Radius Change Amount
|
||||
;
|
||||
;
|
||||
;J: Animation Speed (0=no animation)(time between steps msec)
|
||||
;K: Start Animation Frame ( 0 -> )
|
||||
;L: Final Animation Frame ( H -> )
|
||||
;
|
||||
;
|
||||
;M: Rotation Speed (0=None,i-deg/frame)
|
||||
;N: Gravitational Acceleration (0=none, float)
|
||||
;O: Drag/Friction Decceleration (int: 0=none, 50=0.50, 80=0.80, 90=0.90, 95=0.95, 96=0.96, 99=0.99)
|
||||
;
|
||||
;P: Default Life-Span of Particle (msec)
|
||||
;
|
||||
;Q: Position Random Error [position += (+/-)rand(a)]
|
||||
;R: Velocity Random Error [velocity += (+/-)rand(b)]
|
||||
;S: Expansion Rate Error [exp_rate += (+)rand(c)]
|
||||
;T: Rotation Rate Error [rot_speed = (+/-)rand(d)]
|
||||
;U: Life-Span Error Shape [shape distribution, e=0->all at default, e->Inf then shape->0] (max=255!!)
|
||||
;V: Trail Length Multiplier [length *= (float) multiplier] (only used if trail flag active)
|
||||
;
|
||||
;CR:Particle Create Range (in meters: 0=no check); if particles are created enough far away from camera, they are deleted (not added to particle system);
|
||||
;
|
||||
;
|
||||
;Z: Flags! Guide: 1=ZCHECK_FIRST, 2=ZCHECK_STEP, 4=DRAW_OPAQUE, 8=SCREEN_TRAIL,
|
||||
; 16=SPEED_TRAIL, 32=RAND_VERT_V, 64=CYCLE_ANIM, 128=DRAW_DARK, 256=VERT_TRAIL
|
||||
; 1024=DRAWTOP2D, 2048=CLIPOUT2D
|
||||
; 4096=ZCHECK_BUMP, 8192=ZCHECK_BUMP_FIRST
|
||||
;
|
||||
;
|
||||
;
|
||||
;default:
|
||||
;GUNFLASH 255 255 255 0 0.1 0.0 255 0 128 0 0 0 0 0.0 1.0 250 0.0 0.0 0.0 0 0 1.0 0
|
||||
;
|
||||
;good idea for fire-smudge?
|
||||
;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0
|
||||
;
|
||||
;current:
|
||||
;GUNFLASH 255 255 255 0 1.0 0.0 255 0 32 100 0 3 0 0.0 1.0 400 0.0 0.0 0.0 0 0 1.0 0
|
||||
;
|
||||
;
|
||||
;SPARK_SMALL 255 255 128 0 0.005 0.0 255 0 0 0 0 0 0 0.0 1.0 500 0.0 0.05 0.0 0 0 0.5 40
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V CR Z
|
||||
;
|
||||
SPARK 255 128 64 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 300 0.0 0.07 0.0 0 0 1.0 20.0 48
|
||||
SPARK_SMALL 255 255 128 0 0 0 0 0 0.005 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 500 0.0 0.05 0.0 0 0 0.6 20.0 40
|
||||
;
|
||||
WHEEL_DIRT 8 24 8 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.15 0.015 0.0 0 0 1.0 30.0 4
|
||||
;
|
||||
;
|
||||
;WHEEL_WATER 24 24 24 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.002 1 1000 0.15 0.015 0.0 0 0 1.0 20.0 0
|
||||
WHEEL_WATER 24 24 32 0 0 0 0 0 0.05 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.004 1 1000 0.15 0.015 0.0 0 0 1.0 20.0 1
|
||||
;
|
||||
;
|
||||
BLOOD 128 128 128 0 0 0 0 0 0.02 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.03 1 2000 0.3 0.05 0.0 0 0 1.0 50.0 5
|
||||
BLOOD_SMALL 255 32 32 0 0 0 0 0 0.007 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.05 0.05 0.0 0 0 1.0 50.0 53
|
||||
;BLOOD_SPLAT 128 128 128 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 200 0.3 0.0 0.0 0 0 1.0 400.0 36
|
||||
BLOOD_SPURT 255 32 32 0 0 0 0 0 0.008 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.005 1 2000 0.0 0.01 0.0 0 0 2.0 50.0 52
|
||||
DEBRIS 64 64 64 0 0 0 0 0 0.5 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 95 1000 0.2 0.0 0.0 0 0 1.0 50.0 4
|
||||
DEBRIS2 64 64 64 0 0 0 0 0 0.04 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 5 0.01 99 1000 0.03 0.04 0.0 0 0 1.0 50.0 38
|
||||
WATER 64 64 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 2000 0.0 0.0 0.0 0 0 1.0 100.0 0
|
||||
;
|
||||
;
|
||||
;FLAME 255 74 30 0 0 0 0 0 0.2 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 0.0 1 100 0.05 0.0 0.0 0 0 1.0 400.0 0
|
||||
;FLAME 255 74 30 0 0 255 0 400 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 200.0 0
|
||||
FLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 200.0 0
|
||||
;
|
||||
;
|
||||
;
|
||||
;FIREBALL 255 74 30 0 0 0 0 0 0.1 0.04 255 1 8 255 0 0 0 0 0 0.0 0 0.0 32 0 7 0 0.0 96 1000 0.1 0.0 0.0 0 0 1.0 400.0 0
|
||||
;
|
||||
;FIREBALL 255 74 30 0 0 0 0 0 0.1 0.05 255 0 6 255 0 0 0 0 0 0.0 0 0.0 1 0 7 0 -0.002 96 2000 0.1 0.02 0.02 3 0 1.0 200.0 0
|
||||
FIREBALL 255 74 30 0 0 0 0 0 0.1 0.02 255 0 6 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.003 96 2000 0.1 0.03 0.014 2.5 0 1.0 200.0 0
|
||||
;
|
||||
;
|
||||
;
|
||||
GUNFLASH 170 170 170 0 0 0 0 0 0.1 0.0 255 1 50 255 0 0 0 0 0 0.0 0 0.0 51 0 3 0 0.0 1 250 0.0 0.0 0.0 0 0 1.0 35.0 0
|
||||
GUNFLASH_NOANIM 128 128 128 0 0 0 0 0 0.1 0.0 255 1 128 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 25 0.0 0.0 0.0 0 0 1.0 35.0 0
|
||||
;
|
||||
GUNSMOKE 64 64 64 0 0 0 0 0 0.15 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 2 0 7 0 -0.002 95 1000 0.0 0.0 0.0 0 0 1.0 60.0 0
|
||||
GUNSMOKE2 255 255 255 0 0 0 0 0 0.05 0.02 255 0 0 255 0 8 0 0 0 0.0 0 0.0 0 0 3 4 -0.001 80 1400 0.05 0.05 0.01 3 0 1.0 60.0 4
|
||||
;
|
||||
;
|
||||
SMOKE 32 32 32 0 0 0 0 0 0.15 0.015 255 5 25 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.01 95 1000 0.05 0.05 0.01 3 0 1.0 150.0 0
|
||||
;SMOKE_SLOWMOTION 32 32 32 0 0 0 0 0 0.15 0.015 255 5 15 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.003 95 1000 0.05 0.05 0.01 3 0 1.0 400.0 0
|
||||
SMOKE_SLOWMOTION 32 32 32 0 0 0 0 0 0.15 0.015 128 5 11 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.003 95 3000 0.05 0.05 0.01 3 0 1.0 150.0 0
|
||||
;
|
||||
;
|
||||
;
|
||||
;GARAGEPAINT_SPRAY 32 32 32 0 0 0 0 0 0.15 0.015 255 0 5 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 -0.001 95 2000 0.05 0.05 0.01 3 0 1.0 400.0 0
|
||||
GARAGEPAINT_SPRAY 32 32 32 0 0 0 0 0 0.15 0.015 255 0 5 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 -0.0005 95 4000 0.05 0.05 0.01 3 0 1.0 100.0 0
|
||||
SHARD 255 255 255 0 0 0 0 0 0.03 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 96 300 0.0 0.0 0.0 0 0 1.0 100.0 0
|
||||
SPLASH 64 64 128 0 0 0 0 0 0.1 0.007 255 1 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 100.0 0
|
||||
;BLOOD_SPLASH 24 64 0 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 96 300 0.0 0.0 0.0 0 0 1.0 100.0 0
|
||||
;
|
||||
;
|
||||
;CARFLAME 255 74 30 0 0 0 0 0 0.5 0.04 255 2 20 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 0.0 1 1000 0.4 0.0 0.0 0 0 1.0 400.0 64
|
||||
;CARFLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.001 1 2000 0.4 0.01 0.01 0 0 1.0 400.0 64
|
||||
;CARFLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.001 1 2000 0.4 0.01 0.01 0 0 1.0 400.0 64
|
||||
;
|
||||
CARFLAME 255 74 30 0 0 0 0 0 0.8 -0.02 255 0 10 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 1 2000 0.02 0.01 0.01 0 0 1.0 100.0 0
|
||||
;
|
||||
;
|
||||
STEAM 64 64 64 0 0 0 0 0 0.5 0.05 255 1 16 255 0 0 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 85.0 0
|
||||
;
|
||||
;default:
|
||||
;STEAM2 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 128 2 8 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 400.0 4
|
||||
STEAM2 255 255 255 0 0 0 0 0 0.5 0.015 255 0 0 192 0 1 0 0 10 0.5 1 0.02 32 0 4 0 -0.002 95 8000 0.01 0.03 0.0 0 0 1.0 85.0 4
|
||||
;
|
||||
;
|
||||
;STEAM_NY 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 128 2 8 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 400.0 4
|
||||
STEAM_NY 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 1400 0.01 0.03 0.0 0 0 1.0 85.0 4
|
||||
STEAM_NY_SLOWMOTION 255 255 255 0 0 0 0 0 0.5 0.05 255 0 0 96 2 8 0 0 0 0.0 0 0.0 32 0 4 0 -0.0015 95 1400 0.01 0.03 0.0 0 0 1.0 85.0 4
|
||||
;
|
||||
;
|
||||
;ENGINE_STEAM 210 210 210 0 0 0 0 0 0.5 0.05 255 0 0 192 2 16 0 0 0 0.0 0 0.0 32 0 4 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 250.0 4
|
||||
ENGINE_STEAM 210 210 210 0 0 0 0 0 0.5 0.05 255 0 0 192 0 10 0 0 0 0.0 0 0.0 32 0 4 1 -0.005 95 4000 0.03 0.03 0.02 0 0 1.0 85.0 4
|
||||
;
|
||||
;
|
||||
;RAINDROP 32 32 32 0 0 0 0 0 0.6 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.025 1 1000 0.0 0.0 0.0 0 0 1.0 15.0 1
|
||||
RAINDROP 64 64 64 0 0 0 0 0 0.4 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 3 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 15.0 1
|
||||
RAINDROP_SMALL 16 16 16 0 0 0 0 0 0.3 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 15.0 1
|
||||
RAIN_SPLASH 32 32 32 0 0 0 0 0 0.08 0.0 255 0 5 255 0 0 0 0 0 0.0 0 0.0 1 0 4 0 0.0 1 500 0.0 0.0 0.0 0 0 1.0 15.0 0
|
||||
RAIN_SPLASH_BIGGROW 128 128 128 0 0 0 0 0 0.5 0.06 255 0 2 255 0 0 0 0 0 0.0 0 0.0 2 1 4 0 0.0 1 5500 0.0 0.0 0.0 0 0 1.0 15.0 0
|
||||
RAIN_SPLASHUP 48 48 48 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 1 0 0.0 1 50 0.0 0.0 0.0 0 0 1.0 15.0 0
|
||||
;
|
||||
WATERSPRAY 64 64 64 0 0 0 0 0 0.2 0.0 255 0 25 255 0 0 0 0 0 0.0 0 0.0 3 0 2 0 0.002 1 800 0.05 0.0 0.01 0 0 1.0 20.0 0
|
||||
;
|
||||
;
|
||||
;
|
||||
;EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 5 8 255 0 0 0 0 0 0.0 0 0.0 8 0 11 0 0.0 96 15000 0.2 0.0 0.0 3 0 1.0 400.0 0
|
||||
;EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 5 8 255 0 0 0 0 0 0.0 0 0.0 8 0 11 0 0.0 96 15000 0.8 0.0 0.0 3 0 1.0 400.0 0
|
||||
;EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 1 4 255 0 0 0 0 0 0.0 0 0.0 1 0 11 0 0.0 96 7000 0.2 0.0 0.0 0 0 1.0 400.0 0
|
||||
;EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 1 4 255 0 0 0 0 0 0.0 0 0.0 1 0 11 0 0.0 96 7000 0.8 0.0 0.0 0 0 1.0 400.0 0
|
||||
;
|
||||
;EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 0 3 255 0 0 0 0 0 0.0 0 0.0 1 0 11 0 -0.001 96 6000 0.2 0.0 0.0 0 0 1.0 400.0 0
|
||||
;EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 0 3 255 0 0 0 0 0 0.0 0 0.0 1 0 11 0 -0.001 96 6000 0.8 0.0 0.0 0 0 1.0 400.0 0
|
||||
EXPLOSION_MEDIUM 80 80 80 0 0 0 0 0 0.6 0.04 255 0 3 255 0 0 0 0 0 0.0 0 0.0 2 0 5 0 -0.001 96 6000 0.2 0.0 0.0 0 0 1.0 200.0 0
|
||||
EXPLOSION_LARGE 80 80 80 0 0 0 0 0 1.1 0.04 255 0 3 255 0 0 0 0 0 0.0 0 0.0 2 0 5 0 -0.001 96 6000 0.8 0.0 0.0 0 0 1.0 200.0 0
|
||||
EXPLOSION_MFAST 80 80 80 0 0 0 0 0 0.6 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 2 0 5 0 -0.001 96 3500 0.2 0.0 0.0 0 0 1.0 200.0 0
|
||||
EXPLOSION_LFAST 80 80 80 0 0 0 0 0 1.1 0.04 255 0 6 255 0 0 0 0 0 0.0 0 0.0 2 0 5 0 -0.001 96 3500 0.8 0.0 0.0 0 0 1.0 200.0 0
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;BOAT_SPLASH 32 64 32 0 0 0 0 0 0.2 0.2 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 2000 0.0 0.0 0.0 0 0 1.0 200.0 0
|
||||
;BOAT_THRUSTJET 24 32 24 0 0 0 0 0 0.5 0.1 255 0 0 255 0 0 0 0 0 0.0 0 0.0 250 0 4 0 0.01 50 1000 0.0 0.0 0.0 0 4 1.0 200.0 8
|
||||
;BOAT_SPLASH 16 32 32 0 0 0 0 0 0.2 0.2 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 2000 0.0 0.0 0.0 0 0 1.0 200.0 0
|
||||
;BOAT_THRUSTJET 8 24 24 0 0 0 0 0 0.5 0.1 255 0 0 255 0 0 0 0 0 0.0 0 0.0 250 0 4 0 0.01 50 1000 0.0 0.0 0.0 0 4 1.0 200.0 8
|
||||
;CAR_SPLASH 64 64 64 0 0 0 0 0 2.0 0.25 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.02 1 2000 0.0 0.0 0.0 0 0 1.0 250.0 0
|
||||
;CAR_SPLASH 64 64 64 0 0 0 0 0 2.0 0.25 255 0 0 200 0 8 0 0 0 0.0 0 0.0 0 0 0 0 0.04 1 2000 0.0 0.0 0.0 0 0 1.0 150.0 4
|
||||
;CAR_SPLASH 64 64 64 0 0 0 0 0 2.0 0.35 255 0 0 200 0 8 0 0 0 0.0 0 0.0 0 0 0 0 0.05 1 2000 0.0 0.0 0.0 0 0 1.0 150.0 4
|
||||
;CAR_SPLASH 64 64 64 0 0 0 0 0 1.0 0.25 255 0 0 180 0 5 0 0 0 0.0 0 0.0 2 1 3 0 0.05 1 1000 0.0 0.0 0.0 0 0 1.0 150.0 12
|
||||
;
|
||||
;
|
||||
;CAR_SPLASH 64 64 64 0 0 0 0 0 1.0 0.15 255 0 0 180 0 2 0 0 0 0.0 0 0.0 2 0 3 0 0.02 1 2000 0.0 0.0 0.0 0 0 1.0 150.0 12
|
||||
;CAR_SPLASH 48 48 64 0 0 0 0 0 1.0 0.15 96 0 0 255 0 0 0 0 0 0.0 0 0.0 6 0 2 0 0.01 1 2000 0.5 0.04 0.0 0 0 2.0 150.0 288
|
||||
;CAR_SPLASH 48 48 64 0 0 0 0 0 1.0 0.05 96 0 0 255 0 0 0 0 0 0.0 0 0.0 0 1 2 0 0.01 1 2000 0.5 0.04 0.0 0 0 2.0 150.0 288
|
||||
; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V CR Z
|
||||
CAR_SPLASH 48 48 60 0 0 0 0 0 1.0 0.00 128 1 4 128 0 0 0 0 0 0.0 0 0.0 0 0 2 0 0.01 1 2000 0.5 0.04 0.0 0 0 1.4 150.0 272
|
||||
;
|
||||
;
|
||||
;
|
||||
;BOAT_SPLASH 70 70 70 0 0 0 0 0 0.2 0.2 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 1000 0.0 0.0 0.0 0 0 1.0 150.0 0
|
||||
BOAT_SPLASH 64 64 64 0 0 0 0 0 0.2 0.2 255 0 2 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.01 1 1000 0.0 0.0 0.0 0 0 1.0 150.0 0
|
||||
;
|
||||
;
|
||||
;BOAT_THRUSTJET 90 90 90 0 0 0 0 0 1.8 0.1 255 0 0 120 0 1 0 0 0 0.0 0 0.0 0 1 4 0 0.01 50 1600 0.8 0.4 0.02 0 4 1.0 150.0 4
|
||||
BOAT_THRUSTJET 90 90 90 0 0 0 0 0 1.4 0.06 255 0 0 96 0 1 0 0 0 0.0 0 0.0 0 1 4 0 0.01 50 1600 0.8 0.4 0.02 0 4 1.0 150.0 4
|
||||
;
|
||||
;
|
||||
;BOAT_WAKE 255 255 255 0 0 0 0 0 2.0 0.2 255 0 0 128 0 1 0 0 0 0.0 0 0.0 0 0 0 0 0.03 50 1600 0.8 0.4 0.02 0 4 1.0 150.0 4
|
||||
BOAT_WAKE 255 255 255 0 0 0 0 0 1.5 0.45 255 0 0 192 0 2 0 0 0 0.0 0 0.0 0 0 0 0 0.0 50 1600 0.8 0.4 0.02 0 4 1.0 150.0 4
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
; A B C D CV B2 C2 D2 FT E F G H I GA HA IA GZA HZA IZA GZR HZR IZR J K L M N O P Q R S T U V CR Z
|
||||
WATER_HYDRANT 64 64 64 0 0 0 0 0 0.8 0.01 255 1 16 255 1 16 0 0 0 0.0 0 0.0 0 0 2 0 0.007 99 500 0.02 0.08 0.0 0 4 1.0 85.0 16
|
||||
WATER_CANNON 64 64 128 0 0 0 0 0 0.03 0.03 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 85.0 0
|
||||
EXTINGUISH_STEAM 32 32 32 0 0 0 0 0 0.1 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 85.0 0
|
||||
;
|
||||
;
|
||||
;
|
||||
;PED_SPLASH 32 32 64 0 0 0 0 0 0.1 0.05 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 85.0 0
|
||||
PED_SPLASH 48 48 60 0 0 0 0 0 0.1 0.06 96 0 0 255 0 0 0 0 0 0.0 0 0.0 0 1 2 0 0.01 1 2000 0.5 0.04 0.0 0 0 1.4 50.0 256
|
||||
;
|
||||
;
|
||||
PEDFOOT_DUST 170 166 150 0 0 0 0 0 0.01 0.015 255 0 0 63 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0005 1 1000 0.0 0.0 0.0 0 0 1.0 6.0 4
|
||||
;
|
||||
HELI_DUST 17 15 9 0 0 0 0 0 0.2 0.1 255 1 8 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 1 1000 0.2 0.05 0.0 0 0 1.0 85.0 0
|
||||
HELI_ATTACK 255 255 128 0 0 0 0 0 0.01 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 500 0.0 0.0 0.0 0 0 0.5 85.0 10
|
||||
;
|
||||
;
|
||||
;ENGINE_SMOKE 16 16 16 0 0 0 0 0 0.5 0.04 255 0 0 63 0 0 0 0 0 0.0 0 0.0 0 0 0 0 -0.005 95 2000 0.01 0.03 0.0 0 0 1.0 150.0 4
|
||||
;ENGINE_SMOKE2 8 8 8 0 0 0 0 0 1.0 0.2 128 2 4 63 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.001 1 1000 0.0 0.0 0.0 0 3 1.0 150.0 4
|
||||
ENGINE_SMOKE 16 16 16 0 0 0 0 0 0.5 0.04 255 0 0 52 0 2 10 0 80 0.0 0 0.0 0 0 5 2 -0.009 95 2000 0.11 0.03 0.01 1 0 1.0 85.0 4
|
||||
ENGINE_SMOKE2 9 9 9 80 0 0 0 0 1.0 0.06 128 0 1 140 0 5 10 0 80 0.0 0 0.0 0 0 0 2 0.002 1 1300 0.0 0.01 0.0 3 3 1.0 85.0 4
|
||||
;
|
||||
;
|
||||
CARFLAME_SMOKE 32 32 32 0 0 0 0 0 0.05 0.01 255 0 0 64 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.008 95 2000 0.01 0.03 0.01 0 0 1.0 85.0 4
|
||||
FIREBALL_SMOKE 32 32 32 0 0 0 0 0 0.05 0.03 255 0 0 128 0 2 0 0 0 0.0 0 0.0 0 0 0 0 -0.004 95 2000 0.01 0.03 0.01 0 0 1.0 85.0 4
|
||||
;
|
||||
PAINT_SMOKE 255 0 0 0 0 0 0 0 0.1 0.01 255 1 8 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 95 3000 0.0 0.005 0.0 0 0 1.0 85.0 0
|
||||
TREE_LEAVES 64 64 64 0 0 0 0 0 0.2 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 85.0 0
|
||||
;
|
||||
;
|
||||
;CARCOLLISION_DUST 224 224 224 0 0 0 0 0 0.15 0.04 255 0 0 127 1 8 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 90 2000 0.02 0.02 0.0 0 0 1.0 80.0 4
|
||||
CARCOLLISION_DUST 76 76 76 0 0 0 0 0 0.10 0.02 255 0 0 160 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.0015 90 2000 0.02 0.02 0.0 0 0 1.0 30.0 4
|
||||
;
|
||||
;
|
||||
CAR_DEBRIS 32 32 32 0 0 0 0 0 0.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 50.0 4
|
||||
HELI_DEBRIS 32 32 32 0 0 0 0 0 1.5 0.0 224 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.065 90 1500 0.02 0.02 0.0 0 0 1.0 150.0 4
|
||||
;
|
||||
;
|
||||
;
|
||||
;EXHAUST_FUMES 80 80 80 0 0 0 0 0 0.03 0.03 255 0 0 122 0 4 0 0 0 0.0 0 0.0 2 0 4 0 -0.001 95 1500 0.01 0.03 0.0 0 0 1.0 50.0 4
|
||||
EXHAUST_FUMES 98 98 108 0 0 0 0 0 0.03 0.06 255 0 0 152 0 12 0 0 0 0.0 0 0.0 2 0 4 0 -0.002 96 1000 0.01 0.03 0.0 0 0 1.0 25.0 4
|
||||
;
|
||||
;
|
||||
;RUBBER 40 40 40 0 0 0 0 0 0.4 0.005 255 21 20 255 0 0 0 0 0 0.0 0 0.0 3 0 4 0 -0.0005 1 1000 0.02 0.0 0.0 0 0 1.0 400.0 4
|
||||
RUBBER_SMOKE 255 255 255 0 0 0 0 0 0.4 0.005 255 0 0 127 1 8 0 0 0 0.0 0 0.0 3 0 4 0 -0.0005 1 1000 0.02 0.0 0.0 0 0 1.0 50.0 4
|
||||
;BURNINGRUBBER_SMOKE128 128 128 0 0 0 0 0 0.35 0.06 255 0 0 192 1 6 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 90 4000 0.02 0.02 0.0 0 0 1.0 400.0 4
|
||||
BURNINGRUBBER_SMOKE 128 128 128 0 0 0 0 0 0.35 0.06 255 0 0 128 0 4 0 0 0 0.0 0 0.0 0 0 0 0 -0.002 90 2000 0.02 0.02 0.0 0 0 1.0 50.0 4
|
||||
;
|
||||
;
|
||||
BULLETHIT_SMOKE 192 192 192 0 0 0 0 0 0.15 0.03 70 0 2 255 1 10 0 0 0 0.0 0 0.0 0 0 0 0 -0.001 90 2000 0.04 0.02 0.0 0 0 1.0 150.0 0
|
||||
;
|
||||
;
|
||||
GUNSHELL_FIRST 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 0.0 12292
|
||||
GUNSHELL 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 12.0 4100
|
||||
GUNSHELL_BUMP1 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 1000 0.02 0.02 0.0 0 0 1.0 8.0 4100
|
||||
GUNSHELL_BUMP2 108 108 108 0 0 0 0 0 0.015 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 0 4 0 0.010 90 400 0.02 0.02 0.0 0 0 1.0 8.0 4100
|
||||
;
|
||||
;
|
||||
TEST 255 64 64 0 0 0 0 0 0.2 0.025 255 1 20 255 0 0 0 0 0 0.0 0 0.0 0 0 0 0 0.0 1 3000 0.0 0.0 0.0 0 0 1.0 400.0 128
|
||||
;
|
||||
;
|
||||
;Particles with flag DRAWTOP2D should be placed last and VR (Visibility Range) set to 0!
|
||||
;
|
||||
;BIRD_FRONT 8 8 8 0 0 0 0 0 0.05 0.0 255 0 0 255 2 1 0 0 0 0.0 0 0.0 1 0 3 0 0.0 1 10000 0.0 0.0 0.0 0 0 1.0 0.0 3140
|
||||
BIRD_FRONT 8 8 8 0 0 0 0 0 1.05 0.0 255 0 0 255 2 2 0 0 0 0.0 0 0.0 1 0 3 0 0.0 1 8000 0.0 0.0 0.0 0 0 1.0 0.0 68
|
||||
;
|
||||
RAINDROP_2D 32 32 32 0 0 0 0 0 0.5 0.0 255 0 0 255 0 0 0 0 0 0.0 0 0.0 0 1 0 0 0.0 1 1000 0.0 0.0 0.0 0 0 1.0 0.0 3072
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
;
|
||||
; below is just backup of above values:
|
||||
;
|
||||
;SPARK 255 128 64 0.005 0.0 255 0 0 0 0 0 0 0.0 1.0 300 0.0 0.07 0.0 0 0 1.0 48
|
||||
;SPARK_SMALL 255 255 128 0.005 0.0 255 0 0 0 0 0 0 0.0 1.0 500 0.0 0.05 0.0 0 0 0.6 40
|
||||
;BLOOD 128 128 128 0.02 0.0 255 0 0 0 0 0 0 0.03 1.0 2000 0.3 0.05 0.0 0 0 1.0 6
|
||||
;BLOOD_SMALL 255 32 32 0.007 0.0 255 0 0 0 0 0 0 0.005 1.0 2000 0.05 0.05 0.0 0 0 1.0 54
|
||||
;BLOOD_SPLAT 128 128 128 0.1 0.0 255 0 0 0 0 0 0 0.0 1.0 200 0.3 0.0 0.0 0 0 1.0 36
|
||||
;BLOOD_SPURT 255 32 32 0.008 0.0 255 0 0 0 0 0 0 0.005 1.0 2000 0.0 0.01 0.0 0 0 2.0 52
|
||||
;DEBRIS 64 64 64 0.5 0.0 255 0 0 0 0 0 0 0.01 0.95 1000 0.2 0.0 0.0 0 0 1.0 4
|
||||
;DEBRIS2 64 64 64 0.04 0.0 255 0 0 0 0 0 5 0.01 0.99 1000 0.03 0.04 0.0 0 0 1.0 38
|
||||
;WATER 64 64 128 0.01 0.0 255 0 0 0 0 0 0 0.0 1.0 2000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;FLAME 255 74 30 0.2 0.0 255 0 0 31 0 5 0 0.0 1.0 100 0.05 0.0 0.0 0 0 1.0 0
|
||||
;FIREBALL 255 74 30 0.1 0.04 255 0 8 31 0 8 0 0.0 0.96 1000 0.1 0.0 0.0 0 0 1.0 0
|
||||
;GUNFLASH 255 255 255 0.1 0.0 255 0 50 50 0 3 0 0.0 1.0 250 0.0 0.0 0.0 0 0 1.0 0
|
||||
;GUNFLASHSTATIC 255 255 255 0.1 0.0 255 0 128 0 0 0 0 0.0 1.0 25 0.0 0.0 0.0 0 0 1.0 0
|
||||
;SMOKE 32 32 32 0.15 0.015 255 4 25 31 0 5 0 -0.01 0.95 1000 0.05 0.05 0.01 3 0 1.0 0
|
||||
;SHARD 255 255 255 0.03 0.0 255 0 0 0 0 0 0 0.0 0.96 300 0.0 0.0 0.0 0 0 1.0 0
|
||||
;SPLASH 64 64 128 0.1 0.007 255 0 10 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;BLOOD_SPLASH 24 64 0 0.1 0.0 255 0 0 0 0 0 0 0.0 0.96 300 0.0 0.0 0.0 0 0 1.0 0
|
||||
;RUBBER 40 40 40 0.4 0.005 255 1 25 31 0 5 0 0.0 1.0 1000 0.02 0.0 0.0 0 0 1.0 0
|
||||
;CARFLAME 255 74 30 0.5 0.04 255 1 20 31 0 5 0 0.0 1.0 1000 0.4 0.0 0.0 0 0 1.0 64
|
||||
;STEAM 64 64 64 0.5 0.05 255 0 16 31 0 5 0 -0.005 0.95 2000 0.01 0.03 0.0 0 0 1.0 0
|
||||
;RAINDROP 32 32 32 0.6 0.0 255 0 0 0 0 0 0 0.1 1.0 1000 0.0 0.0 0.0 0 0 1.0 1
|
||||
;RAIN_SPLASH 32 32 32 0.08 0.0 255 0 0 1 0 4 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;RAINDROP_SMALL 32 32 32 0.3 0.0 255 0 0 0 0 0 0 0.1 1.0 1000 0.0 0.0 0.0 0 0 1.0 1
|
||||
;EXPLOSION_MEDIUM 80 80 80 0.6 0.04 255 4 8 7 0 11 0 0.0 0.96 30000 0.2 0.0 0.0 3 0 1.0 0
|
||||
;EXPLOSION_LARGE 80 80 80 1.1 0.04 255 4 8 7 0 11 0 0.0 0.96 30000 0.8 0.0 0.0 3 0 1.0 0
|
||||
;BOAT_SPLASH 32 64 32 0.2 0.2 255 0 0 0 0 0 0 0.01 1.0 2000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;BOAT_THRUSTJET 24 32 24 0.5 0.1 255 0 0 250 0 5 0 0.01 0.5 1000 0.0 0.0 0.0 0 4 1.0 8
|
||||
;WATER_HYDRANT 64 64 128 0.4 0.01 255 1 2 20 0 5 0 0.007 0.99 500 0.02 0.05 0.0 0 4 1.0 256
|
||||
;WATER_CANNON 64 64 128 0.03 0.03 255 0 0 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;EXTINGUISH_STEAM 32 32 32 0.1 0.0 255 0 0 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;PED_SPLASH 32 32 64 0.1 0.05 255 0 0 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;HELI_DUST 17 15 9 0.2 0.1 255 0 8 0 0 0 0 -0.001 1.0 1000 0.2 0.05 0.0 0 0 1.0 0
|
||||
;HELI_ATTACK 255 255 128 0.01 0.0 255 0 0 0 0 0 0 0.0 1.0 500 0.0 0.0 0.0 0 0 0.5 10
|
||||
;ENGINE_SMOKE 16 16 16 0.5 0.04 255 0 0 0 0 0 0 -0.005 0.95 2000 0.01 0.03 0.0 0 0 1.0 4
|
||||
;ENGINE_SMOKE2 4 4 4 1.0 0.2 255 1 4 0 0 0 0 0.001 1.0 1000 0.0 0.0 0.0 0 3 1.0 4
|
||||
;PAINT_SMOKE 255 0 0 0.1 0.01 255 0 8 0 0 0 0 0.0 0.95 3000 0.0 0.005 0.0 0 0 1.0 0
|
||||
;TREE_LEAVES 64 64 64 0.2 0.0 255 0 0 0 0 0 0 0.0 1.0 1000 0.0 0.0 0.0 0 0 1.0 0
|
||||
;TEST 255 64 64 0.2 0.05 255 0 16 0 0 0 0 0.0 1.0 3000 0.0 0.0 0.0 0 0 1.0 128
|
||||
;
|
||||
;
|
||||
;the end
|
||||
BIN
gamefiles/data/freeroam_miami.scm
Normal file
BIN
gamefiles/data/freeroam_miami.scm
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
gamefiles/models/frontend_ds2.txd
Normal file
BIN
gamefiles/models/frontend_ds2.txd
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
@@ -1,104 +1,104 @@
|
||||
# Fresnal RO Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
0.400000 0.400000 0.400000 0.150000 # Midnight
|
||||
0.400000 0.400000 0.400000 0.150000 # 1am
|
||||
0.400000 0.400000 0.400000 0.150000 # 2am
|
||||
0.400000 0.400000 0.400000 0.150000 # 3am
|
||||
0.400000 0.400000 0.400000 0.150000 # 4am
|
||||
0.400000 0.400000 0.400000 0.150000 # 5am
|
||||
0.400000 0.400000 0.400000 0.150000 # 6am
|
||||
0.400000 0.400000 0.400000 0.150000 # 7am
|
||||
0.400000 0.400000 0.400000 0.150000 # 8am
|
||||
0.400000 0.400000 0.400000 0.150000 # 9am
|
||||
0.400000 0.400000 0.400000 0.150000 # 10am
|
||||
0.400000 0.400000 0.400000 0.150000 # 11am
|
||||
0.400000 0.400000 0.400000 0.150000 # Midday
|
||||
0.400000 0.400000 0.400000 0.150000 # 1pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 2pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 3pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 4pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 5pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 6pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 7pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 8pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 9pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 10pm
|
||||
0.400000 0.400000 0.400000 0.150000 # 11pm
|
||||
# Specular Power Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
128.000000 80.000000 30.000000 128.000000 # Midnight
|
||||
128.000000 80.000000 30.000000 128.000000 # 1am
|
||||
128.000000 80.000000 30.000000 128.000000 # 2am
|
||||
128.000000 80.000000 30.000000 128.000000 # 3am
|
||||
128.000000 80.000000 30.000000 128.000000 # 4am
|
||||
80.000000 60.000000 30.000000 128.000000 # 5am
|
||||
80.000000 60.000000 30.000000 128.000000 # 6am
|
||||
80.000000 60.000000 30.000000 128.000000 # 7am
|
||||
80.000000 60.000000 30.000000 128.000000 # 8am
|
||||
80.000000 60.000000 30.000000 128.000000 # 9am
|
||||
80.000000 60.000000 30.000000 128.000000 # 10am
|
||||
80.000000 60.000000 30.000000 128.000000 # 11am
|
||||
80.000000 60.000000 30.000000 128.000000 # Midday
|
||||
80.000000 60.000000 30.000000 128.000000 # 1pm
|
||||
80.000000 60.000000 30.000000 128.000000 # 2pm
|
||||
80.000000 60.000000 30.000000 128.000000 # 3pm
|
||||
80.000000 60.000000 30.000000 128.000000 # 4pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 5pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 6pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 7pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 8pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 9pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 10pm
|
||||
128.000000 80.000000 30.000000 128.000000 # 11pm
|
||||
# Diffuse Colour Modifier Table (Red,Green,Blue,Amount)
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # Midnight
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 1am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 2am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 3am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 4am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 5am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 6am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 7am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 8am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 9am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 10am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 11am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # Midday
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 1pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 2pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 3pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 4pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 5pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 6pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 7pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 8pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 9pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 10pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 11pm
|
||||
# Specular Colour Table (Red,Green,Blue,Amount)
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # Midnight
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 1am
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 2am
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 3am
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 4am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 5am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 6am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 7am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 8am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 9am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 10am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 11am
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # Midday
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 1pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 2pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 3pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 4pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 5pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 6pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 7pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 8pm
|
||||
178, 178, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 9pm
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 10pm
|
||||
81, 150, 178, 100 178, 178, 178, 50 178, 178, 178, 75 178, 178, 178, 20 # 11pm
|
||||
# Fresnel RO Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY EXTRASUNNY HURRICANE EXTRACOLOURS
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # Midnight
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 1am
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 2am
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 3am
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 4am
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 5am
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 6am
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 7am
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 8am
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 9am
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 10am
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 11am
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # Midday
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 1pm
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 2pm
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 3pm
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 4pm
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 5pm
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 6pm
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 7pm
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 8pm
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 9pm
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 10pm
|
||||
0.4 0.4 0.4 0.4 0.4 0.4 0.4 # 11pm
|
||||
# Specular Power Table (ther higher, the tighter the highlite)
|
||||
# SUNNY CLOUDY RAINY, FOGGY EXTRASUNNY HURRICANE EXTRACOLOURS
|
||||
25 15 70 10 15 15 18 # Midnight
|
||||
25 15 70 10 15 15 18 # 1am
|
||||
25 15 70 10 15 15 18 # 2am
|
||||
25 15 70 10 15 15 18 # 3am
|
||||
25 15 70 10 15 15 18 # 4am
|
||||
25 15 70 10 15 15 18 # 5am
|
||||
25 15 70 10 15 15 18 # 6am
|
||||
25 15 70 10 15 15 18 # 7am
|
||||
25 15 70 10 15 15 18 # 8am
|
||||
25 15 70 10 15 15 18 # 9am
|
||||
25 15 70 10 15 15 18 # 10am
|
||||
25 15 70 10 15 15 18 # 11am
|
||||
25 15 70 10 15 15 18 # Midday
|
||||
25 15 70 10 15 15 18 # 1pm
|
||||
25 15 70 10 15 15 18 # 2pm
|
||||
25 15 70 10 15 15 18 # 3pm
|
||||
25 15 70 10 15 15 18 # 4pm
|
||||
25 15 70 10 15 15 18 # 5pm
|
||||
25 15 70 10 15 15 18 # 6pm
|
||||
25 15 70 10 15 15 18 # 7pm
|
||||
25 15 70 10 15 15 18 # 8pm
|
||||
25 15 70 10 15 15 18 # 9pm
|
||||
25 15 70 10 15 15 18 # 10pm
|
||||
25 15 70 10 15 15 18 # 11pm
|
||||
# Diffuse Colour Modifier Table (Red,Green,Blue,Amount)
|
||||
# SUNNY CLOUDY RAINY, FOGGY EXTRASUNNY HURRICANE EXTRACOLOURS
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # Midnight
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 1am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 2am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 3am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 4am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 5am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 6am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 7am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 8am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 9am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 10am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 11am
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # Midday
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 1pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 2pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 3pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 4pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 5pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 6pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 7pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 8pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 9pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 10pm
|
||||
0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 0, 0, 0, 0 # 11pm
|
||||
# Specular Colour Table (Red,Green,Blue,Ignored)
|
||||
# SUNNY CLOUDY RAINY, FOGGY EXTRASUNNY HURRICANE EXTRACOLOURS
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # Midnight
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 1am
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 2am
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 3am
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 4am
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 5am
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 6am
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 7am
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 8am
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 9am
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 10am
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 11am
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # Midday
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 1pm
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 2pm
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 3pm
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 4pm
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 5pm
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 6pm
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 7pm
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 8pm
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 9pm
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 10pm
|
||||
178, 178, 178, 100 140, 140, 150, 50 220, 220, 220, 75 255, 255, 255, 20 178, 178, 178, 100 178, 178, 178, 75 178, 178, 178, 100 # 11pm
|
||||
|
||||
Binary file not shown.
@@ -1,130 +1,130 @@
|
||||
# Ramp Start Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # Midnight
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 1am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 2am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 3am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 4am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 5am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 6am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 7am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 8am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 9am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 10am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 11am
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # Midday
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 1pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 2pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 3pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 4pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 5pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 6pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 7pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 8pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 9pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 10pm
|
||||
60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 60, 55, 53, 100 # 11pm
|
||||
# Ramp End Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # Midnight
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 1am
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 2am
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 3am
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 4am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 5am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 6am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 7am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 8am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 9am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 10am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 11am
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # Midday
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 1pm
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 2pm
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 3pm
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 4pm
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 5pm
|
||||
255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 255, 230, 224, 100 # 6pm
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 7pm
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 8pm
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 9pm
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 10pm
|
||||
190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 190, 171, 167, 100 # 11pm
|
||||
# Offset Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
0 0 0 0 # Midnight
|
||||
0 0 0 0 # 1am
|
||||
0 0 0 0 # 2am
|
||||
0 0 0 0 # 3am
|
||||
0 0 0 0 # 4am
|
||||
0 0 0 0 # 5am
|
||||
0 0 0 0 # 6am
|
||||
0 0 0 0 # 7am
|
||||
0 0 0 0 # 8am
|
||||
0 0 0 0 # 9am
|
||||
0 0 0 0 # 10am
|
||||
0 0 0 0 # 11am
|
||||
0 0 0 0 # Midday
|
||||
0 0 0 0 # 1pm
|
||||
0 0 0 0 # 2pm
|
||||
0 0 0 0 # 3pm
|
||||
0 0 0 0 # 4pm
|
||||
0 0 0 0 # 5pm
|
||||
0 0 0 0 # 6pm
|
||||
0 0 0 0 # 7pm
|
||||
0 0 0 0 # 8pm
|
||||
0 0 0 0 # 9pm
|
||||
0 0 0 0 # 10pm
|
||||
0 0 0 0 # 11pm
|
||||
# Scale Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
1.5 1.5 1.0 1.0 # Midnight
|
||||
1.5 1.5 1.0 1.0 # 1am
|
||||
1.5 1.5 1.0 1.0 # 2am
|
||||
1.5 1.5 1.5 1.5 # 3am
|
||||
2.0 2.0 2.0 2.0 # 4am
|
||||
2.0 2.0 2.0 2.0 # 5am
|
||||
2.0 2.0 2.0 2.0 # 6am
|
||||
2.5 2.5 2.0 2.0 # 7am
|
||||
2.5 2.5 2.0 2.0 # 8am
|
||||
2.5 2.5 2.0 2.0 # 9am
|
||||
2.5 2.5 2.0 2.0 # 10am
|
||||
2.5 2.5 2.0 2.0 # 11am
|
||||
2.5 2.5 2.0 2.0 # Midday
|
||||
2.5 2.5 2.0 2.0 # 1pm
|
||||
2.5 2.5 2.0 2.0 # 2pm
|
||||
2.5 2.5 2.0 2.0 # 3pm
|
||||
2.5 2.5 2.0 2.0 # 4pm
|
||||
2.0 2.0 2.0 2.0 # 5pm
|
||||
2.0 2.0 2.0 2.0 # 6pm
|
||||
2.0 2.0 2.0 2.0 # 7pm
|
||||
1.5 1.5 1.5 1.5 # 8pm
|
||||
1.5 1.5 1.0 1.0 # 9pm
|
||||
1.5 1.5 1.0 1.0 # 10pm
|
||||
1.5 1.5 1.0 1.0 # 11pm
|
||||
# Scaling Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY
|
||||
0.2 0.2 0.1 0.1 # Midnight
|
||||
0.2 0.2 0.1 0.1 # 1am
|
||||
0.7 0.7 0.2 0.2 # 6am
|
||||
0.7 0.7 0.2 0.2 # 3am
|
||||
0.7 0.7 0.2 0.2 # 4am
|
||||
2.0 2.0 0.3 0.3 # 5am
|
||||
3.0 3.0 0.3 0.3 # 6am
|
||||
4.0 4.0 0.3 0.3 # 7am
|
||||
5.0 5.0 0.3 0.3 # 8am
|
||||
6.0 6.0 1.3 1.3 # 9am
|
||||
6.0 6.0 2.0 2.0 # 10am
|
||||
6.0 6.0 2.0 2.0 # 11am
|
||||
6.0 6.0 2.0 2.0 # Midday
|
||||
6.0 6.0 2.0 2.0 # 1pm
|
||||
6.0 6.0 1.3 1.3 # 6pm
|
||||
5.0 5.0 0.3 0.3 # 3pm
|
||||
4.0 4.0 0.3 0.3 # 4pm
|
||||
3.0 3.0 0.3 0.3 # 5pm
|
||||
2.0 2.0 0.3 0.3 # 6pm
|
||||
0.7 0.7 0.2 0.2 # 7pm
|
||||
0.7 0.7 0.2 0.2 # 8pm
|
||||
0.7 0.7 0.2 0.2 # 9pm
|
||||
0.2 0.2 0.1 0.1 # 10pm
|
||||
0.2 0.2 0.1 0.1 # 11pm
|
||||
# Ramp Start Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY EXTRASUNNY HURRICANE EXTRACOLOURS
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # Midnight
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 1am
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 2am
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 3am
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 4am
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 5am
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 6am
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 7am
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 8am
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 9am
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 10am
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 11am
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # Midday
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 1pm
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 2pm
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 3pm
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 4pm
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 5pm
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 6pm
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 7pm
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 8pm
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 9pm
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 10pm
|
||||
0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 0, 0, 0, 255 # 11pm
|
||||
# Ramp End Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY EXTRASUNNY HURRICANE EXTRACOLOURS
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # Midnight
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 1am
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 2am
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 3am
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 4am
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 5am
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 6am
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 7am
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 8am
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 9am
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 10am
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 11am
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # Midday
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 1pm
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 2pm
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 3pm
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 4pm
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 5pm
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 6pm
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 7pm
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 8pm
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 9pm
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 10pm
|
||||
255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 255, 255, 255, 255 # 11pm
|
||||
# Offset Table
|
||||
# SUNNY CLOUDY RAINY, FOGGY EXTRASUNNY HURRICANE EXTRACOLOURS
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # Midnight
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 1am
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 2am
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 3am
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 4am
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 5am
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 6am
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 7am
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 8am
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 9am
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 10am
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 11am
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # Midday
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 1pm
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 2pm
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 3pm
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 4pm
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 5pm
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 6pm
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 7pm
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 8pm
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 9pm
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 10pm
|
||||
0.5 0.5 0.5 0.5 0.5 0.5 0.5 # 11pm
|
||||
# Scale Table (the lentgh of the light band?)
|
||||
# SUNNY CLOUDY RAINY, FOGGY EXTRASUNNY HURRICANE EXTRACOLOURS
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # Midnight
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 1am
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 2am
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 3am
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 4am
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 5am
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 6am
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 7am
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 8am
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 9am
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 10am
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 11am
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # Midday
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 1pm
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 2pm
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 3pm
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 4pm
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 5pm
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 6pm
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 7pm
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 8pm
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 9pm
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 10pm
|
||||
1 0.5 1.5 0.5 1.5 1.5 1.5 # 11pm
|
||||
# Scaling Table (how strong the overall effect is)
|
||||
# SUNNY CLOUDY RAINY, FOGGY EXTRASUNNY HURRICANE EXTRACOLOURS time multiplier
|
||||
1 0.3 0.5 0.1 1 1 1 # Midnight 0.5
|
||||
1 0.3 0.5 0.1 1 1 1 # 1am 0.5
|
||||
1 0.3 0.5 0.1 1 1 1 # 2am 0.5
|
||||
1 0.3 0.5 0.1 1 1 1 # 3am 0.5
|
||||
1 0.3 0.5 0.1 1 1 1 # 4am 0.5
|
||||
1 0.3 0.5 0.1 1 1 1 # 5am 0.5
|
||||
1 0.3 0.5 0.1 1 1 1 # 6am 0.5
|
||||
1.2 0.36 0.6 0.12 1.2 1.2 1.2 # 7am 0.6
|
||||
1.4 0.42 0.7 0.14 1.4 1.4 1.4 # 8am 0.7
|
||||
1.6 0.48 0.8 0.16 1.6 1.6 1.6 # 9am 0.8
|
||||
1.8 0.54 0.9 0.18 1.8 1.8 1.8 # 10am 0.9
|
||||
2 0.6 1 0.2 2 2 2 # 11am 1
|
||||
2 0.6 1 0.2 2 2 2 # Midday tweaking value
|
||||
2 0.6 1 0.2 2 2 2 # 1pm 1
|
||||
2 0.6 1 0.2 2 2 2 # 2pm 1
|
||||
2.2 0.66 1.1 0.22 2.2 2.2 2.2 # 3pm 1.1
|
||||
2.2 0.66 1.1 0.22 2.2 2.2 2.2 # 4pm 1.1
|
||||
2.4 0.72 1.2 0.24 2.4 2.4 2.4 # 5pm 1.2
|
||||
2.4 0.72 1.2 0.24 2.4 2.4 2.4 # 6pm 1.2
|
||||
2.2 0.66 1.1 0.22 2.2 2.2 2.2 # 7pm 1.1
|
||||
2 0.6 1 0.2 2 2 2 # 8pm 1
|
||||
1.6 0.48 0.8 0.16 1.6 1.6 1.6 # 9pm 0.8
|
||||
1.2 0.36 0.6 0.12 1.2 1.2 1.2 # 10pm 0.6
|
||||
1 0.3 0.5 0.1 1 1 1 # 11pm 0.5
|
||||
|
||||
@@ -1,26 +1,30 @@
|
||||
# LM blend Table
|
||||
# SUNNY CLOUDY RAINY FOGGY
|
||||
0.700000 0.700000 0.700000 0.550000 # Midnight
|
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0.700000 0.700000 0.700000 0.550000 # 1am
|
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0.700000 0.700000 0.700000 0.550000 # 2am
|
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0.700000 0.700000 0.700000 0.550000 # 3am
|
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0.700000 0.700000 0.700000 0.550000 # 4am
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0.750000 0.750000 0.700000 0.600000 # 5am
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0.800000 0.800000 0.750000 0.600000 # 6am
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0.850000 0.850000 0.800000 0.650000 # 7am
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0.900000 0.900000 0.800000 0.700000 # 8am
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0.950000 0.900000 0.800000 0.700000 # 9am
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1.000000 0.900000 0.800000 0.700000 # 10am
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1.000000 0.900000 0.800000 0.700000 # 11am
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1.000000 0.900000 0.800000 0.700000 # Midday
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1.000000 0.900000 0.800000 0.700000 # 1pm
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1.000000 0.900000 0.800000 0.700000 # 2pm
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0.950000 0.900000 0.800000 0.700000 # 3pm
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0.900000 0.900000 0.800000 0.700000 # 4pm
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0.850000 0.850000 0.800000 0.650000 # 5pm
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0.800000 0.800000 0.750000 0.600000 # 6pm
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0.750000 0.750000 0.700000 0.600000 # 7pm
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0.700000 0.700000 0.700000 0.550000 # 8pm
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0.700000 0.700000 0.700000 0.550000 # 9pm
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0.700000 0.700000 0.700000 0.550000 # 10pm
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0.700000 0.700000 0.700000 0.550000 # 11pm
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# LM blend Table
|
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# SUNNY CLOUDY RAINY, FOGGY EXTRASUNNY HURRICANE EXTRACOLOURS basic daytime ramp
|
||||
0.45 0.6 0.75 0.525 0.45 0.75 0.375 # Midnight 0.75 0.1
|
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0.48 0.64 0.8 0.56 0.48 0.8 0.4 # 1am 0.8 0.2
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0.51 0.68 0.85 0.595 0.51 0.85 0.425 # 2am 0.85 0.3
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0.54 0.72 0.9 0.63 0.54 0.9 0.45 # 3am 0.9 0.4
|
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0.57 0.76 0.95 0.665 0.57 0.95 0.475 # 4am 0.95 0.6
|
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0.6 0.8 1 0.7 0.6 1 0.5 # 5am 1 0.8
|
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0.6 0.8 1 0.7 0.6 1 0.5 # 6am 1 1
|
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0.6 0.8 1 0.7 0.6 1 0.5 # 7am 1 1
|
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0.6 0.8 1 0.7 0.6 1 0.5 # 8am 1 1
|
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0.6 0.8 1 0.7 0.6 1 0.5 # 9am 1 1
|
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0.6 0.8 1 0.7 0.6 1 0.5 # 10am 1 1
|
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0.6 0.8 1 0.7 0.6 1 0.5 # 11am 1 1
|
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0.6 0.8 1 0.7 0.6 1 0.5 # Midday 1 tweak here
|
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0.6 0.8 1 0.7 0.6 1 0.5 # 1pm 1 1
|
||||
0.6 0.8 1 0.7 0.6 1 0.5 # 2pm 1 1
|
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0.6 0.8 1 0.7 0.6 1 0.5 # 3pm 1 1
|
||||
0.6 0.8 1 0.7 0.6 1 0.5 # 4pm 1 1
|
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0.6 0.8 1 0.7 0.6 1 0.5 # 5pm 1 1
|
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0.6 0.8 1 0.7 0.6 1 0.5 # 6pm 1 0.8
|
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0.57 0.76 0.95 0.665 0.57 0.95 0.475 # 7pm 0.95 0.6
|
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0.54 0.72 0.9 0.63 0.54 0.9 0.45 # 8pm 0.9 0.5
|
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0.51 0.68 0.85 0.595 0.51 0.85 0.425 # 9pm 0.85 0.4
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0.48 0.64 0.8 0.56 0.48 0.8 0.4 # 10pm 0.8 0.3
|
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0.45 0.6 0.75 0.525 0.45 0.75 0.375 # 11pm 0.75 0.2
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|
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|
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|
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|
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|
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162
logo.svg
Normal file
162
logo.svg
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id="path3671-2"
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inkscape:label="outline" />
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<g
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id="g861-9-7"
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style="display:inline;fill:#ffffff;fill-opacity:1;stroke:#f17db2;stroke-opacity:1;filter:url(#filter1055)"
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transform="matrix(1.3835644,0,0,1.3835644,-22.936608,36.936115)"
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inkscape:label="Vc">
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</g>
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</svg>
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|
After Width: | Height: | Size: 21 KiB |
200
premake5.lua
200
premake5.lua
@@ -1,3 +1,10 @@
|
||||
newoption {
|
||||
trigger = "glewdir",
|
||||
value = "PATH",
|
||||
description = "Directory of GLEW",
|
||||
default = "vendor/glew-2.1.0"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "glfwdir64",
|
||||
value = "PATH",
|
||||
@@ -28,22 +35,10 @@ newoption {
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "with-lto",
|
||||
description = "Build with link time optimization"
|
||||
trigger = "lto",
|
||||
description = "Use link time optimization"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "no-git-hash",
|
||||
description = "Don't print git commit hash into binary"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "no-full-paths",
|
||||
description = "Don't print full paths into binary"
|
||||
}
|
||||
|
||||
require("autoconf")
|
||||
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
Librw = "vendor/librw"
|
||||
else
|
||||
@@ -68,10 +63,10 @@ function getarch(a)
|
||||
return a
|
||||
end
|
||||
|
||||
workspace "re3"
|
||||
workspace "reVC"
|
||||
language "C++"
|
||||
configurations { "Debug", "Release" }
|
||||
startproject "re3"
|
||||
configurations { "Debug", "Release", "Vanilla" }
|
||||
startproject "reVC"
|
||||
location "build"
|
||||
symbols "Full"
|
||||
staticruntime "off"
|
||||
@@ -82,12 +77,11 @@ workspace "re3"
|
||||
end
|
||||
|
||||
filter { "system:windows" }
|
||||
configurations { "Vanilla" }
|
||||
platforms {
|
||||
"win-x86-RW33_d3d8-mss",
|
||||
"win-x86-RW34_d3d8-mss",
|
||||
"win-x86-librw_d3d9-mss",
|
||||
"win-x86-librw_gl3_glfw-mss",
|
||||
"win-x86-RW33_d3d8-oal",
|
||||
"win-x86-RW34_d3d8-oal",
|
||||
"win-x86-librw_d3d9-oal",
|
||||
"win-x86-librw_gl3_glfw-oal",
|
||||
"win-amd64-librw_d3d9-oal",
|
||||
@@ -109,7 +103,7 @@ workspace "re3"
|
||||
"bsd-arm-librw_gl3_glfw-oal",
|
||||
"bsd-arm64-librw_gl3_glfw-oal"
|
||||
}
|
||||
|
||||
|
||||
filter { "system:macosx" }
|
||||
platforms {
|
||||
"macosx-arm64-librw_gl3_glfw-oal",
|
||||
@@ -118,67 +112,68 @@ workspace "re3"
|
||||
|
||||
filter "configurations:Debug"
|
||||
defines { "DEBUG" }
|
||||
|
||||
|
||||
filter "configurations:not Debug"
|
||||
defines { "NDEBUG" }
|
||||
optimize "Speed"
|
||||
if(_OPTIONS["with-lto"]) then
|
||||
if(_OPTIONS["lto"]) then
|
||||
flags { "LinkTimeOptimization" }
|
||||
end
|
||||
|
||||
filter "configurations:Vanilla"
|
||||
defines { "VANILLA_DEFINES" }
|
||||
|
||||
filter { "platforms:win*" }
|
||||
system "windows"
|
||||
|
||||
filter { "platforms:linux*" }
|
||||
system "linux"
|
||||
|
||||
|
||||
filter { "platforms:bsd*" }
|
||||
system "bsd"
|
||||
|
||||
filter { "platforms:macosx*" }
|
||||
system "macosx"
|
||||
|
||||
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
|
||||
|
||||
filter { "platforms:*amd64*" }
|
||||
architecture "amd64"
|
||||
|
||||
filter { "platforms:*arm*" }
|
||||
architecture "ARM"
|
||||
|
||||
filter { "platforms:macosx-arm64-*", "files:**.cpp"}
|
||||
|
||||
filter { "platforms:macosx-arm64-*" }
|
||||
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
|
||||
|
||||
filter { "platforms:macosx-arm64-*", "files:**.c"}
|
||||
buildoptions { "-target", "arm64-apple-macos11" }
|
||||
|
||||
filter { "platforms:macosx-amd64-*", "files:**.cpp"}
|
||||
filter { "platforms:macosx-amd64-*" }
|
||||
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
|
||||
|
||||
filter { "platforms:macosx-amd64-*", "files:**.c"}
|
||||
buildoptions { "-target", "x86_64-apple-macos10.12" }
|
||||
|
||||
filter { "platforms:*librw_d3d9*" }
|
||||
defines { "RW_D3D9" }
|
||||
if(not _OPTIONS["with-librw"]) then
|
||||
libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
|
||||
end
|
||||
|
||||
|
||||
filter "platforms:*librw_gl3_glfw*"
|
||||
defines { "RW_GL3" }
|
||||
includedirs { path.join(_OPTIONS["glewdir"], "include") }
|
||||
if(not _OPTIONS["with-librw"]) then
|
||||
libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
|
||||
end
|
||||
|
||||
|
||||
filter "platforms:*x86-librw_gl3_glfw*"
|
||||
includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
|
||||
|
||||
|
||||
filter "platforms:*amd64-librw_gl3_glfw*"
|
||||
includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
|
||||
|
||||
filter {}
|
||||
filter "platforms:win*librw_gl3_glfw*"
|
||||
defines { "GLEW_STATIC" }
|
||||
|
||||
filter {}
|
||||
|
||||
function setpaths (gamepath, exepath)
|
||||
if (gamepath) then
|
||||
postbuildcommands {
|
||||
@@ -201,8 +196,7 @@ project "librw"
|
||||
targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
|
||||
files { path.join(Librw, "src/*.*") }
|
||||
files { path.join(Librw, "src/*/*.*") }
|
||||
files { path.join(Librw, "src/gl/*/*.*") }
|
||||
|
||||
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
|
||||
@@ -218,23 +212,17 @@ project "librw"
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
-- Support MacPorts and Homebrew
|
||||
filter "platforms:macosx-arm64-*"
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/opt/homebrew/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/opt/homebrew/lib" }
|
||||
|
||||
filter "platforms:macosx-amd64-*"
|
||||
filter "platforms:macosx*"
|
||||
-- Support MacPorts and Homebrew
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
|
||||
filter "platforms:*gl3_glfw*"
|
||||
staticruntime "off"
|
||||
|
||||
filter "platforms:*RW33*"
|
||||
|
||||
filter "platforms:*RW34*"
|
||||
flags { "ExcludeFromBuild" }
|
||||
filter {}
|
||||
end
|
||||
@@ -243,9 +231,9 @@ local function addSrcFiles( prefix )
|
||||
return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
|
||||
end
|
||||
|
||||
project "re3"
|
||||
project "reVC"
|
||||
kind "WindowedApp"
|
||||
targetname "re3"
|
||||
targetname "reVC"
|
||||
targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
|
||||
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
@@ -266,7 +254,7 @@ project "re3"
|
||||
files { addSrcFiles("src/modelinfo") }
|
||||
files { addSrcFiles("src/objects") }
|
||||
files { addSrcFiles("src/peds") }
|
||||
files { addSrcFiles("src/renderer") }
|
||||
files { addSrcFiles("src/render") }
|
||||
files { addSrcFiles("src/rw") }
|
||||
files { addSrcFiles("src/save") }
|
||||
files { addSrcFiles("src/skel") }
|
||||
@@ -275,11 +263,7 @@ project "re3"
|
||||
files { addSrcFiles("src/vehicles") }
|
||||
files { addSrcFiles("src/weapons") }
|
||||
files { addSrcFiles("src/extras") }
|
||||
if(not _OPTIONS["no-git-hash"]) then
|
||||
files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
|
||||
else
|
||||
removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after
|
||||
end
|
||||
files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
|
||||
|
||||
includedirs { "src" }
|
||||
includedirs { "src/animation" }
|
||||
@@ -295,7 +279,7 @@ project "re3"
|
||||
includedirs { "src/modelinfo" }
|
||||
includedirs { "src/objects" }
|
||||
includedirs { "src/peds" }
|
||||
includedirs { "src/renderer" }
|
||||
includedirs { "src/render" }
|
||||
includedirs { "src/rw" }
|
||||
includedirs { "src/save/" }
|
||||
includedirs { "src/skel/" }
|
||||
@@ -304,25 +288,18 @@ project "re3"
|
||||
includedirs { "src/vehicles" }
|
||||
includedirs { "src/weapons" }
|
||||
includedirs { "src/extras" }
|
||||
|
||||
if(not _OPTIONS["no-git-hash"]) then
|
||||
defines { "USE_OUR_VERSIONING" }
|
||||
end
|
||||
|
||||
|
||||
if _OPTIONS["with-opus"] then
|
||||
includedirs { "vendor/ogg/include" }
|
||||
includedirs { "vendor/opus/include" }
|
||||
includedirs { "vendor/opusfile/include" }
|
||||
end
|
||||
|
||||
filter "configurations:Vanilla"
|
||||
defines { "VANILLA_DEFINES" }
|
||||
|
||||
filter "platforms:*mss"
|
||||
defines { "AUDIO_MSS" }
|
||||
includedirs { "vendor/milessdk/include" }
|
||||
libdirs { "vendor/milessdk/lib" }
|
||||
|
||||
|
||||
if _OPTIONS["with-opus"] then
|
||||
filter "platforms:win*"
|
||||
libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
|
||||
@@ -331,15 +308,15 @@ project "re3"
|
||||
filter {}
|
||||
defines { "AUDIO_OPUS" }
|
||||
end
|
||||
|
||||
|
||||
filter "platforms:*oal"
|
||||
defines { "AUDIO_OAL" }
|
||||
|
||||
filter {}
|
||||
if(os.getenv("GTA_III_RE_DIR")) then
|
||||
setpaths(os.getenv("GTA_III_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
|
||||
if(os.getenv("GTA_VC_RE_DIR")) then
|
||||
setpaths(os.getenv("GTA_VC_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
|
||||
end
|
||||
|
||||
|
||||
filter "platforms:win*"
|
||||
files { addSrcFiles("src/skel/win") }
|
||||
includedirs { "src/skel/win" }
|
||||
@@ -347,49 +324,28 @@ project "re3"
|
||||
linkoptions "/SAFESEH:NO"
|
||||
characterset ("MBCS")
|
||||
targetextension ".exe"
|
||||
if(_OPTIONS["no-full-paths"]) then
|
||||
usefullpaths "off"
|
||||
linkoptions "/PDBALTPATH:%_PDB%"
|
||||
end
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
-- external librw is dynamic
|
||||
staticruntime "on"
|
||||
end
|
||||
if(not _OPTIONS["no-git-hash"]) then
|
||||
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
|
||||
end
|
||||
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
|
||||
|
||||
filter "platforms:not win*"
|
||||
if(not _OPTIONS["no-git-hash"]) then
|
||||
prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
|
||||
end
|
||||
prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
|
||||
|
||||
filter "platforms:win*glfw*"
|
||||
staticruntime "off"
|
||||
|
||||
filter "platforms:*glfw*"
|
||||
premake.modules.autoconf.parameters = "-lglfw -lX11"
|
||||
autoconfigure {
|
||||
-- iterates all configs and runs on them
|
||||
["dontWrite"] = function (cfg)
|
||||
check_symbol_exists(cfg, "haveX11", "glfwGetX11Display", { "X11/Xlib.h", "X11/XKBlib.h", "GLFW/glfw3.h", "GLFW/glfw3native.h" }, "GLFW_EXPOSE_NATIVE_X11")
|
||||
if cfg.autoconf["haveX11"] ~= nil and cfg.autoconf["haveX11"] == 1 then
|
||||
table.insert(cfg.links, "X11")
|
||||
table.insert(cfg.defines, "GET_KEYBOARD_INPUT_FROM_X11")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
filter "platforms:win*oal"
|
||||
includedirs { "vendor/openal-soft/include" }
|
||||
includedirs { "vendor/libsndfile/include" }
|
||||
includedirs { "vendor/mpg123/include" }
|
||||
|
||||
|
||||
filter "platforms:win-x86*oal"
|
||||
libdirs { "vendor/mpg123/lib/Win32" }
|
||||
libdirs { "vendor/libsndfile/lib/Win32" }
|
||||
libdirs { "vendor/openal-soft/libs/Win32" }
|
||||
|
||||
|
||||
filter "platforms:win-amd64*oal"
|
||||
libdirs { "vendor/mpg123/lib/Win64" }
|
||||
libdirs { "vendor/libsndfile/lib/Win64" }
|
||||
@@ -403,15 +359,9 @@ project "re3"
|
||||
|
||||
filter "platforms:macosx*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
|
||||
filter "platforms:macosx-arm64-*oal"
|
||||
includedirs { "/opt/homebrew/opt/openal-soft/include" }
|
||||
libdirs { "/opt/homebrew/opt/openal-soft/lib" }
|
||||
|
||||
filter "platforms:macosx-amd64-*oal"
|
||||
includedirs { "/usr/local/opt/openal-soft/include" }
|
||||
libdirs { "/usr/local/opt/openal-soft/lib" }
|
||||
|
||||
|
||||
if _OPTIONS["with-opus"] then
|
||||
filter {}
|
||||
links { "libogg" }
|
||||
@@ -419,13 +369,13 @@ project "re3"
|
||||
links { "opusfile" }
|
||||
end
|
||||
|
||||
filter "platforms:*RW33*"
|
||||
filter "platforms:*RW34*"
|
||||
includedirs { "sdk/rwsdk/include/d3d8" }
|
||||
libdirs { "sdk/rwsdk/lib/d3d8/release" }
|
||||
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse", "rpanisot" }
|
||||
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }
|
||||
defines { "RWLIBS" }
|
||||
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
|
||||
|
||||
|
||||
filter "platforms:*librw*"
|
||||
defines { "LIBRW" }
|
||||
files { addSrcFiles("src/fakerw") }
|
||||
@@ -439,39 +389,33 @@ project "re3"
|
||||
filter "platforms:*d3d9*"
|
||||
defines { "USE_D3D9" }
|
||||
links { "d3d9" }
|
||||
|
||||
|
||||
filter "platforms:*x86*d3d*"
|
||||
includedirs { "sdk/dx8sdk/include" }
|
||||
libdirs { "sdk/dx8sdk/lib" }
|
||||
|
||||
|
||||
filter "platforms:win-x86*gl3_glfw*"
|
||||
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
|
||||
libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
||||
links { "opengl32", "glfw3" }
|
||||
|
||||
links { "opengl32", "glew32s", "glfw3" }
|
||||
|
||||
filter "platforms:win-amd64*gl3_glfw*"
|
||||
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
|
||||
libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
||||
links { "opengl32", "glfw3" }
|
||||
links { "opengl32", "glew32s", "glfw3" }
|
||||
|
||||
filter "platforms:linux*gl3_glfw*"
|
||||
links { "GL", "glfw" }
|
||||
|
||||
links { "GL", "GLEW", "glfw" }
|
||||
|
||||
filter "platforms:bsd*gl3_glfw*"
|
||||
links { "GL", "glfw", "sysinfo" }
|
||||
links { "GL", "GLEW", "glfw", "sysinfo" }
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:macosx-arm64-*gl3_glfw*"
|
||||
links { "glfw" }
|
||||
filter "platforms:macosx*gl3_glfw*"
|
||||
links { "GLEW", "glfw" }
|
||||
linkoptions { "-framework OpenGL" }
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/opt/homebrew/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/opt/homebrew/lib" }
|
||||
|
||||
filter "platforms:macosx-amd64-*gl3_glfw*"
|
||||
links { "glfw" }
|
||||
linkoptions { "-framework OpenGL" }
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/usr/local/include" }
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
20
printHash.sh
20
printHash.sh
@@ -1,14 +1,12 @@
|
||||
#!/usr/bin/env sh
|
||||
if [ -z "${1}" ]
|
||||
then
|
||||
printf "%s\n" "Input the path to the file for writing the commit hash to."
|
||||
else
|
||||
printf "%s" "#define GIT_SHA1 \"" > $1
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if (command -v "git" >/dev/null) then
|
||||
git rev-parse --short HEAD | tr -d '\n' >> $1
|
||||
fi
|
||||
> $1
|
||||
|
||||
printf "%s\n" "\"" >> $1
|
||||
printf "%s\n" "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
|
||||
echo -n "#define GIT_SHA1 \"" > $1
|
||||
|
||||
if (command -v "git" >/dev/null) then
|
||||
git rev-parse --short HEAD | tr -d '\n' >> $1
|
||||
fi
|
||||
|
||||
echo "\"" >> $1
|
||||
echo "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
|
||||
@@ -1,88 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
sodipodi:docname="re3_final.svg"
|
||||
inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)"
|
||||
id="svg8"
|
||||
version="1.1"
|
||||
viewBox="0 0 270.93331 270.93334"
|
||||
height="1024"
|
||||
width="1024"
|
||||
inkscape:export-filename="/home/hazelnot/Design/re3_red.png"
|
||||
inkscape:export-xdpi="96"
|
||||
inkscape:export-ydpi="96">
|
||||
<defs
|
||||
id="defs2" />
|
||||
<sodipodi:namedview
|
||||
inkscape:window-maximized="1"
|
||||
inkscape:window-y="0"
|
||||
inkscape:window-x="0"
|
||||
inkscape:window-height="1359"
|
||||
inkscape:window-width="2560"
|
||||
inkscape:snap-page="true"
|
||||
inkscape:showpageshadow="false"
|
||||
inkscape:pagecheckerboard="false"
|
||||
showgrid="false"
|
||||
inkscape:document-rotation="0"
|
||||
inkscape:current-layer="g837"
|
||||
inkscape:document-units="mm"
|
||||
inkscape:cy="544.84615"
|
||||
inkscape:cx="415.73725"
|
||||
inkscape:zoom="0.7"
|
||||
inkscape:pageshadow="2"
|
||||
inkscape:pageopacity="0"
|
||||
borderopacity="1"
|
||||
bordercolor="#000000"
|
||||
pagecolor="#606060"
|
||||
id="base"
|
||||
fit-margin-top="0"
|
||||
fit-margin-left="0"
|
||||
fit-margin-right="0"
|
||||
fit-margin-bottom="0"
|
||||
lock-margins="false"
|
||||
units="px" />
|
||||
<metadata
|
||||
id="metadata5">
|
||||
<rdf:RDF>
|
||||
<cc:Work
|
||||
rdf:about="">
|
||||
<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type
|
||||
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||
<dc:title></dc:title>
|
||||
</cc:Work>
|
||||
</rdf:RDF>
|
||||
</metadata>
|
||||
<g
|
||||
id="g837"
|
||||
transform="matrix(2.1130708,0,0,2.1130708,14.956432,63.50059)">
|
||||
<path
|
||||
id="path1450"
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||||
style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:1.25;font-family:sans-serif;font-variant-ligatures:normal;font-variant-position:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-alternates:normal;font-variant-east-asian:normal;font-feature-settings:normal;font-variation-settings:normal;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;writing-mode:lr-tb;direction:ltr;text-orientation:mixed;dominant-baseline:auto;baseline-shift:baseline;text-anchor:start;white-space:normal;shape-padding:0;shape-margin:0;inline-size:0;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;vector-effect:none;fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:#000000;stroke-width:1.836;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;paint-order:stroke fill markers;color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate;stop-color:#000000;stop-opacity:1"
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inkscape:label="Border" />
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<g
|
||||
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|
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inkscape:label="Text"
|
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transform="translate(-51.547657,-77.439255)">
|
||||
<path
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||||
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||||
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|
||||
inkscape:label="re" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 9.2 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 24 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 18 KiB |
@@ -50,17 +50,12 @@ if(LIBRW_PLATFORM_D3D9)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
|
||||
|
||||
if(${PROJECT}_AUDIO STREQUAL "OAL")
|
||||
find_package(OpenAL REQUIRED)
|
||||
if(TARGET OpenAL::OpenAL)
|
||||
target_link_libraries(${EXECUTABLE} PRIVATE OpenAL::OpenAL)
|
||||
else()
|
||||
target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR})
|
||||
target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY})
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS})
|
||||
endif()
|
||||
target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR})
|
||||
target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY})
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS})
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL)
|
||||
elseif(${PROJECT}_AUDIO STREQUAL "MSS")
|
||||
find_package(MilesSDK REQUIRED)
|
||||
@@ -124,35 +119,13 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
)
|
||||
endif()
|
||||
|
||||
if(NINTENDO_SWITCH)
|
||||
set(${PROJECT}_C_CXX_EXTENSIONS ON)
|
||||
else()
|
||||
set(${PROJECT}_C_CXX_EXTENSIONS OFF)
|
||||
endif()
|
||||
|
||||
if(LIBRW_PLATFORM_GL3 AND LIBRW_GL3_GFXLIB STREQUAL "GLFW")
|
||||
include(CheckSymbolExists)
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES glfw)
|
||||
set(CMAKE_REQUIRED_DEFINITIONS -DGLFW_EXPOSE_NATIVE_X11)
|
||||
check_symbol_exists(glfwGetX11Display "GLFW/glfw3.h;GLFW/glfw3native.h" GLFW_HAS_X11)
|
||||
unset(CMAKE_REQUIRED_DEFINITIONS)
|
||||
unset(CMAKE_REQUIRED_LIBRARIES)
|
||||
|
||||
if (GLFW_HAS_X11)
|
||||
find_package(X11 REQUIRED)
|
||||
target_link_libraries(${EXECUTABLE} PRIVATE X11::X11)
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE GET_KEYBOARD_INPUT_FROM_X11)
|
||||
endif (GLFW_HAS_X11)
|
||||
endif()
|
||||
|
||||
set_target_properties(${EXECUTABLE}
|
||||
PROPERTIES
|
||||
C_STANDARD 11
|
||||
C_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS}
|
||||
C_EXTENSIONS OFF
|
||||
C_STANDARD_REQUIRED ON
|
||||
CXX_STANDARD 11
|
||||
CXX_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS}
|
||||
CXX_EXTENSIONS OFF
|
||||
CXX_STANDARD_REQUIRED ON
|
||||
)
|
||||
|
||||
@@ -166,5 +139,3 @@ if(${PROJECT}_INSTALL)
|
||||
install(FILES $<TARGET_PDB_FILE:${EXECUTABLE}> DESTINATION "." OPTIONAL)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
re3_platform_target(${EXECUTABLE} INSTALL)
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
|
||||
#include "General.h"
|
||||
#include "RwHelper.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "ModelInfo.h"
|
||||
#include "AnimManager.h"
|
||||
#include "RpAnimBlend.h"
|
||||
@@ -20,8 +21,11 @@
|
||||
|
||||
CAnimBlendAssocGroup::CAnimBlendAssocGroup(void)
|
||||
{
|
||||
animBlock = nil;
|
||||
assocList = nil;
|
||||
numAssociations = 0;
|
||||
firstAnimId = 0;
|
||||
groupId = -1;
|
||||
}
|
||||
|
||||
CAnimBlendAssocGroup::~CAnimBlendAssocGroup(void)
|
||||
@@ -42,7 +46,7 @@ CAnimBlendAssocGroup::DestroyAssociations(void)
|
||||
CAnimBlendAssociation*
|
||||
CAnimBlendAssocGroup::GetAnimation(uint32 id)
|
||||
{
|
||||
return &assocList[id];
|
||||
return &assocList[id - firstAnimId];
|
||||
}
|
||||
|
||||
CAnimBlendAssociation*
|
||||
@@ -52,6 +56,7 @@ CAnimBlendAssocGroup::GetAnimation(const char *name)
|
||||
for(i = 0; i < numAssociations; i++)
|
||||
if(!CGeneral::faststricmp(assocList[i].hierarchy->name, name))
|
||||
return &assocList[i];
|
||||
debug("\n\nCan't find the fucking animation %s\n\n\n", name);
|
||||
return nil;
|
||||
}
|
||||
|
||||
@@ -101,7 +106,7 @@ strcmpIgnoringDigits(const char *s1, const char *s2)
|
||||
c2 = __ascii_toupper(c2);
|
||||
#endif
|
||||
|
||||
if(c1 != c2)
|
||||
if(c1 && c2 && c1 != c2)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -111,6 +116,15 @@ GetModelFromName(const char *name)
|
||||
{
|
||||
int i;
|
||||
CBaseModelInfo *mi;
|
||||
char playername[32];
|
||||
|
||||
if(strncasecmp(name, "CSplay", 6) == 0 &&
|
||||
strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){
|
||||
strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName());
|
||||
playername[0] = 'C';
|
||||
playername[1] = 'S';
|
||||
name = playername;
|
||||
}
|
||||
|
||||
for(i = 0; i < MODELINFOSIZE; i++){
|
||||
mi = CModelInfo::GetModelInfo(i);
|
||||
@@ -127,8 +141,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
|
||||
int i;
|
||||
CAnimBlock *animBlock;
|
||||
|
||||
if(assocList)
|
||||
DestroyAssociations();
|
||||
DestroyAssociations();
|
||||
|
||||
animBlock = CAnimManager::GetAnimationBlock(name);
|
||||
assocList = new CAnimBlendAssociation[animBlock->numAnims];
|
||||
@@ -137,17 +150,18 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
|
||||
for(i = 0; i < animBlock->numAnims; i++){
|
||||
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
|
||||
CBaseModelInfo *model = GetModelFromName(anim->name);
|
||||
assert(model);
|
||||
printf("Associated anim %s with model %s\n", anim->name, model->GetModelName());
|
||||
RpClump *clump = (RpClump*)model->CreateInstance();
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(clump))
|
||||
RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
|
||||
#endif
|
||||
RpAnimBlendClumpInit(clump);
|
||||
assocList[i].Init(clump, anim);
|
||||
RpClumpDestroy(clump);
|
||||
assocList[i].animId = i;
|
||||
if(model){
|
||||
debug("Associated anim %s with model %s\n", anim->name, model->GetModelName());
|
||||
RpClump *clump = (RpClump*)model->CreateInstance();
|
||||
RpAnimBlendClumpInit(clump);
|
||||
assocList[i].Init(clump, anim);
|
||||
if(IsClumpSkinned(clump))
|
||||
RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
|
||||
RpClumpDestroy(clump);
|
||||
assocList[i].animId = firstAnimId + i;
|
||||
assocList[i].groupId = groupId;
|
||||
}else
|
||||
debug("\n\nCANNOT FIND MODELINFO WITH NAME %s\n\n\n", anim->name);
|
||||
}
|
||||
numAssociations = animBlock->numAnims;
|
||||
}
|
||||
@@ -157,10 +171,8 @@ void
|
||||
CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs)
|
||||
{
|
||||
int i;
|
||||
CAnimBlock *animBlock;
|
||||
|
||||
if(assocList)
|
||||
DestroyAssociations();
|
||||
DestroyAssociations();
|
||||
|
||||
animBlock = CAnimManager::GetAnimationBlock(blockName);
|
||||
assocList = new CAnimBlendAssociation[numAssocs];
|
||||
@@ -168,7 +180,8 @@ CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump,
|
||||
numAssociations = 0;
|
||||
for(i = 0; i < numAssocs; i++){
|
||||
assocList[i].Init(clump, CAnimManager::GetAnimation(animNames[i], animBlock));
|
||||
assocList[i].animId = i;
|
||||
assocList[i].animId = firstAnimId + i;
|
||||
assocList[i].groupId = groupId;
|
||||
}
|
||||
numAssociations = numAssocs;
|
||||
}
|
||||
|
||||
@@ -1,12 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
class CAnimBlendAssociation;
|
||||
struct CAnimBlock;
|
||||
|
||||
class CAnimBlendAssocGroup
|
||||
{
|
||||
public:
|
||||
CAnimBlock *animBlock;
|
||||
CAnimBlendAssociation *assocList;
|
||||
int32 numAssociations;
|
||||
int32 firstAnimId;
|
||||
int32 groupId; // id of self in ms_aAnimAssocGroups
|
||||
|
||||
CAnimBlendAssocGroup(void);
|
||||
~CAnimBlendAssocGroup(void);
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
CAnimBlendAssociation::CAnimBlendAssociation(void)
|
||||
{
|
||||
groupId = -1;
|
||||
nodes = nil;
|
||||
blendAmount = 1.0f;
|
||||
blendDelta = 0.0f;
|
||||
@@ -54,8 +55,8 @@ CAnimBlendAssociation::AllocateAnimBlendNodeArray(int n)
|
||||
void
|
||||
CAnimBlendAssociation::FreeAnimBlendNodeArray(void)
|
||||
{
|
||||
assert(nodes != nil);
|
||||
RwFreeAlign(nodes);
|
||||
if(nodes)
|
||||
RwFreeAlign(nodes);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -75,7 +76,10 @@ CAnimBlendAssociation::Init(RpClump *clump, CAnimBlendHierarchy *hier)
|
||||
// NB: This is where the order of nodes is defined
|
||||
for(i = 0; i < hier->numSequences; i++){
|
||||
CAnimBlendSequence *seq = &hier->sequences[i];
|
||||
frame = RpAnimBlendClumpFindFrame(clump, seq->name);
|
||||
if(seq->boneTag == -1)
|
||||
frame = RpAnimBlendClumpFindFrame(clump, seq->name);
|
||||
else
|
||||
frame = RpAnimBlendClumpFindBone(clump, seq->boneTag);
|
||||
if(frame && seq->numFrames > 0)
|
||||
nodes[frame - clumpData->frames].sequence = seq;
|
||||
}
|
||||
@@ -90,6 +94,7 @@ CAnimBlendAssociation::Init(CAnimBlendAssociation &assoc)
|
||||
numNodes = assoc.numNodes;
|
||||
flags = assoc.flags;
|
||||
animId = assoc.animId;
|
||||
groupId = assoc.groupId;
|
||||
AllocateAnimBlendNodeArray(numNodes);
|
||||
for(i = 0; i < numNodes; i++){
|
||||
nodes[i] = assoc.nodes[i];
|
||||
@@ -126,12 +131,25 @@ CAnimBlendAssociation::SetCurrentTime(float time)
|
||||
int i;
|
||||
|
||||
for(currentTime = time; currentTime >= hierarchy->totalLength; currentTime -= hierarchy->totalLength)
|
||||
if(!IsRepeating())
|
||||
return;
|
||||
if (!IsRepeating()) {
|
||||
currentTime = hierarchy->totalLength;
|
||||
break;
|
||||
}
|
||||
|
||||
CAnimManager::UncompressAnimation(hierarchy);
|
||||
for(i = 0; i < numNodes; i++)
|
||||
if(nodes[i].sequence)
|
||||
nodes[i].FindKeyFrame(currentTime);
|
||||
#ifdef ANIM_COMPRESSION
|
||||
// strangely PC has this but android doesn't
|
||||
if(hierarchy->keepCompressed){
|
||||
for(i = 0; i < numNodes; i++)
|
||||
if(nodes[i].sequence)
|
||||
nodes[i].SetupKeyFrameCompressed();
|
||||
}else
|
||||
#endif
|
||||
{
|
||||
for(i = 0; i < numNodes; i++)
|
||||
if(nodes[i].sequence)
|
||||
nodes[i].FindKeyFrame(currentTime);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@@ -147,13 +165,23 @@ CAnimBlendAssociation::Start(float time)
|
||||
SetCurrentTime(time);
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendAssociation::UpdateTimeStep(float timeDelta, float relSpeed)
|
||||
{
|
||||
if(IsRunning())
|
||||
timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta;
|
||||
}
|
||||
|
||||
bool
|
||||
CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed)
|
||||
{
|
||||
if(!IsRunning())
|
||||
return true;
|
||||
if(currentTime >= hierarchy->totalLength){
|
||||
flags &= ~ASSOC_RUNNING;
|
||||
return true;
|
||||
}
|
||||
|
||||
timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta;
|
||||
currentTime += timeStep;
|
||||
|
||||
if(currentTime >= hierarchy->totalLength){
|
||||
@@ -163,7 +191,6 @@ CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed)
|
||||
currentTime -= hierarchy->totalLength;
|
||||
else{
|
||||
currentTime = hierarchy->totalLength;
|
||||
flags &= ~ASSOC_RUNNING;
|
||||
if(flags & ASSOC_FADEOUTWHENDONE){
|
||||
flags |= ASSOC_DELETEFADEDOUT;
|
||||
blendDelta = -4.0f;
|
||||
|
||||
@@ -12,12 +12,13 @@ enum {
|
||||
ASSOC_PARTIAL = 0x10,
|
||||
ASSOC_MOVEMENT = 0x20, // ???
|
||||
ASSOC_HAS_TRANSLATION = 0x40,
|
||||
ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void)
|
||||
ASSOC_IDLE = 0x100, // only used by xpress scratch, see CPed::Chat(void)
|
||||
ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void)
|
||||
ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played
|
||||
ASSOC_FRONTAL = 0x800, // anims that we fall to front
|
||||
ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction
|
||||
ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction
|
||||
ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void)
|
||||
ASSOC_IDLE = 0x200, // only xpress scratch has it by default, but game adds it to player's idle animations later
|
||||
ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void)
|
||||
ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played
|
||||
ASSOC_FRONTAL = 0x1000, // anims that we fall to front
|
||||
ASSOC_DRIVING = 0x2000, // new in VC
|
||||
};
|
||||
|
||||
// Anim hierarchy associated with a clump
|
||||
@@ -35,7 +36,8 @@ public:
|
||||
|
||||
CAnimBlendLink link;
|
||||
|
||||
int32 numNodes; // taken from CAnimBlendClumpData::numFrames
|
||||
int16 numNodes; // taken from CAnimBlendClumpData::numFrames
|
||||
int16 groupId; // ID of CAnimBlendAssocGroup this is in
|
||||
// NB: Order of these depends on order of nodes in Clump this was built from
|
||||
CAnimBlendNode *nodes;
|
||||
CAnimBlendHierarchy *hierarchy;
|
||||
@@ -44,8 +46,8 @@ public:
|
||||
float currentTime;
|
||||
float speed;
|
||||
float timeStep;
|
||||
int32 animId;
|
||||
int32 flags;
|
||||
int16 animId;
|
||||
int16 flags;
|
||||
int32 callbackType;
|
||||
void (*callback)(CAnimBlendAssociation*, void*);
|
||||
void *callbackArg;
|
||||
@@ -76,16 +78,16 @@ public:
|
||||
void SetCurrentTime(float time);
|
||||
void SyncAnimation(CAnimBlendAssociation *other);
|
||||
void Start(float time);
|
||||
void UpdateTimeStep(float timeDelta, float relSpeed);
|
||||
bool UpdateTime(float timeDelta, float relSpeed);
|
||||
bool UpdateBlend(float timeDelta);
|
||||
|
||||
void SetRun(void) { flags |= ASSOC_RUNNING; }
|
||||
|
||||
inline float GetTimeLeft() { return hierarchy->totalLength - currentTime; }
|
||||
float GetTimeLeft() { return hierarchy->totalLength - currentTime; }
|
||||
float GetProgress() { return currentTime / hierarchy->totalLength; }
|
||||
|
||||
static CAnimBlendAssociation *FromLink(CAnimBlendLink *l) {
|
||||
return (CAnimBlendAssociation*)((uint8*)l - offsetof(CAnimBlendAssociation, link));
|
||||
}
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CAnimBlendAssociation, 0x40);
|
||||
|
||||
@@ -10,23 +10,19 @@ struct AnimBlendFrameData
|
||||
IGNORE_TRANSLATION = 4,
|
||||
VELOCITY_EXTRACTION = 8,
|
||||
VELOCITY_EXTRACTION_3D = 0x10,
|
||||
UPDATE_KEYFRAMES = 0x20,
|
||||
COMPRESSED = 0x40
|
||||
};
|
||||
|
||||
uint8 flag;
|
||||
RwV3d resetPos;
|
||||
#ifdef PED_SKIN
|
||||
union {
|
||||
RwFrame *frame;
|
||||
RpHAnimStdInterpFrame *hanimFrame;
|
||||
};
|
||||
int32 nodeID;
|
||||
#else
|
||||
RwFrame *frame;
|
||||
#endif
|
||||
};
|
||||
#ifndef PED_SKIN
|
||||
VALIDATE_SIZE(AnimBlendFrameData, 0x14);
|
||||
#endif
|
||||
VALIDATE_SIZE(AnimBlendFrameData, 0x18);
|
||||
|
||||
|
||||
class CAnimBlendClumpData
|
||||
@@ -34,9 +30,6 @@ class CAnimBlendClumpData
|
||||
public:
|
||||
CAnimBlendLink link;
|
||||
int32 numFrames;
|
||||
#ifdef PED_SKIN
|
||||
int32 modelNumber; // doesn't seem to be used
|
||||
#endif
|
||||
union {
|
||||
CVector2D *velocity2d;
|
||||
CVector *velocity3d;
|
||||
@@ -47,11 +40,6 @@ public:
|
||||
CAnimBlendClumpData(void);
|
||||
~CAnimBlendClumpData(void);
|
||||
void SetNumberOfFrames(int n);
|
||||
#ifdef PED_SKIN
|
||||
void SetNumberOfBones(int n) { SetNumberOfFrames(n); }
|
||||
#endif
|
||||
void ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg);
|
||||
};
|
||||
#ifndef PED_SKIN
|
||||
VALIDATE_SIZE(CAnimBlendClumpData, 0x14);
|
||||
#endif
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "AnimBlendSequence.h"
|
||||
#include "AnimBlendHierarchy.h"
|
||||
#include "AnimManager.h"
|
||||
|
||||
CAnimBlendHierarchy::CAnimBlendHierarchy(void)
|
||||
{
|
||||
@@ -15,9 +16,10 @@ CAnimBlendHierarchy::CAnimBlendHierarchy(void)
|
||||
void
|
||||
CAnimBlendHierarchy::Shutdown(void)
|
||||
{
|
||||
CAnimManager::RemoveFromUncompressedCache(this);
|
||||
RemoveAnimSequences();
|
||||
totalLength = 0.0f;
|
||||
compressed = 0;
|
||||
linkPtr = nil;
|
||||
}
|
||||
|
||||
void
|
||||
@@ -30,13 +32,43 @@ void
|
||||
CAnimBlendHierarchy::CalcTotalTime(void)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
totalLength = 0.0f;
|
||||
|
||||
for(i = 0; i < numSequences; i++){
|
||||
float seqTime = 0.0f;
|
||||
for(j = 0; j < sequences[i].numFrames; j++)
|
||||
seqTime += sequences[i].GetKeyFrame(j)->deltaTime;
|
||||
totalLength = Max(totalLength, seqTime);
|
||||
#ifdef FIX_BUGS
|
||||
if(sequences[i].numFrames == 0)
|
||||
continue;
|
||||
#endif
|
||||
|
||||
totalLength = Max(totalLength, sequences[i].GetKeyFrame(sequences[i].numFrames-1)->deltaTime);
|
||||
for(j = sequences[i].numFrames-1; j >= 1; j--){
|
||||
KeyFrame *kf1 = sequences[i].GetKeyFrame(j);
|
||||
KeyFrame *kf2 = sequences[i].GetKeyFrame(j-1);
|
||||
kf1->deltaTime -= kf2->deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendHierarchy::CalcTotalTimeCompressed(void)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
totalLength = 0.0f;
|
||||
|
||||
for(i = 0; i < numSequences; i++){
|
||||
#ifdef FIX_BUGS
|
||||
if(sequences[i].numFrames == 0)
|
||||
continue;
|
||||
#endif
|
||||
|
||||
totalLength = Max(totalLength, sequences[i].GetKeyFrameCompressed(sequences[i].numFrames-1)->GetDeltaTime());
|
||||
for(j = sequences[i].numFrames-1; j >= 1; j--){
|
||||
KeyFrameCompressed *kf1 = sequences[i].GetKeyFrameCompressed(j);
|
||||
KeyFrameCompressed *kf2 = sequences[i].GetKeyFrameCompressed(j-1);
|
||||
kf1->deltaTime -= kf2->deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,6 +85,7 @@ void
|
||||
CAnimBlendHierarchy::RemoveAnimSequences(void)
|
||||
{
|
||||
delete[] sequences;
|
||||
sequences = nil;
|
||||
numSequences = 0;
|
||||
}
|
||||
|
||||
@@ -65,9 +98,11 @@ CAnimBlendHierarchy::Uncompress(void)
|
||||
for(i = 0; i < numSequences; i++)
|
||||
sequences[i].Uncompress();
|
||||
#endif
|
||||
if(totalLength == 0.0f)
|
||||
CalcTotalTime();
|
||||
compressed = 0;
|
||||
if(totalLength == 0.0f){
|
||||
RemoveQuaternionFlips();
|
||||
CalcTotalTime();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
@@ -15,7 +15,8 @@ public:
|
||||
char name[24];
|
||||
CAnimBlendSequence *sequences;
|
||||
int16 numSequences;
|
||||
int16 compressed;
|
||||
bool compressed;
|
||||
bool keepCompressed;
|
||||
float totalLength;
|
||||
CLink<CAnimBlendHierarchy*> *linkPtr;
|
||||
|
||||
@@ -23,11 +24,13 @@ public:
|
||||
void Shutdown(void);
|
||||
void SetName(char *name);
|
||||
void CalcTotalTime(void);
|
||||
void CalcTotalTimeCompressed(void);
|
||||
void RemoveQuaternionFlips(void);
|
||||
void RemoveAnimSequences(void);
|
||||
void Uncompress(void);
|
||||
void RemoveUncompressedData(void);
|
||||
void MoveMemory(bool onlyone = false);
|
||||
bool IsCompressed() { return !!compressed; };
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CAnimBlendHierarchy, 0x28);
|
||||
@@ -45,6 +45,44 @@ CAnimBlendNode::Update(CVector &trans, CQuaternion &rot, float weight)
|
||||
return looped;
|
||||
}
|
||||
|
||||
bool
|
||||
CAnimBlendNode::UpdateCompressed(CVector &trans, CQuaternion &rot, float weight)
|
||||
{
|
||||
bool looped = false;
|
||||
|
||||
trans = CVector(0.0f, 0.0f, 0.0f);
|
||||
rot = CQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
if(association->IsRunning()){
|
||||
remainingTime -= association->timeStep;
|
||||
if(remainingTime <= 0.0f)
|
||||
looped = NextKeyFrameCompressed();
|
||||
}
|
||||
|
||||
float blend = association->GetBlendAmount(weight);
|
||||
if(blend > 0.0f){
|
||||
KeyFrameTransCompressed *kfA = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameA);
|
||||
KeyFrameTransCompressed *kfB = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameB);
|
||||
float t = kfA->deltaTime == 0 ? 0.0f : (kfA->GetDeltaTime() - remainingTime)/kfA->GetDeltaTime();
|
||||
if(sequence->type & CAnimBlendSequence::KF_TRANS){
|
||||
CVector transA, transB;
|
||||
kfA->GetTranslation(&transA);
|
||||
kfB->GetTranslation(&transB);
|
||||
trans = transB + t*(transA - transB);
|
||||
trans *= blend;
|
||||
}
|
||||
if(sequence->type & CAnimBlendSequence::KF_ROT){
|
||||
CQuaternion rotA, rotB;
|
||||
kfA->GetRotation(&rotA);
|
||||
kfB->GetRotation(&rotB);
|
||||
rot.Slerp(rotB, rotA, theta, invSin, t);
|
||||
rot *= blend;
|
||||
}
|
||||
}
|
||||
|
||||
return looped;
|
||||
}
|
||||
|
||||
bool
|
||||
CAnimBlendNode::NextKeyFrame(void)
|
||||
{
|
||||
@@ -82,6 +120,43 @@ CAnimBlendNode::NextKeyFrame(void)
|
||||
return looped;
|
||||
}
|
||||
|
||||
bool
|
||||
CAnimBlendNode::NextKeyFrameCompressed(void)
|
||||
{
|
||||
bool looped;
|
||||
|
||||
if(sequence->numFrames <= 1)
|
||||
return false;
|
||||
|
||||
looped = false;
|
||||
frameB = frameA;
|
||||
|
||||
// Advance as long as we have to
|
||||
while(remainingTime <= 0.0f){
|
||||
frameA++;
|
||||
|
||||
if(frameA >= sequence->numFrames){
|
||||
// reached end of animation
|
||||
if(!association->IsRepeating()){
|
||||
frameA--;
|
||||
remainingTime = 0.0f;
|
||||
return false;
|
||||
}
|
||||
looped = true;
|
||||
frameA = 0;
|
||||
}
|
||||
|
||||
remainingTime += sequence->GetKeyFrameCompressed(frameA)->GetDeltaTime();
|
||||
}
|
||||
|
||||
frameB = frameA - 1;
|
||||
if(frameB < 0)
|
||||
frameB += sequence->numFrames;
|
||||
|
||||
CalcDeltasCompressed();
|
||||
return looped;
|
||||
}
|
||||
|
||||
// Set animation to time t
|
||||
bool
|
||||
CAnimBlendNode::FindKeyFrame(float t)
|
||||
@@ -92,20 +167,22 @@ CAnimBlendNode::FindKeyFrame(float t)
|
||||
frameA = 0;
|
||||
frameB = frameA;
|
||||
|
||||
if(sequence->numFrames >= 2){
|
||||
frameA++;
|
||||
|
||||
if(sequence->numFrames == 1){
|
||||
remainingTime = 0.0f;
|
||||
}else{
|
||||
// advance until t is between frameB and frameA
|
||||
while(t > sequence->GetKeyFrame(frameA)->deltaTime){
|
||||
while (t > sequence->GetKeyFrame(++frameA)->deltaTime) {
|
||||
t -= sequence->GetKeyFrame(frameA)->deltaTime;
|
||||
frameB = frameA++;
|
||||
if(frameA >= sequence->numFrames){
|
||||
if (frameA + 1 >= sequence->numFrames) {
|
||||
// reached end of animation
|
||||
if(!association->IsRepeating())
|
||||
if (!association->IsRepeating()) {
|
||||
CalcDeltas();
|
||||
remainingTime = 0.0f;
|
||||
return false;
|
||||
}
|
||||
frameA = 0;
|
||||
frameB = 0;
|
||||
}
|
||||
frameB = frameA;
|
||||
}
|
||||
|
||||
remainingTime = sequence->GetKeyFrame(frameA)->deltaTime - t;
|
||||
@@ -115,6 +192,25 @@ CAnimBlendNode::FindKeyFrame(float t)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
CAnimBlendNode::SetupKeyFrameCompressed(void)
|
||||
{
|
||||
if(sequence->numFrames < 1)
|
||||
return false;
|
||||
|
||||
frameA = 1;
|
||||
frameB = 0;
|
||||
|
||||
if(sequence->numFrames == 1){
|
||||
frameA = 0;
|
||||
remainingTime = 0.0f;
|
||||
}else
|
||||
remainingTime = sequence->GetKeyFrameCompressed(frameA)->GetDeltaTime();
|
||||
|
||||
CalcDeltasCompressed();
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendNode::CalcDeltas(void)
|
||||
{
|
||||
@@ -129,6 +225,28 @@ CAnimBlendNode::CalcDeltas(void)
|
||||
invSin = theta == 0.0f ? 0.0f : 1.0f/Sin(theta);
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendNode::CalcDeltasCompressed(void)
|
||||
{
|
||||
if((sequence->type & CAnimBlendSequence::KF_ROT) == 0)
|
||||
return;
|
||||
KeyFrameCompressed *kfA = sequence->GetKeyFrameCompressed(frameA);
|
||||
KeyFrameCompressed *kfB = sequence->GetKeyFrameCompressed(frameB);
|
||||
CQuaternion rotA, rotB;
|
||||
kfA->GetRotation(&rotA);
|
||||
kfB->GetRotation(&rotB);
|
||||
float cos = DotProduct(rotA, rotB);
|
||||
if(cos < 0.0f){
|
||||
rotB *= -1.0f;
|
||||
kfB->SetRotation(rotB);
|
||||
}
|
||||
cos = DotProduct(rotA, rotB);
|
||||
if(cos > 1.0f)
|
||||
cos = 1.0f;
|
||||
theta = Acos(cos);
|
||||
invSin = theta == 0.0f ? 0.0f : 1.0f/Sin(theta);
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight)
|
||||
{
|
||||
@@ -138,7 +256,7 @@ CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight)
|
||||
if(blend > 0.0f){
|
||||
KeyFrameTrans *kfA = (KeyFrameTrans*)sequence->GetKeyFrame(frameA);
|
||||
KeyFrameTrans *kfB = (KeyFrameTrans*)sequence->GetKeyFrame(frameB);
|
||||
float t = (kfA->deltaTime - remainingTime)/kfA->deltaTime;
|
||||
float t = kfA->deltaTime == 0.0f ? 0.0f : (kfA->deltaTime - remainingTime)/kfA->deltaTime;
|
||||
if(sequence->type & CAnimBlendSequence::KF_TRANS){
|
||||
trans = kfB->translation + t*(kfA->translation - kfB->translation);
|
||||
trans *= blend;
|
||||
@@ -146,6 +264,26 @@ CAnimBlendNode::GetCurrentTranslation(CVector &trans, float weight)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendNode::GetCurrentTranslationCompressed(CVector &trans, float weight)
|
||||
{
|
||||
trans = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
||||
float blend = association->GetBlendAmount(weight);
|
||||
if(blend > 0.0f){
|
||||
KeyFrameTransCompressed *kfA = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameA);
|
||||
KeyFrameTransCompressed *kfB = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(frameB);
|
||||
float t = kfA->deltaTime == 0 ? 0.0f : (kfA->GetDeltaTime() - remainingTime)/kfA->GetDeltaTime();
|
||||
if(sequence->type & CAnimBlendSequence::KF_TRANS){
|
||||
CVector transA, transB;
|
||||
kfA->GetTranslation(&transA);
|
||||
kfB->GetTranslation(&transB);
|
||||
trans = transB + t*(transA - transB);
|
||||
trans *= blend;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendNode::GetEndTranslation(CVector &trans, float weight)
|
||||
{
|
||||
@@ -158,3 +296,19 @@ CAnimBlendNode::GetEndTranslation(CVector &trans, float weight)
|
||||
trans = kf->translation * blend;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendNode::GetEndTranslationCompressed(CVector &trans, float weight)
|
||||
{
|
||||
trans = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
||||
float blend = association->GetBlendAmount(weight);
|
||||
if(blend > 0.0f){
|
||||
KeyFrameTransCompressed *kf = (KeyFrameTransCompressed*)sequence->GetKeyFrameCompressed(sequence->numFrames-1);
|
||||
if(sequence->type & CAnimBlendSequence::KF_TRANS){
|
||||
CVector pos;
|
||||
kf->GetTranslation(&pos);
|
||||
trans = pos * blend;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,11 +20,17 @@ public:
|
||||
|
||||
void Init(void);
|
||||
bool Update(CVector &trans, CQuaternion &rot, float weight);
|
||||
bool UpdateCompressed(CVector &trans, CQuaternion &rot, float weight);
|
||||
bool NextKeyFrame(void);
|
||||
bool NextKeyFrameCompressed(void);
|
||||
bool FindKeyFrame(float t);
|
||||
bool SetupKeyFrameCompressed(void);
|
||||
void CalcDeltas(void);
|
||||
void CalcDeltasCompressed(void);
|
||||
void GetCurrentTranslation(CVector &trans, float weight);
|
||||
void GetCurrentTranslationCompressed(CVector &trans, float weight);
|
||||
void GetEndTranslation(CVector &trans, float weight);
|
||||
void GetEndTranslationCompressed(CVector &trans, float weight);
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -9,9 +9,7 @@ CAnimBlendSequence::CAnimBlendSequence(void)
|
||||
numFrames = 0;
|
||||
keyFrames = nil;
|
||||
keyFramesCompressed = nil;
|
||||
#ifdef PED_SKIN
|
||||
boneTag = -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
CAnimBlendSequence::~CAnimBlendSequence(void)
|
||||
@@ -29,18 +27,21 @@ CAnimBlendSequence::SetName(char *name)
|
||||
}
|
||||
|
||||
void
|
||||
CAnimBlendSequence::SetNumFrames(int numFrames, bool translation)
|
||||
CAnimBlendSequence::SetNumFrames(int numFrames, bool translation, bool compressed)
|
||||
{
|
||||
int sz;
|
||||
|
||||
if(translation){
|
||||
sz = sizeof(KeyFrameTrans);
|
||||
type |= KF_ROT | KF_TRANS;
|
||||
if(compressed)
|
||||
keyFramesCompressed = RwMalloc(sizeof(KeyFrameTrans) * numFrames);
|
||||
else
|
||||
keyFrames = RwMalloc(sizeof(KeyFrameTrans) * numFrames);
|
||||
}else{
|
||||
sz = sizeof(KeyFrame);
|
||||
type |= KF_ROT;
|
||||
if(compressed)
|
||||
keyFramesCompressed = RwMalloc(sizeof(KeyFrame) * numFrames);
|
||||
else
|
||||
keyFrames = RwMalloc(sizeof(KeyFrame) * numFrames);
|
||||
}
|
||||
keyFrames = RwMalloc(sz * numFrames);
|
||||
this->numFrames = numFrames;
|
||||
}
|
||||
|
||||
@@ -76,7 +77,7 @@ CAnimBlendSequence::Uncompress(void)
|
||||
|
||||
float rotScale = 1.0f/4096.0f;
|
||||
float timeScale = 1.0f/60.0f;
|
||||
float transScale = 1.0f/128.0f;
|
||||
float transScale = 1.0f/1024.0f;
|
||||
if(type & KF_TRANS){
|
||||
void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTrans));
|
||||
KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)keyFramesCompressed;
|
||||
@@ -129,7 +130,7 @@ CAnimBlendSequence::CompressKeyframes(void)
|
||||
|
||||
float rotScale = 4096.0f;
|
||||
float timeScale = 60.0f;
|
||||
float transScale = 128.0f;
|
||||
float transScale = 1024.0f;
|
||||
if(type & KF_TRANS){
|
||||
void *newKfs = RwMalloc(numFrames * sizeof(KeyFrameTransCompressed));
|
||||
KeyFrameTransCompressed *ckf = (KeyFrameTransCompressed*)newKfs;
|
||||
@@ -197,4 +198,3 @@ CAnimBlendSequence::MoveMemory(void)
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -19,10 +19,38 @@ struct KeyFrameTrans : KeyFrame {
|
||||
struct KeyFrameCompressed {
|
||||
int16 rot[4]; // 4096
|
||||
int16 deltaTime; // 60
|
||||
|
||||
void GetRotation(CQuaternion *quat){
|
||||
float scale = 1.0f/4096.0f;
|
||||
quat->x = rot[0]*scale;
|
||||
quat->y = rot[1]*scale;
|
||||
quat->z = rot[2]*scale;
|
||||
quat->w = rot[3]*scale;
|
||||
}
|
||||
void SetRotation(const CQuaternion &quat){
|
||||
rot[0] = quat.x * 4096.0f;
|
||||
rot[1] = quat.y * 4096.0f;
|
||||
rot[2] = quat.z * 4096.0f;
|
||||
rot[3] = quat.w * 4096.0f;
|
||||
}
|
||||
float GetDeltaTime(void) { return deltaTime/60.0f; }
|
||||
void SetTime(float t) { deltaTime = t*60.0f + 0.5f; }
|
||||
};
|
||||
|
||||
struct KeyFrameTransCompressed : KeyFrameCompressed {
|
||||
int16 trans[3]; // 128
|
||||
int16 trans[3]; // 1024
|
||||
|
||||
void GetTranslation(CVector *vec) {
|
||||
float scale = 1.0f/1024.0f;
|
||||
vec->x = trans[0]*scale;
|
||||
vec->y = trans[1]*scale;
|
||||
vec->z = trans[2]*scale;
|
||||
}
|
||||
void SetTranslation(const CVector &vec){
|
||||
trans[0] = vec.x*1024.0f;
|
||||
trans[1] = vec.y*1024.0f;
|
||||
trans[2] = vec.z*1024.0f;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -37,32 +65,31 @@ public:
|
||||
int32 type;
|
||||
char name[24];
|
||||
int32 numFrames;
|
||||
#ifdef PED_SKIN
|
||||
int16 boneTag;
|
||||
#endif
|
||||
void *keyFrames;
|
||||
void *keyFramesCompressed;
|
||||
|
||||
CAnimBlendSequence(void);
|
||||
virtual ~CAnimBlendSequence(void);
|
||||
void SetName(char *name);
|
||||
void SetNumFrames(int numFrames, bool translation);
|
||||
void SetNumFrames(int numFrames, bool translation, bool compressed);
|
||||
void RemoveQuaternionFlips(void);
|
||||
KeyFrame *GetKeyFrame(int n) {
|
||||
return type & KF_TRANS ?
|
||||
&((KeyFrameTrans*)keyFrames)[n] :
|
||||
&((KeyFrame*)keyFrames)[n];
|
||||
}
|
||||
KeyFrameCompressed *GetKeyFrameCompressed(int n) {
|
||||
return type & KF_TRANS ?
|
||||
&((KeyFrameTransCompressed*)keyFramesCompressed)[n] :
|
||||
&((KeyFrameCompressed*)keyFramesCompressed)[n];
|
||||
}
|
||||
bool HasTranslation(void) { return !!(type & KF_TRANS); }
|
||||
void Uncompress(void);
|
||||
void CompressKeyframes(void);
|
||||
void RemoveUncompressedData(void);
|
||||
bool MoveMemory(void);
|
||||
|
||||
#ifdef PED_SKIN
|
||||
void SetBoneTag(int tag) { boneTag = tag; }
|
||||
#endif
|
||||
};
|
||||
#ifndef PED_SKIN
|
||||
VALIDATE_SIZE(CAnimBlendSequence, 0x2C);
|
||||
#endif
|
||||
VALIDATE_SIZE(CAnimBlendSequence, 0x30);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -6,24 +6,57 @@
|
||||
enum AssocGroupId
|
||||
{
|
||||
ASSOCGRP_STD,
|
||||
ASSOCGRP_VAN,
|
||||
ASSOCGRP_COACH,
|
||||
ASSOCGRP_BIKE_STANDARD,
|
||||
ASSOCGRP_BIKE_VESPA,
|
||||
ASSOCGRP_BIKE_HARLEY,
|
||||
ASSOCGRP_BIKE_DIRT,
|
||||
ASSOCGRP_UNARMED,
|
||||
ASSOCGRP_SCREWDRIVER,
|
||||
ASSOCGRP_KNIFE,
|
||||
ASSOCGRP_BASEBALLBAT,
|
||||
ASSOCGRP_GOLFCLUB,
|
||||
ASSOCGRP_CHAINSAW,
|
||||
ASSOCGRP_PYTHON,
|
||||
ASSOCGRP_COLT,
|
||||
ASSOCGRP_SHOTGUN,
|
||||
ASSOCGRP_BUDDY,
|
||||
ASSOCGRP_TEC,
|
||||
ASSOCGRP_UZI,
|
||||
ASSOCGRP_RIFLE,
|
||||
ASSOCGRP_M60,
|
||||
ASSOCGRP_SNIPER,
|
||||
ASSOCGRP_THROW,
|
||||
ASSOCGRP_FLAMETHROWER,
|
||||
ASSOCGRP_MEDIC,
|
||||
ASSOCGRP_SUNBATHE,
|
||||
ASSOCGRP_PLAYER_IDLE,
|
||||
ASSOCGRP_RIOT,
|
||||
ASSOCGRP_STRIP,
|
||||
ASSOCGRP_LANCE,
|
||||
ASSOCGRP_PLAYER,
|
||||
ASSOCGRP_PLAYERROCKET,
|
||||
ASSOCGRP_PLAYER1ARMED,
|
||||
ASSOCGRP_PLAYER2ARMED,
|
||||
ASSOCGRP_PLAYERBBBAT,
|
||||
ASSOCGRP_PLAYERCHAINSAW,
|
||||
ASSOCGRP_SHUFFLE,
|
||||
ASSOCGRP_OLD,
|
||||
ASSOCGRP_GANG1,
|
||||
ASSOCGRP_GANG2,
|
||||
ASSOCGRP_FAT,
|
||||
ASSOCGRP_OLDFAT,
|
||||
ASSOCGRP_JOGGER,
|
||||
ASSOCGRP_WOMAN,
|
||||
ASSOCGRP_WOMANSHOP,
|
||||
ASSOCGRP_BUSYWOMAN,
|
||||
ASSOCGRP_SEXYWOMAN,
|
||||
ASSOCGRP_OLDWOMAN,
|
||||
ASSOCGRP_FATWOMAN,
|
||||
ASSOCGRP_OLDWOMAN,
|
||||
ASSOCGRP_JOGWOMAN,
|
||||
ASSOCGRP_PANICCHUNKY,
|
||||
ASSOCGRP_SKATE,
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
ASSOCGRP_PLAYERBACK,
|
||||
ASSOCGRP_PLAYERLEFT,
|
||||
@@ -31,6 +64,9 @@ enum AssocGroupId
|
||||
ASSOCGRP_ROCKETBACK,
|
||||
ASSOCGRP_ROCKETLEFT,
|
||||
ASSOCGRP_ROCKETRIGHT,
|
||||
ASSOCGRP_CHAINSAWBACK,
|
||||
ASSOCGRP_CHAINSAWLEFT,
|
||||
ASSOCGRP_CHAINSAWRIGHT,
|
||||
#endif
|
||||
|
||||
NUM_ANIM_ASSOC_GROUPS
|
||||
@@ -39,11 +75,15 @@ enum AssocGroupId
|
||||
class CAnimBlendAssociation;
|
||||
class CAnimBlendAssocGroup;
|
||||
|
||||
#define MAX_ANIMBLOCK_NAME 20
|
||||
|
||||
// A block of hierarchies
|
||||
struct CAnimBlock
|
||||
{
|
||||
char name[24];
|
||||
int32 firstIndex;
|
||||
char name[MAX_ANIMBLOCK_NAME];
|
||||
bool isLoaded;
|
||||
int16 refCount;
|
||||
int32 firstIndex; // first animtion in ms_aAnimations
|
||||
int32 numAnims;
|
||||
};
|
||||
|
||||
@@ -77,7 +117,16 @@ public:
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void UncompressAnimation(CAnimBlendHierarchy *anim);
|
||||
static void RemoveFromUncompressedCache(CAnimBlendHierarchy *hier);
|
||||
static CAnimBlock *GetAnimationBlock(int32 block) { return &ms_aAnimBlocks[block]; }
|
||||
static CAnimBlock *GetAnimationBlock(const char *name);
|
||||
static int32 GetAnimationBlockIndex(const char *name);
|
||||
static int32 RegisterAnimBlock(const char *name);
|
||||
static int32 GetNumRefsToAnimBlock(int32 block);
|
||||
static void AddAnimBlockRef(int32 block);
|
||||
static void RemoveAnimBlockRefWithoutDelete(int32 block);
|
||||
static void RemoveAnimBlockRef(int32 block);
|
||||
static void RemoveAnimBlock(int32 block);
|
||||
static CAnimBlendHierarchy *GetAnimation(const char *name, CAnimBlock *animBlock);
|
||||
static CAnimBlendHierarchy *GetAnimation(int32 n) { return &ms_aAnimations[n]; }
|
||||
static const char *GetAnimGroupName(AssocGroupId groupId);
|
||||
@@ -89,6 +138,8 @@ public:
|
||||
static CAnimBlendAssociation *BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta);
|
||||
static void LoadAnimFiles(void);
|
||||
static void LoadAnimFile(const char *filename);
|
||||
static void LoadAnimFile(int fd, bool compress);
|
||||
static void LoadAnimFile(RwStream *stream, bool compress, char (*uncompressedAnims)[32] = nil);
|
||||
static void CreateAnimAssocGroups(void);
|
||||
static void RemoveLastAnimFile(void);
|
||||
static CAnimBlendAssocGroup* GetAnimAssocGroups(void) { return ms_aAnimAssocGroups; }
|
||||
};
|
||||
|
||||
@@ -42,9 +42,6 @@ enum AnimationId
|
||||
ANIM_STD_HIT_FLOOR,
|
||||
|
||||
/* names made up */
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
ANIM_STD_HIT_BODY,
|
||||
#endif
|
||||
ANIM_STD_HIT_BODYBLOW,
|
||||
ANIM_STD_HIT_CHEST,
|
||||
ANIM_STD_HIT_HEAD,
|
||||
@@ -54,42 +51,6 @@ enum AnimationId
|
||||
ANIM_STD_HIT_WALL,
|
||||
ANIM_STD_HIT_FLOOR_FRONT,
|
||||
ANIM_STD_HIT_BEHIND,
|
||||
ANIM_STD_PUNCH,
|
||||
ANIM_STD_KICKGROUND,
|
||||
|
||||
/* names made up */
|
||||
ANIM_STD_WEAPON_BAT_H,
|
||||
ANIM_STD_WEAPON_BAT_V,
|
||||
ANIM_STD_WEAPON_HGUN_BODY,
|
||||
ANIM_STD_WEAPON_AK_BODY,
|
||||
ANIM_STD_WEAPON_PUMP,
|
||||
ANIM_STD_WEAPON_SNIPER,
|
||||
ANIM_STD_WEAPON_THROW,
|
||||
/**/
|
||||
|
||||
ANIM_STD_THROW_UNDER,
|
||||
|
||||
/* names made up */
|
||||
ANIM_STD_START_THROW,
|
||||
/**/
|
||||
|
||||
ANIM_STD_DETONATE,
|
||||
|
||||
/* names made up */
|
||||
ANIM_STD_HGUN_RELOAD,
|
||||
ANIM_STD_AK_RELOAD,
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
// maybe wrong define, but unused anyway
|
||||
ANIM_FPS_PUNCH,
|
||||
ANIM_FPS_BAT,
|
||||
ANIM_FPS_UZI,
|
||||
ANIM_FPS_PUMP,
|
||||
ANIM_FPS_AK,
|
||||
ANIM_FPS_M16,
|
||||
ANIM_FPS_ROCKET,
|
||||
#endif
|
||||
/**/
|
||||
|
||||
ANIM_STD_FIGHT_IDLE,
|
||||
ANIM_STD_FIGHT_2IDLE,
|
||||
ANIM_STD_FIGHT_SHUFFLE_F,
|
||||
@@ -106,6 +67,23 @@ enum AnimationId
|
||||
/**/
|
||||
|
||||
ANIM_STD_PARTIAL_PUNCH,
|
||||
|
||||
/* names made up */
|
||||
ANIM_STD_FIGHT_JAB,
|
||||
ANIM_STD_FIGHT_ELBOW_L,
|
||||
ANIM_STD_FIGHT_ELBOW_R,
|
||||
ANIM_STD_FIGHT_BKICK_L,
|
||||
ANIM_STD_FIGHT_BKICK_R,
|
||||
/**/
|
||||
|
||||
ANIM_STD_DETONATE,
|
||||
ANIM_STD_PUNCH,
|
||||
ANIM_STD_PARTIALPUNCH,
|
||||
ANIM_STD_KICKGROUND,
|
||||
|
||||
ANIM_STD_THROW_UNDER,
|
||||
ANIM_STD_FIGHT_SHUFFLE_B,
|
||||
|
||||
ANIM_STD_JACKEDCAR_RHS,
|
||||
ANIM_STD_JACKEDCAR_LO_RHS,
|
||||
ANIM_STD_JACKEDCAR_LHS,
|
||||
@@ -124,6 +102,7 @@ enum AnimationId
|
||||
ANIM_STD_CAR_CLOSE_DOOR_LO_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS,
|
||||
ANIM_STD_CAR_JUMP_IN_LO_LHS,
|
||||
ANIM_STD_GETOUT_LHS,
|
||||
ANIM_STD_GETOUT_LO_LHS,
|
||||
ANIM_STD_CAR_CLOSE_LHS,
|
||||
@@ -149,29 +128,36 @@ enum AnimationId
|
||||
ANIM_STD_CAR_DRIVE_RIGHT_LO,
|
||||
ANIM_STD_CAR_DRIVEBY_LEFT,
|
||||
ANIM_STD_CAR_DRIVEBY_RIGHT,
|
||||
ANIM_STD_CAR_DRIVEBY_LEFT_LO,
|
||||
ANIM_STD_CAR_DRIVEBY_RIGHT_LO,
|
||||
ANIM_STD_CAR_LOOKBEHIND,
|
||||
ANIM_STD_BOAT_DRIVE,
|
||||
ANIM_STD_BOAT_DRIVE_LEFT,
|
||||
ANIM_STD_BOAT_DRIVE_RIGHT,
|
||||
ANIM_STD_BOAT_LOOKBEHIND,
|
||||
|
||||
ANIM_STD_BIKE_PICKUP_LHS,
|
||||
ANIM_STD_BIKE_PICKUP_RHS,
|
||||
ANIM_STD_BIKE_PULLUP_LHS,
|
||||
ANIM_STD_BIKE_PULLUP_RHS,
|
||||
ANIM_STD_BIKE_ELBOW_LHS,
|
||||
ANIM_STD_BIKE_ELBOW_RHS,
|
||||
ANIM_STD_BIKE_FALLOFF,
|
||||
ANIM_STD_BIKE_FALLBACK,
|
||||
|
||||
ANIM_STD_GETOUT_RHS,
|
||||
ANIM_STD_GETOUT_LO_RHS,
|
||||
ANIM_STD_CAR_CLOSE_RHS,
|
||||
ANIM_STD_CAR_HOOKERTALK,
|
||||
ANIM_STD_COACH_OPEN_LHS,
|
||||
ANIM_STD_COACH_OPEN_RHS,
|
||||
ANIM_STD_COACH_GET_IN_LHS,
|
||||
ANIM_STD_COACH_GET_IN_RHS,
|
||||
ANIM_STD_COACH_GET_OUT_LHS,
|
||||
|
||||
ANIM_STD_TRAIN_GETIN,
|
||||
ANIM_STD_TRAIN_GETOUT,
|
||||
|
||||
ANIM_STD_CRAWLOUT_LHS,
|
||||
ANIM_STD_CRAWLOUT_RHS,
|
||||
ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,
|
||||
ANIM_STD_VAN_GET_IN_REAR_LHS,
|
||||
ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,
|
||||
ANIM_STD_VAN_GET_OUT_REAR_LHS,
|
||||
ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,
|
||||
ANIM_STD_VAN_GET_IN_REAR_RHS,
|
||||
ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,
|
||||
ANIM_STD_VAN_GET_OUT_REAR_RHS,
|
||||
ANIM_STD_ROLLOUT_LHS,
|
||||
ANIM_STD_ROLLOUT_RHS,
|
||||
|
||||
ANIM_STD_GET_UP,
|
||||
ANIM_STD_GET_UP_LEFT,
|
||||
ANIM_STD_GET_UP_RIGHT,
|
||||
@@ -183,6 +169,9 @@ enum AnimationId
|
||||
ANIM_STD_FALL_GLIDE,
|
||||
ANIM_STD_FALL_LAND,
|
||||
ANIM_STD_FALL_COLLAPSE,
|
||||
ANIM_STD_FALL_ONBACK,
|
||||
ANIM_STD_FALL_ONFRONT,
|
||||
|
||||
ANIM_STD_EVADE_STEP,
|
||||
ANIM_STD_EVADE_DIVE,
|
||||
ANIM_STD_XPRESS_SCRATCH,
|
||||
@@ -190,15 +179,12 @@ enum AnimationId
|
||||
ANIM_STD_TURN180,
|
||||
ANIM_STD_ARREST,
|
||||
ANIM_STD_DROWN,
|
||||
ANIM_MEDIC_CPR,
|
||||
ANIM_STD_DUCK_DOWN,
|
||||
ANIM_STD_DUCK_LOW,
|
||||
|
||||
ANIM_STD_DUCK_WEAPON,
|
||||
|
||||
ANIM_STD_RBLOCK_SHOOT,
|
||||
|
||||
/* names made up */
|
||||
ANIM_STD_THROW_UNDER2,
|
||||
/**/
|
||||
|
||||
ANIM_STD_HANDSUP,
|
||||
ANIM_STD_HANDSCOWER,
|
||||
ANIM_STD_PARTIAL_FUCKU,
|
||||
@@ -206,5 +192,96 @@ enum AnimationId
|
||||
ANIM_STD_PHONE_OUT,
|
||||
ANIM_STD_PHONE_TALK,
|
||||
|
||||
ANIM_STD_NUM
|
||||
ANIM_STD_SEAT_DOWN,
|
||||
ANIM_STD_SEAT_UP,
|
||||
ANIM_STD_SEAT_IDLE,
|
||||
ANIM_STD_SEAT_RVRS,
|
||||
ANIM_STD_ATM,
|
||||
ANIM_STD_ABSEIL,
|
||||
|
||||
ANIM_STD_NUM,
|
||||
|
||||
ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,
|
||||
ANIM_STD_VAN_GET_IN_REAR_LHS,
|
||||
ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,
|
||||
ANIM_STD_VAN_GET_OUT_REAR_LHS,
|
||||
ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,
|
||||
ANIM_STD_VAN_GET_IN_REAR_RHS,
|
||||
ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,
|
||||
ANIM_STD_VAN_GET_OUT_REAR_RHS,
|
||||
|
||||
ANIM_STD_COACH_OPEN_LHS,
|
||||
ANIM_STD_COACH_OPEN_RHS,
|
||||
ANIM_STD_COACH_GET_IN_LHS,
|
||||
ANIM_STD_COACH_GET_IN_RHS,
|
||||
ANIM_STD_COACH_GET_OUT_LHS,
|
||||
|
||||
ANIM_BIKE_RIDE,
|
||||
ANIM_BIKE_READY,
|
||||
ANIM_BIKE_LEFT,
|
||||
ANIM_BIKE_RIGHT,
|
||||
ANIM_BIKE_LEANB,
|
||||
ANIM_BIKE_LEANF,
|
||||
ANIM_BIKE_WALKBACK,
|
||||
ANIM_BIKE_JUMPON_LHS,
|
||||
ANIM_BIKE_JUMPON_RHS,
|
||||
ANIM_BIKE_KICK,
|
||||
ANIM_BIKE_HIT,
|
||||
ANIM_BIKE_GETOFF_LHS,
|
||||
ANIM_BIKE_GETOFF_RHS,
|
||||
ANIM_BIKE_GETOFF_BACK,
|
||||
ANIM_BIKE_DRIVEBY_LHS,
|
||||
ANIM_BIKE_DRIVEBY_RHS,
|
||||
ANIM_BIKE_DRIVEBY_FORWARD,
|
||||
ANIM_BIKE_RIDE_P,
|
||||
|
||||
ANIM_ATTACK_1,
|
||||
ANIM_ATTACK_2,
|
||||
ANIM_ATTACK_EXTRA1,
|
||||
ANIM_ATTACK_EXTRA2,
|
||||
ANIM_ATTACK_3,
|
||||
|
||||
// our synonyms... because originals are hard to understand
|
||||
ANIM_WEAPON_FIRE = ANIM_ATTACK_1,
|
||||
ANIM_WEAPON_CROUCHFIRE,
|
||||
ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE,
|
||||
ANIM_WEAPON_RELOAD,
|
||||
ANIM_WEAPON_CROUCHRELOAD,
|
||||
ANIM_WEAPON_FIRE_3RD,
|
||||
ANIM_THROWABLE_THROW = ANIM_ATTACK_1,
|
||||
ANIM_THROWABLE_THROWU,
|
||||
ANIM_THROWABLE_START_THROW,
|
||||
ANIM_MELEE_ATTACK = ANIM_ATTACK_1,
|
||||
ANIM_MELEE_ATTACK_2ND,
|
||||
ANIM_MELEE_ATTACK_START,
|
||||
ANIM_MELEE_IDLE_FIGHTMODE,
|
||||
ANIM_MELEE_ATTACK_FINISH,
|
||||
|
||||
ANIM_SUNBATHE_IDLE,
|
||||
ANIM_SUNBATHE_DOWN,
|
||||
ANIM_SUNBATHE_UP,
|
||||
ANIM_SUNBATHE_ESCAPE,
|
||||
|
||||
ANIM_MEDIC_CPR,
|
||||
|
||||
ANIM_PLAYER_IDLE1,
|
||||
ANIM_PLAYER_IDLE2,
|
||||
ANIM_PLAYER_IDLE3,
|
||||
ANIM_PLAYER_IDLE4,
|
||||
|
||||
ANIM_RIOT_ANGRY,
|
||||
ANIM_RIOT_ANGRY_B,
|
||||
ANIM_RIOT_CHANT,
|
||||
ANIM_RIOT_PUNCHES,
|
||||
ANIM_RIOT_SHOUT,
|
||||
ANIM_RIOT_CHALLENGE,
|
||||
ANIM_RIOT_FUCKYOU,
|
||||
|
||||
ANIM_STRIP_A,
|
||||
ANIM_STRIP_B,
|
||||
ANIM_STRIP_C,
|
||||
ANIM_STRIP_D,
|
||||
ANIM_STRIP_E,
|
||||
ANIM_STRIP_F,
|
||||
ANIM_STRIP_G,
|
||||
};
|
||||
@@ -2,26 +2,29 @@
|
||||
#include "PedModelInfo.h"
|
||||
#include "Bones.h"
|
||||
|
||||
#ifdef PED_SKIN
|
||||
|
||||
int
|
||||
ConvertPedNode2BoneTag(int node)
|
||||
{
|
||||
switch(node){
|
||||
case PED_TORSO: return BONE_waist;
|
||||
case PED_MID: return BONE_torso; // this is what Xbox/Mobile use
|
||||
// return BONE_mid; // this is what PS2/PC use
|
||||
case PED_HEAD: return BONE_head;
|
||||
case PED_UPPERARML: return BONE_upperarml;
|
||||
case PED_UPPERARMR: return BONE_upperarmr;
|
||||
case PED_HANDL: return BONE_Lhand;
|
||||
case PED_HANDR: return BONE_Rhand;
|
||||
case PED_UPPERLEGL: return BONE_upperlegl;
|
||||
case PED_UPPERLEGR: return BONE_upperlegr;
|
||||
case PED_FOOTL: return BONE_footl;
|
||||
case PED_FOOTR: return BONE_footr;
|
||||
case PED_LOWERLEGR: return BONE_lowerlegl;
|
||||
case PED_MID: return BONE_spine1;
|
||||
case PED_HEAD: return BONE_head;
|
||||
case PED_UPPERARML: return BONE_l_upperarm;
|
||||
case PED_UPPERARMR: return BONE_r_upperarm;
|
||||
case PED_HANDL: return BONE_l_hand;
|
||||
case PED_HANDR: return BONE_r_hand;
|
||||
case PED_UPPERLEGL: return BONE_l_thigh;
|
||||
case PED_UPPERLEGR: return BONE_r_thigh;
|
||||
case PED_FOOTL: return BONE_l_foot;
|
||||
case PED_FOOTR: return BONE_r_foot;
|
||||
case PED_LOWERLEGR: return BONE_r_calf;
|
||||
case PED_LOWERLEGL: return BONE_l_calf;
|
||||
case PED_FOREARML: return BONE_l_forearm;
|
||||
case PED_FOREARMR: return BONE_r_forearm;
|
||||
case PED_CLAVICLEL: return BONE_l_clavicle;
|
||||
case PED_CLAVICLER: return BONE_r_clavicle;
|
||||
case PED_NECK: return BONE_neck;
|
||||
}
|
||||
assert(0 && "this node has no bone");
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -29,24 +32,28 @@ const char*
|
||||
ConvertBoneTag2BoneName(int tag)
|
||||
{
|
||||
switch(tag){
|
||||
case BONE_waist: return "Swaist";
|
||||
case BONE_upperlegr: return "Supperlegr";
|
||||
case BONE_lowerlegr: return "Slowerlegr";
|
||||
case BONE_footr: return "Sfootr";
|
||||
case BONE_upperlegl: return "Supperlegl";
|
||||
case BONE_lowerlegl: return "Slowerlegl";
|
||||
case BONE_footl: return "Sfootl";
|
||||
case BONE_mid: return "Smid";
|
||||
case BONE_torso: return "Storso";
|
||||
case BONE_head: return "Shead";
|
||||
case BONE_upperarmr: return "Supperarmr";
|
||||
case BONE_lowerarmr: return "Slowerarmr";
|
||||
case BONE_Rhand: return "SRhand";
|
||||
case BONE_upperarml: return "Supperarml";
|
||||
case BONE_lowerarml: return "Slowerarml";
|
||||
case BONE_Lhand: return "SLhand";
|
||||
case BONE_root: return "Root";
|
||||
case BONE_pelvis: return "Pelvis";
|
||||
case BONE_spine: return "Spine";
|
||||
case BONE_spine1: return "Spine1";
|
||||
case BONE_neck: return "Neck";
|
||||
case BONE_head: return "Head";
|
||||
case BONE_r_clavicle: return "Bip01 R Clavicle";
|
||||
case BONE_r_upperarm: return "R UpperArm";
|
||||
case BONE_r_forearm: return "R Forearm";
|
||||
case BONE_r_hand: return "R Hand";
|
||||
case BONE_r_finger: return "R Fingers";
|
||||
case BONE_l_clavicle: return "Bip01 L Clavicle";
|
||||
case BONE_l_upperarm: return "L UpperArm";
|
||||
case BONE_l_forearm: return "L Forearm";
|
||||
case BONE_l_hand: return "L Hand";
|
||||
case BONE_l_finger: return "L Fingers";
|
||||
case BONE_l_thigh: return "L Thigh";
|
||||
case BONE_l_calf: return "L Calf";
|
||||
case BONE_l_foot: return "L Foot";
|
||||
case BONE_r_thigh: return "R Thigh";
|
||||
case BONE_r_calf: return "R Calf";
|
||||
case BONE_r_foot: return "R Foot";
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -2,22 +2,28 @@
|
||||
|
||||
enum BoneTag
|
||||
{
|
||||
BONE_waist,
|
||||
BONE_upperlegr,
|
||||
BONE_lowerlegr,
|
||||
BONE_footr,
|
||||
BONE_upperlegl,
|
||||
BONE_lowerlegl,
|
||||
BONE_footl,
|
||||
BONE_mid,
|
||||
BONE_torso,
|
||||
BONE_head,
|
||||
BONE_upperarmr,
|
||||
BONE_lowerarmr,
|
||||
BONE_Rhand,
|
||||
BONE_upperarml,
|
||||
BONE_lowerarml,
|
||||
BONE_Lhand,
|
||||
BONE_root = 0,
|
||||
BONE_pelvis = 1,
|
||||
BONE_spine = 2,
|
||||
BONE_spine1 = 3,
|
||||
BONE_neck = 4,
|
||||
BONE_head = 5,
|
||||
BONE_l_clavicle = 31,
|
||||
BONE_l_upperarm = 32,
|
||||
BONE_l_forearm = 33,
|
||||
BONE_l_hand = 34,
|
||||
BONE_l_finger = 35,
|
||||
BONE_r_clavicle = 21,
|
||||
BONE_r_upperarm = 22,
|
||||
BONE_r_forearm = 23,
|
||||
BONE_r_hand = 24,
|
||||
BONE_r_finger = 25,
|
||||
BONE_l_thigh = 41,
|
||||
BONE_l_calf = 42,
|
||||
BONE_l_foot = 43,
|
||||
BONE_r_thigh = 51,
|
||||
BONE_r_calf = 52,
|
||||
BONE_r_foot = 53,
|
||||
};
|
||||
|
||||
int ConvertPedNode2BoneTag(int node);
|
||||
|
||||
@@ -16,94 +16,92 @@
|
||||
#include "World.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Wanted.h"
|
||||
#include "CutsceneHead.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "TempColModels.h"
|
||||
#include "ColStore.h"
|
||||
#include "Radar.h"
|
||||
#include "Pools.h"
|
||||
|
||||
const struct {
|
||||
const char *szTrackName;
|
||||
int iTrackId;
|
||||
} musicNameIdAssoc[] = {
|
||||
{ "JB", STREAMED_SOUND_NEWS_INTRO },
|
||||
{ "BET", STREAMED_SOUND_BANK_INTRO },
|
||||
{ "L1_LG", STREAMED_SOUND_CUTSCENE_LUIGI1_LG },
|
||||
{ "L2_DSB", STREAMED_SOUND_CUTSCENE_LUIGI2_DSB },
|
||||
{ "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM },
|
||||
{ "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP },
|
||||
{ "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB },
|
||||
{ "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 },
|
||||
{ "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL },
|
||||
{ "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL },
|
||||
{ "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH },
|
||||
{ "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH },
|
||||
{ "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST },
|
||||
{ "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ },
|
||||
{ "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL },
|
||||
{ "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU },
|
||||
{ "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS },
|
||||
{ "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT },
|
||||
{ "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF },
|
||||
{ "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS },
|
||||
{ "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF },
|
||||
{ "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG },
|
||||
{ "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC },
|
||||
{ "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ },
|
||||
{ "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA },
|
||||
{ "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB },
|
||||
{ "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 },
|
||||
{ "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD },
|
||||
{ "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB },
|
||||
{ "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC },
|
||||
{ "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO },
|
||||
{ "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP },
|
||||
{ "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS },
|
||||
{ "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR },
|
||||
{ "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT},
|
||||
{ "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO },
|
||||
{ "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS },
|
||||
{ "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS },
|
||||
{ "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI },
|
||||
{ "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD },
|
||||
{ "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 },
|
||||
{ "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW },
|
||||
{ "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP },
|
||||
{ "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED },
|
||||
{ "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF },
|
||||
{ "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB },
|
||||
{ "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM },
|
||||
{ "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG },
|
||||
{ "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK },
|
||||
{ "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO },
|
||||
{ "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES },
|
||||
{ "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD },
|
||||
{ "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA },
|
||||
{ "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 },
|
||||
{ "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS },
|
||||
{ "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT },
|
||||
{ "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG },
|
||||
{ "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS },
|
||||
{ "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD },
|
||||
{ "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 },
|
||||
{ "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX },
|
||||
{ "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
|
||||
{ "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
|
||||
{ "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 },
|
||||
{ "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 },
|
||||
{ "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 },
|
||||
{ "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 },
|
||||
{ "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 },
|
||||
{ "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 },
|
||||
{ "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 },
|
||||
{ "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 },
|
||||
{ "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 },
|
||||
{ "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 },
|
||||
{ "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 },
|
||||
{ "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 },
|
||||
{ "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 },
|
||||
{ "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 },
|
||||
{ "MT_PH4", STREAMED_SOUND_CUTSCENE_MARTY_PH4 },
|
||||
{ NULL, 0 }
|
||||
{ "ASS_1", STREAMED_SOUND_CUTSCENE_ASS_1 },
|
||||
{ "ASS_2", STREAMED_SOUND_CUTSCENE_ASS_2 },
|
||||
{ "BANK_1", STREAMED_SOUND_CUTSCENE_BANK_1 },
|
||||
{ "BANK_2A", STREAMED_SOUND_CUTSCENE_BANK_2A },
|
||||
{ "BANK_2B", STREAMED_SOUND_CUTSCENE_BANK_2B },
|
||||
{ "BANK_3A", STREAMED_SOUND_CUTSCENE_BANK_3A },
|
||||
{ "BANK_3B", STREAMED_SOUND_CUTSCENE_BANK_3B },
|
||||
{ "BANK_4", STREAMED_SOUND_CUTSCENE_BANK_4 },
|
||||
{ "BIKE_1", STREAMED_SOUND_CUTSCENE_BIKE_1 },
|
||||
{ "BIKE_2", STREAMED_SOUND_CUTSCENE_BIKE_2 },
|
||||
{ "BIKE_3", STREAMED_SOUND_CUTSCENE_BIKE_3 },
|
||||
{ "BUD_1", STREAMED_SOUND_CUTSCENE_BUD_1 },
|
||||
{ "BUD_2", STREAMED_SOUND_CUTSCENE_BUD_2 },
|
||||
{ "BUD_3", STREAMED_SOUND_CUTSCENE_BUD_3 },
|
||||
{ "CAP_1", STREAMED_SOUND_CUTSCENE_CAP_1 },
|
||||
{ "CAR_1", STREAMED_SOUND_CUTSCENE_CAR_1 },
|
||||
{ "CNT_1A", STREAMED_SOUND_CUTSCENE_CNT_1A },
|
||||
{ "CNT_1B", STREAMED_SOUND_CUTSCENE_CNT_1B },
|
||||
{ "CNT_2", STREAMED_SOUND_CUTSCENE_CNT_2 },
|
||||
{ "COK_1", STREAMED_SOUND_CUTSCENE_COK_1 },
|
||||
{ "COK_2A", STREAMED_SOUND_CUTSCENE_COK_2A },
|
||||
{ "COK_2B", STREAMED_SOUND_CUTSCENE_COK_2B },
|
||||
{ "COK_3", STREAMED_SOUND_CUTSCENE_COK_3 },
|
||||
{ "COK_4A", STREAMED_SOUND_CUTSCENE_COK_4A },
|
||||
{ "COK_4A2", STREAMED_SOUND_CUTSCENE_COK_4A2 },
|
||||
{ "COK_4B", STREAMED_SOUND_CUTSCENE_COK_4B },
|
||||
{ "COL_1", STREAMED_SOUND_CUTSCENE_COL_1 },
|
||||
{ "COL_2", STREAMED_SOUND_CUTSCENE_COL_2 },
|
||||
{ "COL_3A", STREAMED_SOUND_CUTSCENE_COL_3A },
|
||||
{ "COL_4A", STREAMED_SOUND_CUTSCENE_COL_4A },
|
||||
{ "COL_5A", STREAMED_SOUND_CUTSCENE_COL_5A },
|
||||
{ "COL_5B", STREAMED_SOUND_CUTSCENE_COL_5B },
|
||||
{ "CUB_1", STREAMED_SOUND_CUTSCENE_CUB_1 },
|
||||
{ "CUB_2", STREAMED_SOUND_CUTSCENE_CUB_2 },
|
||||
{ "CUB_3", STREAMED_SOUND_CUTSCENE_CUB_3 },
|
||||
{ "CUB_4", STREAMED_SOUND_CUTSCENE_CUB_4 },
|
||||
{ "DRUG_1", STREAMED_SOUND_CUTSCENE_DRUG_1 },
|
||||
{ "FIN", STREAMED_SOUND_CUTSCENE_FIN },
|
||||
{ "FIN_2", STREAMED_SOUND_CUTSCENE_FIN2 },
|
||||
{ "FINALE", STREAMED_SOUND_CUTSCENE_FINALE },
|
||||
{ "HAT_1", STREAMED_SOUND_CUTSCENE_HAT_1 },
|
||||
{ "HAT_2", STREAMED_SOUND_CUTSCENE_HAT_2 },
|
||||
{ "HAT_3", STREAMED_SOUND_CUTSCENE_HAT_3 },
|
||||
{ "ICE_1", STREAMED_SOUND_CUTSCENE_ICE_1 },
|
||||
{ "INT_A", STREAMED_SOUND_CUTSCENE_INT_A },
|
||||
{ "INT_B", STREAMED_SOUND_CUTSCENE_INT_B },
|
||||
{ "INT_D", STREAMED_SOUND_CUTSCENE_INT_D },
|
||||
{ "INT_M", STREAMED_SOUND_CUTSCENE_INT_M },
|
||||
{ "LAW_1A", STREAMED_SOUND_CUTSCENE_LAW_1A },
|
||||
{ "LAW_1B", STREAMED_SOUND_CUTSCENE_LAW_1B },
|
||||
{ "LAW_2A", STREAMED_SOUND_CUTSCENE_LAW_2A },
|
||||
{ "LAW_2B", STREAMED_SOUND_CUTSCENE_LAW_2B },
|
||||
{ "LAW_2C", STREAMED_SOUND_CUTSCENE_LAW_2C },
|
||||
{ "LAW_3", STREAMED_SOUND_CUTSCENE_LAW_3 },
|
||||
{ "LAW_4", STREAMED_SOUND_CUTSCENE_LAW_4 },
|
||||
{ "PHIL_1", STREAMED_SOUND_CUTSCENE_PHIL_1 },
|
||||
{ "PHIL_2", STREAMED_SOUND_CUTSCENE_PHIL_2 },
|
||||
{ "PORN_1", STREAMED_SOUND_CUTSCENE_PORN_1 },
|
||||
{ "PORN_2", STREAMED_SOUND_CUTSCENE_PORN_2 },
|
||||
{ "PORN_3", STREAMED_SOUND_CUTSCENE_PORN_3 },
|
||||
{ "PORN_4", STREAMED_SOUND_CUTSCENE_PORN_4 },
|
||||
{ "RESC_1A", STREAMED_SOUND_CUTSCENE_RESC_1A },
|
||||
{ "ROK_1", STREAMED_SOUND_CUTSCENE_ROK_1 },
|
||||
{ "ROK_2", STREAMED_SOUND_CUTSCENE_ROK_2 },
|
||||
{ "ROK_3A", STREAMED_SOUND_CUTSCENE_ROK_3A },
|
||||
{ "STRIPA", STREAMED_SOUND_CUTSCENE_STRIPA },
|
||||
{ "TAX_1", STREAMED_SOUND_CUTSCENE_TAX_1 },
|
||||
{ "TEX_1", STREAMED_SOUND_CUTSCENE_TEX_1 },
|
||||
{ "TEX_2", STREAMED_SOUND_CUTSCENE_TEX_2 },
|
||||
{ "TEX_3", STREAMED_SOUND_CUTSCENE_TEX_3 },
|
||||
{ "GSPOT", STREAMED_SOUND_CUTSCENE_GLIGHT },
|
||||
{ "FIST", STREAMED_SOUND_CUTSCENE_FIST },
|
||||
{ "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
|
||||
{ "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
|
||||
{ NULL, 0 }
|
||||
};
|
||||
|
||||
int
|
||||
@@ -128,7 +126,18 @@ char CCutsceneMgr::ms_cutsceneName[CUTSCENENAMESIZE];
|
||||
CAnimBlendAssocGroup CCutsceneMgr::ms_cutsceneAssociations;
|
||||
CVector CCutsceneMgr::ms_cutsceneOffset;
|
||||
float CCutsceneMgr::ms_cutsceneTimer;
|
||||
bool CCutsceneMgr::ms_wasCutsceneSkipped;
|
||||
uint32 CCutsceneMgr::ms_cutsceneLoadStatus;
|
||||
bool CCutsceneMgr::ms_useCutsceneShadows = true;
|
||||
|
||||
bool bCamLoaded;
|
||||
bool bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver; // pls don't shrink the name :P
|
||||
int32 NumberOfSavedWeapons;
|
||||
eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
|
||||
int32 SavedWeaponAmmo[TOTAL_WEAPON_SLOTS];
|
||||
char uncompressedAnims[8][32];
|
||||
uint32 numUncompressedAnims;
|
||||
|
||||
|
||||
RpAtomic *
|
||||
CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
|
||||
@@ -150,13 +159,17 @@ CCutsceneMgr::Initialise(void)
|
||||
{
|
||||
ms_numCutsceneObjs = 0;
|
||||
ms_loaded = false;
|
||||
ms_wasCutsceneSkipped = false;
|
||||
ms_running = false;
|
||||
ms_useLodMultiplier = false;
|
||||
ms_animLoaded = false;
|
||||
ms_cutsceneProcessing = false;
|
||||
ms_useLodMultiplier = false;
|
||||
|
||||
ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE);
|
||||
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
|
||||
|
||||
numUncompressedAnims = 0;
|
||||
uncompressedAnims[0][0] = '\0';
|
||||
}
|
||||
|
||||
void
|
||||
@@ -174,9 +187,10 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
|
||||
CPlayerPed *pPlayerPed;
|
||||
|
||||
ms_cutsceneProcessing = true;
|
||||
if (!strcasecmp(szCutsceneName, "jb"))
|
||||
ms_useLodMultiplier = true;
|
||||
CTimer::Stop();
|
||||
ms_wasCutsceneSkipped = false;
|
||||
CTimer::Suspend();
|
||||
if (!bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver)
|
||||
CStreaming::RemoveCurrentZonesModels();
|
||||
|
||||
ms_pCutsceneDir->numEntries = 0;
|
||||
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
|
||||
@@ -185,32 +199,42 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
|
||||
CGame::DrasticTidyUpMemory(true);
|
||||
|
||||
strcpy(ms_cutsceneName, szCutsceneName);
|
||||
file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
|
||||
|
||||
RwStream *stream;
|
||||
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
|
||||
assert(stream);
|
||||
|
||||
// Load animations
|
||||
sprintf(gString, "%s.IFP", szCutsceneName);
|
||||
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
|
||||
CStreaming::MakeSpaceFor(size << 11);
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
CFileMgr::Seek(file, offset << 11, SEEK_SET);
|
||||
CAnimManager::LoadAnimFile(file, false);
|
||||
RwStreamSkip(stream, offset << 11);
|
||||
CAnimManager::LoadAnimFile(stream, true, uncompressedAnims);
|
||||
ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
|
||||
CStreaming::IHaveUsedStreamingMemory();
|
||||
ms_animLoaded = true;
|
||||
} else {
|
||||
ms_animLoaded = false;
|
||||
}
|
||||
RwStreamClose(stream, nil);
|
||||
|
||||
// Load camera data
|
||||
file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
|
||||
sprintf(gString, "%s.DAT", szCutsceneName);
|
||||
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
CFileMgr::Seek(file, offset << 11, SEEK_SET);
|
||||
TheCamera.LoadPathSplines(file);
|
||||
CStreaming::IHaveUsedStreamingMemory();
|
||||
bCamLoaded = true;
|
||||
} else {
|
||||
bCamLoaded = false;
|
||||
}
|
||||
|
||||
CFileMgr::CloseFile(file);
|
||||
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
|
||||
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
|
||||
if (trackId != -1) {
|
||||
@@ -225,30 +249,23 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
|
||||
ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
||||
pPlayerPed = FindPlayerPed();
|
||||
CTimer::Update();
|
||||
|
||||
pPlayerPed->m_pWanted->ClearQdCrimes();
|
||||
pPlayerPed->bIsVisible = false;
|
||||
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
|
||||
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
|
||||
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
|
||||
{
|
||||
CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject;
|
||||
char szAnim[CUTSCENENAMESIZE * 2];
|
||||
|
||||
sprintf(szAnim, "%s_%s", ms_cutsceneName, animName);
|
||||
pCutsceneHead->PlayAnimation(szAnim);
|
||||
CTimer::Resume();
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::FinishCutscene()
|
||||
{
|
||||
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
|
||||
TheCamera.FinishCutscene();
|
||||
ms_wasCutsceneSkipped = true;
|
||||
if (bCamLoaded) {
|
||||
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
|
||||
TheCamera.FinishCutscene();
|
||||
}
|
||||
|
||||
FindPlayerPed()->bIsVisible = true;
|
||||
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
|
||||
@@ -257,9 +274,11 @@ CCutsceneMgr::FinishCutscene()
|
||||
void
|
||||
CCutsceneMgr::SetupCutsceneToStart(void)
|
||||
{
|
||||
TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
|
||||
TheCamera.TakeControlWithSpline(JUMP_CUT);
|
||||
TheCamera.SetWideScreenOn();
|
||||
if (bCamLoaded) {
|
||||
TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
|
||||
TheCamera.TakeControlWithSpline(JUMP_CUT);
|
||||
TheCamera.SetWideScreenOn();
|
||||
}
|
||||
|
||||
ms_cutsceneOffset.z++;
|
||||
|
||||
@@ -267,12 +286,27 @@ CCutsceneMgr::SetupCutsceneToStart(void)
|
||||
assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
|
||||
if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
|
||||
assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
|
||||
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation);
|
||||
CWorld::Add(ms_pCutsceneObjects[i]);
|
||||
if (ms_pCutsceneObjects[i]->m_pAttachTo != nil) {
|
||||
pAnimBlendAssoc->flags &= (~ASSOC_HAS_TRANSLATION);
|
||||
} else {
|
||||
if (pAnimBlendAssoc->hierarchy->IsCompressed()){
|
||||
KeyFrameTransCompressed *keyFrames = ((KeyFrameTransCompressed*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrameCompressed(0));
|
||||
CVector trans;
|
||||
keyFrames->GetTranslation(&trans);
|
||||
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + trans);
|
||||
}else{
|
||||
KeyFrameTrans *keyFrames = ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0));
|
||||
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset + keyFrames->translation);
|
||||
}
|
||||
}
|
||||
pAnimBlendAssoc->SetRun();
|
||||
} else {
|
||||
ms_pCutsceneObjects[i]->SetPosition(ms_cutsceneOffset);
|
||||
}
|
||||
CWorld::Add(ms_pCutsceneObjects[i]);
|
||||
if (RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP) {
|
||||
ms_pCutsceneObjects[i]->UpdateRpHAnim();
|
||||
}
|
||||
}
|
||||
|
||||
CTimer::Update();
|
||||
@@ -288,25 +322,55 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
|
||||
CAnimBlendClumpData *pAnimBlendClumpData;
|
||||
|
||||
assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
|
||||
debug("Give cutscene anim %s\n", animName);
|
||||
RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
|
||||
|
||||
pNewAnim = ms_cutsceneAssociations.GetAnimation(animName);
|
||||
if (!pNewAnim) {
|
||||
debug("\n\nHaven't I told you I can't find the fucking animation %s\n\n\n", animName);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pNewAnim->hierarchy->IsCompressed())
|
||||
pNewAnim->hierarchy->keepCompressed = true;
|
||||
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
|
||||
CStreaming::IHaveUsedStreamingMemory();
|
||||
|
||||
pNewAnim->SetCurrentTime(0.0f);
|
||||
pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
|
||||
pNewAnim->flags &= ~ASSOC_RUNNING;
|
||||
|
||||
pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
|
||||
pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
|
||||
|
||||
if (pNewAnim->hierarchy->keepCompressed)
|
||||
pAnimBlendClumpData->frames->flag |= AnimBlendFrameData::COMPRESSED;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::SetCutsceneAnimToLoop(const char* animName)
|
||||
{
|
||||
ms_cutsceneAssociations.GetAnimation(animName)->flags |= ASSOC_REPEAT;
|
||||
}
|
||||
|
||||
CCutsceneHead *
|
||||
CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
|
||||
{
|
||||
CCutsceneHead *pHead = new CCutsceneHead(pObject);
|
||||
pHead->SetModelIndex(modelId);
|
||||
CWorld::Add(pHead);
|
||||
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead;
|
||||
return pHead;
|
||||
return nil;
|
||||
}
|
||||
|
||||
void UpdateCutsceneObjectBoundingBox(RpClump* clump, int modelId)
|
||||
{
|
||||
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
|
||||
CColModel* pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
|
||||
float radius = 0.0f;
|
||||
RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
|
||||
pColModel->boundingSphere.radius = radius;
|
||||
pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
|
||||
pColModel->boundingBox.max = CVector(radius, radius, radius);
|
||||
}
|
||||
}
|
||||
|
||||
CCutsceneObject *
|
||||
@@ -314,20 +378,25 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
|
||||
{
|
||||
CBaseModelInfo *pModelInfo;
|
||||
CColModel *pColModel;
|
||||
float radius;
|
||||
RpClump *clump;
|
||||
CCutsceneObject *pCutsceneObject;
|
||||
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
|
||||
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
|
||||
pModelInfo = CModelInfo::GetModelInfo(modelId);
|
||||
pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
|
||||
radius = 0.0f;
|
||||
|
||||
pModelInfo->SetColModel(pColModel);
|
||||
clump = (RpClump*)pModelInfo->GetRwObject();
|
||||
assert(RwObjectGetType((RwObject*)clump) == rpCLUMP);
|
||||
RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
|
||||
|
||||
UpdateCutsceneObjectBoundingBox((RpClump*)pModelInfo->GetRwObject(), modelId);
|
||||
} else if (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21) {
|
||||
pModelInfo = CModelInfo::GetModelInfo(modelId);
|
||||
if (pModelInfo->GetColModel() == &CTempColModels::ms_colModelPed1) {
|
||||
CColModel *colModel = new CColModel();
|
||||
colModel->boundingSphere.radius = 2.0f;
|
||||
colModel->boundingSphere.center = CVector(0.0f, 0.0f, 0.0f);
|
||||
pModelInfo->SetColModel(colModel, true);
|
||||
}
|
||||
pColModel = pModelInfo->GetColModel();
|
||||
float radius = 2.0f;
|
||||
pColModel->boundingSphere.radius = radius;
|
||||
pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
|
||||
pColModel->boundingBox.max = CVector(radius, radius, radius);
|
||||
@@ -335,7 +404,10 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
|
||||
|
||||
pCutsceneObject = new CCutsceneObject();
|
||||
pCutsceneObject->SetModelIndex(modelId);
|
||||
if (ms_useCutsceneShadows)
|
||||
pCutsceneObject->CreateShadow();
|
||||
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
|
||||
CStreaming::IHaveUsedStreamingMemory();
|
||||
return pCutsceneObject;
|
||||
}
|
||||
|
||||
@@ -343,9 +415,11 @@ void
|
||||
CCutsceneMgr::DeleteCutsceneData(void)
|
||||
{
|
||||
if (!ms_loaded) return;
|
||||
CTimer::Suspend();
|
||||
|
||||
ms_cutsceneProcessing = false;
|
||||
ms_useLodMultiplier = false;
|
||||
ms_useCutsceneShadows = true;
|
||||
|
||||
for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
|
||||
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
|
||||
@@ -355,12 +429,27 @@ CCutsceneMgr::DeleteCutsceneData(void)
|
||||
}
|
||||
ms_numCutsceneObjs = 0;
|
||||
|
||||
for (int i = MI_SPECIAL01; i < MI_SPECIAL21; i++) {
|
||||
CBaseModelInfo *minfo = CModelInfo::GetModelInfo(i);
|
||||
CColModel *colModel = minfo->GetColModel();
|
||||
if (colModel != &CTempColModels::ms_colModelPed1) {
|
||||
delete colModel;
|
||||
minfo->SetColModel(&CTempColModels::ms_colModelPed1);
|
||||
}
|
||||
}
|
||||
|
||||
if (ms_animLoaded)
|
||||
CAnimManager::RemoveLastAnimFile();
|
||||
|
||||
ms_animLoaded = false;
|
||||
TheCamera.RestoreWithJumpCut();
|
||||
TheCamera.SetWideScreenOff();
|
||||
numUncompressedAnims = 0;
|
||||
uncompressedAnims[0][0] = '\0';
|
||||
|
||||
if (bCamLoaded) {
|
||||
TheCamera.RestoreWithJumpCut();
|
||||
TheCamera.SetWideScreenOff();
|
||||
TheCamera.DeleteCutSceneCamDataMemory();
|
||||
}
|
||||
ms_running = false;
|
||||
ms_loaded = false;
|
||||
|
||||
@@ -368,14 +457,42 @@ CCutsceneMgr::DeleteCutsceneData(void)
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
|
||||
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
|
||||
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "finale")) {
|
||||
DMAudio.StopCutSceneMusic();
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "bet"))
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
CTimer::Stop();
|
||||
CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2);
|
||||
CTimer::Update();
|
||||
|
||||
CStreaming::ms_disableStreaming = false;
|
||||
CWorld::bProcessCutsceneOnly = false;
|
||||
|
||||
if(bCamLoaded)
|
||||
CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2);
|
||||
|
||||
CPad::GetPad(0)->Clear(false);
|
||||
if (bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver) {
|
||||
CStreaming::LoadInitialPeds();
|
||||
CStreaming::LoadInitialWeapons();
|
||||
CStreaming::LoadInitialVehicles();
|
||||
bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = false;
|
||||
|
||||
CPlayerPed *pPlayerPed = FindPlayerPed();
|
||||
for (int i = 0; i < NumberOfSavedWeapons; i++) {
|
||||
int32 weaponModelId = CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModelId;
|
||||
uint8 flags = CStreaming::ms_aInfoForModel[weaponModelId].m_flags;
|
||||
CStreaming::RequestModel(weaponModelId, STREAMFLAGS_DONT_REMOVE);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
if (CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id != -1) {
|
||||
CStreaming::RequestModel(CWeaponInfo::GetWeaponInfo(SavedWeaponIDs[i])->m_nModel2Id, 0);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
}
|
||||
if (!(flags & STREAMFLAGS_DONT_REMOVE))
|
||||
CStreaming::SetModelIsDeletable(weaponModelId);
|
||||
pPlayerPed->GiveWeapon(SavedWeaponIDs[i], SavedWeaponAmmo[i], true);
|
||||
}
|
||||
NumberOfSavedWeapons = 0;
|
||||
}
|
||||
|
||||
CTimer::Resume();
|
||||
}
|
||||
|
||||
void
|
||||
@@ -392,7 +509,7 @@ CCutsceneMgr::Update(void)
|
||||
switch (ms_cutsceneLoadStatus) {
|
||||
case CUTSCENE_LOADING_AUDIO:
|
||||
SetupCutsceneToStart();
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end"))
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "finale"))
|
||||
DMAudio.PlayPreloadedCutSceneMusic();
|
||||
ms_cutsceneLoadStatus++;
|
||||
break;
|
||||
@@ -410,15 +527,157 @@ CCutsceneMgr::Update(void)
|
||||
if (!ms_running) return;
|
||||
|
||||
ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
|
||||
if (CPad::GetPad(0)->GetCrossJustDown()
|
||||
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|
||||
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|
||||
|| CPad::GetPad(0)->GetEnterJustDown()
|
||||
|| CPad::GetPad(0)->GetCharJustDown(' '))
|
||||
FinishCutscene();
|
||||
|
||||
for (int i = 0; i < ms_numCutsceneObjs; i++) {
|
||||
int modelId = ms_pCutsceneObjects[i]->GetModelIndex();
|
||||
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05)
|
||||
UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
|
||||
|
||||
if (ms_pCutsceneObjects[i]->m_pAttachTo != nil && modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL21)
|
||||
UpdateCutsceneObjectBoundingBox(ms_pCutsceneObjects[i]->GetClump(), modelId);
|
||||
}
|
||||
|
||||
if (bCamLoaded)
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "finale") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
|
||||
if (CPad::GetPad(0)->GetCrossJustDown()
|
||||
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|
||||
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|
||||
|| CPad::GetPad(0)->GetEnterJustDown()
|
||||
|| CPad::GetPad(0)->GetCharJustDown(' '))
|
||||
FinishCutscene();
|
||||
}
|
||||
}
|
||||
|
||||
bool CCutsceneMgr::HasCutsceneFinished(void) { return !bCamLoaded || TheCamera.GetPositionAlongSpline() == 1.0f; }
|
||||
|
||||
void
|
||||
CCutsceneMgr::LoadAnimationUncompressed(char const* name)
|
||||
{
|
||||
strcpy(uncompressedAnims[numUncompressedAnims], name);
|
||||
|
||||
// Because that's how CAnimManager knows the end of array
|
||||
++numUncompressedAnims;
|
||||
assert(numUncompressedAnims < ARRAY_SIZE(uncompressedAnims));
|
||||
uncompressedAnims[numUncompressedAnims][0] = '\0';
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
|
||||
{
|
||||
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
|
||||
((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
|
||||
|
||||
debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame)
|
||||
{
|
||||
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
|
||||
((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
|
||||
debug("Attach %s to component %s of %s\n",
|
||||
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
|
||||
frame,
|
||||
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
|
||||
if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
|
||||
RpClump *clump = (RpClump*)pObject->m_rwObject;
|
||||
if (IsClumpSkinned(clump))
|
||||
RpAtomicGetBoundingSphere(GetFirstAtomic(clump))->radius *= 1.1f;
|
||||
}
|
||||
}
|
||||
|
||||
bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; }
|
||||
void
|
||||
CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
|
||||
{
|
||||
RpHAnimHierarchy *hanim = GetAnimHierarchyFromSkinClump(pAttachTo->GetClump());
|
||||
RwInt32 id = RpHAnimIDGetIndex(hanim, bone);
|
||||
RwMatrix *matrixArray = RpHAnimHierarchyGetMatrixArray(hanim);
|
||||
((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
|
||||
((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
|
||||
debug("Attach %s to %s\n",
|
||||
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
|
||||
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver()
|
||||
{
|
||||
CStreaming::ms_disableStreaming = true;
|
||||
CColStore::RemoveAllCollision();
|
||||
CWorld::bProcessCutsceneOnly = true;
|
||||
ms_cutsceneProcessing = true;
|
||||
|
||||
for (int i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) {
|
||||
CPed *pPed = CPools::GetPedPool()->GetSlot(i);
|
||||
if (pPed) {
|
||||
if (!pPed->IsPlayer() && pPed->CanBeDeleted()) {
|
||||
CWorld::Remove(pPed);
|
||||
delete pPed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = CPools::GetVehiclePool()->GetSize() - 1; i >= 0; i--) {
|
||||
CVehicle *pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (pVehicle) {
|
||||
if (pVehicle->CanBeDeleted()) {
|
||||
CWorld::Remove(pVehicle);
|
||||
delete pVehicle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bIsEverythingRemovedFromTheWorldForTheBiggestFuckoffCutsceneEver = true;
|
||||
CStreaming::RemoveCurrentZonesModels();
|
||||
CStreaming::SetModelIsDeletable(MI_MALE01);
|
||||
CStreaming::SetModelTxdIsDeletable(MI_MALE01);
|
||||
CStreaming::SetModelIsDeletable(MI_TAXI_D);
|
||||
CStreaming::SetModelTxdIsDeletable(MI_TAXI_D);
|
||||
CStreaming::SetModelIsDeletable(MI_NIGHTSTICK);
|
||||
CStreaming::SetModelTxdIsDeletable(MI_NIGHTSTICK);
|
||||
CStreaming::SetModelIsDeletable(MI_MISSILE);
|
||||
CStreaming::SetModelTxdIsDeletable(MI_MISSILE);
|
||||
CStreaming::SetModelIsDeletable(MI_POLICE);
|
||||
CStreaming::SetModelTxdIsDeletable(MI_POLICE);
|
||||
|
||||
while (CStreaming::RemoveLoadedVehicle()) ;
|
||||
|
||||
CRadar::RemoveRadarSections();
|
||||
|
||||
for (int i = CPools::GetDummyPool()->GetSize() - 1; i >= 0; i--) {
|
||||
CDummy* pDummy = CPools::GetDummyPool()->GetSlot(i);
|
||||
if (pDummy)
|
||||
pDummy->DeleteRwObject();
|
||||
}
|
||||
|
||||
for (int i = CPools::GetObjectPool()->GetSize() - 1; i >= 0; i--) {
|
||||
CObject* pObject = CPools::GetObjectPool()->GetSlot(i);
|
||||
if (pObject)
|
||||
pObject->DeleteRwObject();
|
||||
}
|
||||
|
||||
for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) {
|
||||
CBuilding* pBuilding = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if (pBuilding && pBuilding->m_rwObject != nil && pBuilding->bIsBIGBuilding && pBuilding->bStreamBIGBuilding) {
|
||||
if (pBuilding->bIsBIGBuilding)
|
||||
CStreaming::RequestModel(pBuilding->GetModelIndex(), 0);
|
||||
if (!pBuilding->bImBeingRendered)
|
||||
pBuilding->DeleteRwObject();
|
||||
}
|
||||
}
|
||||
|
||||
CPlayerPed *pPlayerPed = FindPlayerPed();
|
||||
pPlayerPed->RemoveWeaponAnims(0, -1000.0f);
|
||||
NumberOfSavedWeapons = 0;
|
||||
|
||||
for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
|
||||
if (pPlayerPed->m_weapons[i].m_eWeaponType != WEAPONTYPE_UNARMED) {
|
||||
SavedWeaponIDs[NumberOfSavedWeapons] = pPlayerPed->m_weapons[i].m_eWeaponType;
|
||||
SavedWeaponAmmo[NumberOfSavedWeapons] = pPlayerPed->m_weapons[i].m_nAmmoTotal;
|
||||
NumberOfSavedWeapons++;
|
||||
}
|
||||
}
|
||||
|
||||
pPlayerPed->ClearWeapons();
|
||||
CGame::DrasticTidyUpMemory(true);
|
||||
}
|
||||
@@ -21,7 +21,9 @@ class CCutsceneMgr
|
||||
static CAnimBlendAssocGroup ms_cutsceneAssociations;
|
||||
static CVector ms_cutsceneOffset;
|
||||
static float ms_cutsceneTimer;
|
||||
static bool ms_wasCutsceneSkipped;
|
||||
static bool ms_cutsceneProcessing;
|
||||
static bool ms_useCutsceneShadows;
|
||||
public:
|
||||
static CDirectory *ms_pCutsceneDir;
|
||||
static uint32 ms_cutsceneLoadStatus;
|
||||
@@ -30,6 +32,7 @@ public:
|
||||
static bool IsRunning(void) { return ms_running; }
|
||||
static bool HasLoaded(void) { return ms_loaded; }
|
||||
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
|
||||
static bool WasCutsceneSkipped(void) { return ms_wasCutsceneSkipped; }
|
||||
static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
|
||||
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
|
||||
static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
|
||||
@@ -41,11 +44,18 @@ public:
|
||||
static void Shutdown(void);
|
||||
static void LoadCutsceneData(const char *szCutsceneName);
|
||||
static void FinishCutscene(void);
|
||||
static void SetHeadAnim(const char *animName, CObject *pObject);
|
||||
static void SetupCutsceneToStart(void);
|
||||
static void SetCutsceneAnim(const char *animName, CObject *pObject);
|
||||
static void SetCutsceneAnimToLoop(const char *animName);
|
||||
static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
|
||||
static CCutsceneObject *CreateCutsceneObject(int modelId);
|
||||
static void DeleteCutsceneData(void);
|
||||
static void LoadAnimationUncompressed(char const*);
|
||||
static void Update(void);
|
||||
|
||||
static void AttachObjectToParent(CObject *pObject, CEntity *pAttachTo);
|
||||
static void AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame);
|
||||
static void AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int frame);
|
||||
static void RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver();
|
||||
static void DisableCutsceneShadows() { ms_useCutsceneShadows = false; }
|
||||
};
|
||||
|
||||
@@ -17,6 +17,8 @@ void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
|
||||
void FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg);
|
||||
|
||||
void
|
||||
FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
|
||||
@@ -228,12 +230,11 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
|
||||
RwMatrixUpdate(mat);
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
|
||||
void
|
||||
FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||||
float transBlendAmount = 0.0f;
|
||||
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
float totalBlendAmount = 0.0f;
|
||||
RpHAnimStdInterpFrame *xform = frame->hanimFrame;
|
||||
@@ -257,13 +258,13 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
(*node)->Update(vec, q, 1.0f-totalBlendAmount);
|
||||
if((*node)->sequence->HasTranslation())
|
||||
if((*node)->sequence->HasTranslation()){
|
||||
pos += vec;
|
||||
#ifdef FIX_BUGS
|
||||
transBlendAmount += (*node)->association->blendAmount;
|
||||
}
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
}
|
||||
++*node;
|
||||
@@ -278,12 +279,12 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
xform->t.x = pos.x;
|
||||
xform->t.y = pos.y;
|
||||
xform->t.z = pos.z;
|
||||
xform->t.x += frame->resetPos.x;
|
||||
xform->t.y += frame->resetPos.y;
|
||||
xform->t.z += frame->resetPos.z;
|
||||
xform->t.x = transBlendAmount*pos.x;
|
||||
xform->t.y = transBlendAmount*pos.y;
|
||||
xform->t.z = transBlendAmount*pos.z;
|
||||
xform->t.x += (1.0f-transBlendAmount)*frame->resetPos.x;
|
||||
xform->t.y += (1.0f-transBlendAmount)*frame->resetPos.y;
|
||||
xform->t.z += (1.0f-transBlendAmount)*frame->resetPos.z;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -319,11 +320,9 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
|
||||
#ifdef FIX_BUGS
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
if((*node)->sequence->HasTranslation()){
|
||||
pos += vec;
|
||||
@@ -442,4 +441,228 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity2d)
|
||||
FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||||
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
float totalBlendAmount = 0.0f;
|
||||
CVector trans(0.0f, 0.0f, 0.0f);
|
||||
CVector cur(0.0f, 0.0f, 0.0f);
|
||||
CVector end(0.0f, 0.0f, 0.0f);
|
||||
bool looped = false;
|
||||
RwMatrix *mat = RwFrameGetMatrix(frame->frame);
|
||||
CAnimBlendNode **node;
|
||||
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||||
|
||||
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
|
||||
gpAnimBlendClump->velocity2d){
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->sequence->HasTranslation()){
|
||||
if((*node)->association->HasTranslation()){
|
||||
(*node)->GetCurrentTranslationCompressed(vec, 1.0f-totalBlendAmount);
|
||||
cur += vec;
|
||||
}
|
||||
}
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
bool nodelooped = (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount);
|
||||
#ifdef FIX_BUGS
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
if((*node)->sequence->HasTranslation()){
|
||||
pos += vec;
|
||||
if((*node)->association->HasTranslation()){
|
||||
trans += vec;
|
||||
looped |= nodelooped;
|
||||
if(nodelooped){
|
||||
(*node)->GetEndTranslationCompressed(vec, 1.0f-totalBlendAmount);
|
||||
end += vec;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
RwMatrixSetIdentity(mat);
|
||||
rot.Normalise();
|
||||
rot.Get(mat);
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
*gpAnimBlendClump->velocity3d = trans - cur;
|
||||
if(looped)
|
||||
*gpAnimBlendClump->velocity3d += end;
|
||||
mat->pos.x = (pos - trans).x + frame->resetPos.x;
|
||||
mat->pos.y = (pos - trans).y + frame->resetPos.y;
|
||||
mat->pos.z = (pos - trans).z + frame->resetPos.z;
|
||||
}
|
||||
RwMatrixUpdate(mat);
|
||||
}else{
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
(*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount);
|
||||
if((*node)->sequence->HasTranslation())
|
||||
pos += vec;
|
||||
#ifdef FIX_BUGS
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
RwMatrixSetIdentity(mat);
|
||||
rot.Normalise();
|
||||
rot.Get(mat);
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
mat->pos.x = pos.x;
|
||||
mat->pos.y = pos.y;
|
||||
mat->pos.z = pos.z;
|
||||
mat->pos.x += frame->resetPos.x;
|
||||
mat->pos.y += frame->resetPos.y;
|
||||
mat->pos.z += frame->resetPos.z;
|
||||
}
|
||||
RwMatrixUpdate(mat);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
CVector vec, pos(0.0f, 0.0f, 0.0f);
|
||||
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
float totalBlendAmount = 0.0f;
|
||||
CVector trans(0.0f, 0.0f, 0.0f);
|
||||
CVector cur(0.0f, 0.0f, 0.0f);
|
||||
CVector end(0.0f, 0.0f, 0.0f);
|
||||
bool looped = false;
|
||||
RpHAnimStdInterpFrame *xform = frame->hanimFrame;
|
||||
CAnimBlendNode **node;
|
||||
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
|
||||
|
||||
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
|
||||
gpAnimBlendClump->velocity2d){
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->sequence->HasTranslation()){
|
||||
if((*node)->association->HasTranslation()){
|
||||
(*node)->GetCurrentTranslationCompressed(vec, 1.0f-totalBlendAmount);
|
||||
cur += vec;
|
||||
}
|
||||
}
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
bool nodelooped = (*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount);
|
||||
#ifdef FIX_BUGS
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
#endif
|
||||
rot += q;
|
||||
if((*node)->sequence->HasTranslation()){
|
||||
pos += vec;
|
||||
if((*node)->association->HasTranslation()){
|
||||
trans += vec;
|
||||
looped |= nodelooped;
|
||||
if(nodelooped){
|
||||
(*node)->GetEndTranslationCompressed(vec, 1.0f-totalBlendAmount);
|
||||
end += vec;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
rot.Normalise();
|
||||
xform->q.imag.x = rot.x;
|
||||
xform->q.imag.y = rot.y;
|
||||
xform->q.imag.z = rot.z;
|
||||
xform->q.real = rot.w;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
*gpAnimBlendClump->velocity3d = trans - cur;
|
||||
if(looped)
|
||||
*gpAnimBlendClump->velocity3d += end;
|
||||
xform->t.x = (pos - trans).x + frame->resetPos.x;
|
||||
xform->t.y = (pos - trans).y + frame->resetPos.y;
|
||||
xform->t.z = (pos - trans).z + frame->resetPos.z;
|
||||
}
|
||||
}else{
|
||||
float transBlendAmount = 0.0f;
|
||||
|
||||
if(updateData->foobar)
|
||||
for(node = updateData->nodes; *node; node++)
|
||||
if((*node)->sequence && (*node)->association->IsPartial())
|
||||
totalBlendAmount += (*node)->association->blendAmount;
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
if((*node)->sequence){
|
||||
(*node)->UpdateCompressed(vec, q, 1.0f-totalBlendAmount);
|
||||
if((*node)->sequence->HasTranslation()){
|
||||
pos += vec;
|
||||
transBlendAmount += (*node)->association->blendAmount;
|
||||
}
|
||||
if(DotProduct(rot, q) < 0.0f)
|
||||
rot -= q;
|
||||
else
|
||||
rot += q;
|
||||
}
|
||||
++*node;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
|
||||
rot.Normalise();
|
||||
xform->q.imag.x = rot.x;
|
||||
xform->q.imag.y = rot.y;
|
||||
xform->q.imag.z = rot.z;
|
||||
xform->q.real = rot.w;
|
||||
}
|
||||
|
||||
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
|
||||
xform->t.x = transBlendAmount*pos.x;
|
||||
xform->t.y = transBlendAmount*pos.y;
|
||||
xform->t.z = transBlendAmount*pos.z;
|
||||
xform->t.x += (1.0f-transBlendAmount)*frame->resetPos.x;
|
||||
xform->t.y += (1.0f-transBlendAmount)*frame->resetPos.y;
|
||||
xform->t.z += (1.0f-transBlendAmount)*frame->resetPos.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,9 +10,7 @@
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "AnimManager.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#ifdef PED_SKIN
|
||||
#include "PedModelInfo.h"
|
||||
#endif
|
||||
|
||||
RwInt32 ClumpOffset;
|
||||
|
||||
@@ -142,7 +140,6 @@ FrameInitCBskin(AnimBlendFrameData *frameData, void*)
|
||||
frameData->flag = 0;
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
void
|
||||
RpAnimBlendClumpInitSkinned(RpClump *clump)
|
||||
{
|
||||
@@ -156,7 +153,7 @@ RpAnimBlendClumpInitSkinned(RpClump *clump)
|
||||
|
||||
RpAnimBlendAllocateData(clump);
|
||||
clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
atomic = IsClumpSkinned(clump);
|
||||
atomic = GetFirstAtomic(clump);
|
||||
assert(atomic);
|
||||
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
|
||||
assert(skin);
|
||||
@@ -171,12 +168,15 @@ RpAnimBlendClumpInitSkinned(RpClump *clump)
|
||||
for(i = 0; i < numBones; i++){
|
||||
frames[i].nodeID = HIERNODEID(hier, i);
|
||||
frames[i].resetPos = boneTab[i];
|
||||
#ifdef LIBRW
|
||||
frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
|
||||
#else
|
||||
frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rtANIMGETINTERPFRAME(hier->currentAnim, i);
|
||||
#endif
|
||||
}
|
||||
clumpData->ForAllFrames(FrameInitCBskin, nil);
|
||||
clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
RpAnimBlendClumpInitNotSkinned(RpClump *clump)
|
||||
@@ -200,11 +200,9 @@ RpAnimBlendClumpInitNotSkinned(RpClump *clump)
|
||||
void
|
||||
RpAnimBlendClumpInit(RpClump *clump)
|
||||
{
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(clump))
|
||||
RpAnimBlendClumpInitSkinned(clump);
|
||||
else
|
||||
#endif
|
||||
RpAnimBlendClumpInitNotSkinned(clump);
|
||||
}
|
||||
|
||||
@@ -364,7 +362,6 @@ FillFrameArrayCBnonskin(AnimBlendFrameData *frame, void *arg)
|
||||
frames[CVisibilityPlugins::GetFrameHierarchyId(frame->frame)] = frame;
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
void
|
||||
RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames)
|
||||
{
|
||||
@@ -374,22 +371,18 @@ RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames)
|
||||
for(i = PED_MID; i < PED_NODE_MAX; i++)
|
||||
frames[i] = &clumpData->frames[RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(i))];
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
RpAnimBlendClumpFillFrameArray(RpClump *clump, AnimBlendFrameData **frames)
|
||||
{
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(clump))
|
||||
RpAnimBlendClumpFillFrameArraySkin(clump, frames);
|
||||
else
|
||||
#endif
|
||||
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FillFrameArrayCBnonskin, frames);
|
||||
}
|
||||
|
||||
AnimBlendFrameData *pFrameDataFound;
|
||||
|
||||
// FrameFindCallBack on PS2
|
||||
void
|
||||
FrameFindByNameCBnonskin(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
@@ -398,7 +391,6 @@ FrameFindByNameCBnonskin(AnimBlendFrameData *frame, void *arg)
|
||||
pFrameDataFound = frame;
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
void
|
||||
FrameFindByNameCBskin(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
@@ -406,25 +398,58 @@ FrameFindByNameCBskin(AnimBlendFrameData *frame, void *arg)
|
||||
if(name && CGeneral::faststricmp(name, (char*)arg) == 0)
|
||||
pFrameDataFound = frame;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
FrameFindByBoneCB(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
if(frame->nodeID == (int32)(uintptr)arg)
|
||||
pFrameDataFound = frame;
|
||||
}
|
||||
|
||||
AnimBlendFrameData*
|
||||
RpAnimBlendClumpFindFrame(RpClump *clump, const char *name)
|
||||
{
|
||||
pFrameDataFound = nil;
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(clump))
|
||||
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBskin, (void*)name);
|
||||
else
|
||||
#endif
|
||||
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBnonskin, (void*)name);
|
||||
return pFrameDataFound;
|
||||
}
|
||||
|
||||
AnimBlendFrameData*
|
||||
RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag)
|
||||
{
|
||||
pFrameDataFound = nil;
|
||||
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByBoneCB, (void*)boneTag);
|
||||
return pFrameDataFound;
|
||||
}
|
||||
|
||||
void
|
||||
RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
|
||||
RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes)
|
||||
{
|
||||
CAnimBlendNode **node;
|
||||
int i;
|
||||
|
||||
for(node = updateData->nodes; *node; node++){
|
||||
CAnimBlendAssociation *a = (*node)->association;
|
||||
for(i = 0; i < numNodes; i++)
|
||||
if((frames[i].flag & AnimBlendFrameData::VELOCITY_EXTRACTION) == 0 ||
|
||||
gpAnimBlendClump->velocity2d == nil){
|
||||
if((*node)[i].sequence)
|
||||
(*node)[i].FindKeyFrame(a->currentTime - a->timeStep);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO:
|
||||
// CAnimBlendClumpData::LoadFramesIntoSPR
|
||||
// CAnimBlendClumpData::ForAllFramesInSPR
|
||||
void
|
||||
RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender)
|
||||
{
|
||||
int i;
|
||||
CAnimBlendAssociation *assoc;
|
||||
AnimBlendFrameUpdateData updateData;
|
||||
float totalLength = 0.0f;
|
||||
float totalBlend = 0.0f;
|
||||
@@ -440,30 +465,53 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
|
||||
updateData.foobar = 0;
|
||||
for(link = clumpData->link.next; link; link = next){
|
||||
next = link->next;
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
assoc = CAnimBlendAssociation::FromLink(link);
|
||||
if(assoc->UpdateBlend(timeDelta)){
|
||||
CAnimManager::UncompressAnimation(assoc->hierarchy);
|
||||
updateData.nodes[i++] = assoc->GetNode(0);
|
||||
if(assoc->flags & ASSOC_MOVEMENT){
|
||||
totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount;
|
||||
totalBlend += assoc->blendAmount;
|
||||
if(assoc->hierarchy->sequences){
|
||||
CAnimManager::UncompressAnimation(assoc->hierarchy);
|
||||
if(i < 11)
|
||||
updateData.nodes[i++] = assoc->GetNode(0);
|
||||
if(assoc->flags & ASSOC_MOVEMENT){
|
||||
totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount;
|
||||
totalBlend += assoc->blendAmount;
|
||||
}else
|
||||
updateData.foobar = 1;
|
||||
}else
|
||||
updateData.foobar = 1;
|
||||
debug("anim %s is not loaded\n", assoc->hierarchy->name);
|
||||
}
|
||||
}
|
||||
updateData.nodes[i] = nil;
|
||||
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(clump))
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData);
|
||||
else
|
||||
#endif
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData);
|
||||
|
||||
for(link = clumpData->link.next; link; link = link->next){
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
float relSpeed = totalLength == 0.0f ? 1.0f : totalBlend/totalLength;
|
||||
assoc->UpdateTime(timeDelta, relSpeed);
|
||||
assoc = CAnimBlendAssociation::FromLink(link);
|
||||
assoc->UpdateTimeStep(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength);
|
||||
}
|
||||
|
||||
updateData.nodes[i] = nil;
|
||||
|
||||
#ifdef ANIM_COMPRESSION
|
||||
if(clumpData->frames[0].flag & AnimBlendFrameData::COMPRESSED){
|
||||
if(IsClumpSkinned(clump))
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackSkinnedCompressed, &updateData);
|
||||
else
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackNonSkinnedCompressed, &updateData);
|
||||
}else
|
||||
#endif
|
||||
if(doRender){
|
||||
if(clumpData->frames[0].flag & AnimBlendFrameData::UPDATE_KEYFRAMES)
|
||||
RpAnimBlendNodeUpdateKeyframes(clumpData->frames, &updateData, clumpData->numFrames);
|
||||
if(IsClumpSkinned(clump))
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData);
|
||||
else
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData);
|
||||
clumpData->frames[0].flag &= ~AnimBlendFrameData::UPDATE_KEYFRAMES;
|
||||
}else{
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackOffscreen, &updateData);
|
||||
clumpData->frames[0].flag |= AnimBlendFrameData::UPDATE_KEYFRAMES;
|
||||
}
|
||||
|
||||
for(link = clumpData->link.next; link; link = link->next){
|
||||
assoc = CAnimBlendAssociation::FromLink(link);
|
||||
assoc->UpdateTime(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength);
|
||||
}
|
||||
RwFrameUpdateObjects(RpClumpGetFrame(clump));
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@ void RpAnimBlendClumpInit(RpClump *clump);
|
||||
bool RpAnimBlendClumpIsInitialized(RpClump *clump);
|
||||
void RpAnimBlendClumpFillFrameArray(RpClump* clump, AnimBlendFrameData** frames);
|
||||
AnimBlendFrameData *RpAnimBlendClumpFindFrame(RpClump *clump, const char *name);
|
||||
AnimBlendFrameData *RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag);
|
||||
void FillFrameArrayCallBack(AnimBlendFrameData *frame, void *arg);
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetAssociation(RpClump *clump, uint32 id);
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assocRet, float *blendRet);
|
||||
@@ -34,9 +35,14 @@ CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n);
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask);
|
||||
CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump);
|
||||
void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta);
|
||||
void RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes);
|
||||
void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta, bool doRender = true);
|
||||
|
||||
|
||||
extern CAnimBlendClumpData *gpAnimBlendClump;
|
||||
void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg);
|
||||
|
||||
void FrameUpdateCallBackNonSkinnedCompressed(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackSkinnedCompressed(AnimBlendFrameData *frame, void *arg);
|
||||
|
||||
@@ -8,46 +8,29 @@
|
||||
#include "SurfaceTable.h"
|
||||
#include "sampman.h"
|
||||
|
||||
void
|
||||
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
|
||||
float velocity)
|
||||
const int CollisionSoundIntensity = 60;
|
||||
|
||||
cAudioCollisionManager::cAudioCollisionManager()
|
||||
{
|
||||
float distSquared;
|
||||
CVector v1;
|
||||
CVector v2;
|
||||
m_sQueue.m_pEntity1 = nil;
|
||||
m_sQueue.m_pEntity2 = nil;
|
||||
m_sQueue.m_bSurface1 = SURFACE_DEFAULT;
|
||||
m_sQueue.m_bSurface2 = SURFACE_DEFAULT;
|
||||
m_sQueue.m_fIntensity2 = 0.0f;
|
||||
m_sQueue.m_fIntensity1 = 0.0f;
|
||||
m_sQueue.m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
||||
if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bIsPaused ||
|
||||
(velocity < 0.0016f && collisionPower < 0.01f))
|
||||
return;
|
||||
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||
m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
|
||||
|
||||
if(entity1->IsBuilding()) {
|
||||
v1 = v2 = entity2->GetPosition();
|
||||
} else if(entity2->IsBuilding()) {
|
||||
v1 = v2 = entity1->GetPosition();
|
||||
} else {
|
||||
v1 = entity1->GetPosition();
|
||||
v2 = entity2->GetPosition();
|
||||
}
|
||||
CVector pos = (v1 + v2) * 0.5f;
|
||||
distSquared = GetDistanceSquared(pos);
|
||||
if(distSquared < SQR(COLLISION_MAX_DIST)) {
|
||||
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
|
||||
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
|
||||
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
|
||||
m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
|
||||
m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
|
||||
m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
|
||||
m_sCollisionManager.m_sQueue.m_vecPosition = pos;
|
||||
m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
|
||||
m_sCollisionManager.AddCollisionToRequestedQueue();
|
||||
}
|
||||
m_bCollisionsInQueue = 0;
|
||||
}
|
||||
|
||||
void
|
||||
cAudioCollisionManager::AddCollisionToRequestedQueue()
|
||||
{
|
||||
uint32 collisionsIndex;
|
||||
uint32 i;
|
||||
int32 collisionsIndex;
|
||||
int32 i;
|
||||
|
||||
|
||||
if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
|
||||
@@ -72,17 +55,290 @@ cAudioCollisionManager::AddCollisionToRequestedQueue()
|
||||
m_bIndicesTable[i] = collisionsIndex;
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||||
}
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||||
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||||
float
|
||||
cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
|
||||
{
|
||||
return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
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||||
}
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||||
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||||
float
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||||
cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
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||||
{
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||||
float result;
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||||
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||||
switch(a) {
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||||
case SURFACE_DEFAULT:
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||||
case SURFACE_TARMAC:
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||||
case SURFACE_PAVEMENT:
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||||
case SURFACE_STEEP_CLIFF:
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||||
case SURFACE_TRANSPARENT_STONE:
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||||
case SURFACE_CONCRETE_BEACH: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
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||||
case SURFACE_GRASS:
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||||
case SURFACE_GRAVEL:
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||||
case SURFACE_MUD_DRY:
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||||
case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
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||||
case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
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||||
case SURFACE_GLASS:
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||||
case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
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||||
case SURFACE_TRANSPARENT_CLOTH:
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||||
case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
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||||
case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
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||||
case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
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||||
case SURFACE_SCAFFOLD_POLE:
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||||
case SURFACE_METAL_GATE:
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||||
case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
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||||
case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
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||||
case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
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||||
case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
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||||
case SURFACE_SAND:
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||||
case SURFACE_WATER:
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||||
case SURFACE_RUBBER:
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||||
case SURFACE_WHEELBASE:
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||||
case SURFACE_SAND_BEACH: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
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||||
case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
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||||
case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
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||||
case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
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||||
case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
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case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
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case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
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case SURFACE_NEWS_VENDOR: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
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default: result = 0.f; break;
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||||
}
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||||
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||||
return result;
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||||
}
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||||
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||||
float
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||||
cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
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||||
{
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||||
float e;
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||||
e = a;
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||||
if(a <= b) return 0.0f;
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||||
if(c <= a) e = c;
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||||
return (e - b) / d;
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||||
}
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||||
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||||
uint32
|
||||
cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
|
||||
{
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||||
uint8 surface1 = audioCollision.m_bSurface1;
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||||
uint8 surface2 = audioCollision.m_bSurface2;
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||||
int32 vol;
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||||
float ratio;
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||||
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||||
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
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||||
surface2 == SURFACE_HEDGE) {
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||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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||||
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
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||||
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
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||||
vol = 50.f * ratio;
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||||
} else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
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||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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||||
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
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||||
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
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||||
vol = 30.f * ratio;
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||||
} else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || surface2 == SURFACE_MUD_DRY ||
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||||
surface1 == SURFACE_SAND || surface2 == SURFACE_SAND || surface1 == SURFACE_SAND_BEACH || surface2 == SURFACE_SAND_BEACH) {
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||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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||||
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
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||||
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
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||||
vol = 50.f * ratio;
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||||
} else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
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||||
return 0;
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||||
} else {
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||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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||||
m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
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||||
m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
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||||
vol = 40.f * ratio;
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||||
}
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||||
if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
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||||
return vol;
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||||
}
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||||
|
||||
void
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||||
cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
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||||
{
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||||
bool distCalculated = false;
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||||
if(col.m_fIntensity2 > 0.0016f) {
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||||
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
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||||
if(emittingVol) {
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||||
CalculateDistance(distCalculated, m_sQueueSample.m_fDistance);
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||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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||||
if(m_sQueueSample.m_nVolume) {
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||||
m_sQueueSample.m_nCounter = counter;
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||||
m_sQueueSample.m_vecPos = col.m_vecPosition;
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||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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||||
m_sQueueSample.m_bIs2D = false;
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||||
m_sQueueSample.m_nReleasingVolumeModificator = 7;
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||||
m_sQueueSample.m_nLoopCount = 0;
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||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
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||||
m_sQueueSample.m_nLoopStart =
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||||
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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||||
m_sQueueSample.m_nLoopEnd =
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||||
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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||||
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
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||||
m_sQueueSample.m_bReleasingSoundFlag = false;
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||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
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||||
m_sQueueSample.m_bReverbFlag = true;
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||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
|
||||
SFX_COL_TARMAC_1,
|
||||
SFX_COL_GRASS_1,
|
||||
SFX_COL_GRAVEL_1,
|
||||
SFX_COL_MUD_1,
|
||||
SFX_COL_TARMAC_1,
|
||||
SFX_COL_CAR_1,
|
||||
SFX_COL_GRASS_1,
|
||||
SFX_COL_SCAFFOLD_POLE_1,
|
||||
SFX_COL_GARAGE_DOOR_1,
|
||||
SFX_COL_CAR_PANEL_1,
|
||||
SFX_COL_THICK_METAL_PLATE_1,
|
||||
SFX_COL_SCAFFOLD_POLE_1,
|
||||
SFX_COL_LAMP_POST_1,
|
||||
SFX_COL_HYDRANT_1,
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||||
SFX_COL_HYDRANT_1,
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||||
SFX_COL_METAL_CHAIN_FENCE_1,
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||||
SFX_COL_PED_1,
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||||
SFX_COL_SAND_1,
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||||
SFX_SPLASH_1,
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||||
SFX_COL_WOOD_CRATES_1,
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||||
SFX_COL_WOOD_BENCH_1,
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||||
SFX_COL_WOOD_SOLID_1,
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||||
SFX_COL_GRASS_1,
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||||
SFX_COL_GRASS_1,
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||||
SFX_COL_VEG_1,
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||||
SFX_COL_TARMAC_1,
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||||
SFX_COL_CONTAINER_1,
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||||
SFX_COL_NEWS_VENDOR_1,
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||||
SFX_TYRE_BUMP,
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||||
SFX_COL_CARDBOARD_1,
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||||
SFX_COL_TARMAC_1,
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||||
SFX_COL_GATE,
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||||
SFX_COL_SAND_1,
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||||
SFX_COL_TARMAC_1 };
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||||
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||||
void
|
||||
cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
|
||||
{
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||||
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||||
int16 s1;
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||||
int16 s2;
|
||||
|
||||
int32 emittingVol;
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||||
float ratio;
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||||
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||||
static uint16 counter = 28;
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||||
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||||
for(int32 i = 0; i < 2; i++) {
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||||
if(i) {
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||||
s1 = col.m_bSurface2;
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||||
s2 = col.m_bSurface1;
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||||
} else {
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||||
s1 = col.m_bSurface1;
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||||
s2 = col.m_bSurface2;
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||||
}
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||||
ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
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||||
if(s1 == SURFACE_CAR && s2 == SURFACE_PED) ratio /= 4.0f;
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||||
if(s1 == SURFACE_CAR && ratio < 0.6f) {
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||||
s1 = SURFACE_CAR_PANEL;
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||||
ratio = Min(1.f, 2.f * ratio);
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||||
}
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||||
emittingVol = 40.f * ratio;
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||||
if(emittingVol) {
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||||
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
|
||||
m_sQueueSample.m_nVolume =
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||||
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_nVolume) {
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||||
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
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||||
switch(m_sQueueSample.m_nSampleIndex) {
|
||||
case SFX_COL_TARMAC_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
|
||||
break;
|
||||
case SFX_COL_CAR_PANEL_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
|
||||
break;
|
||||
case SFX_COL_LAMP_POST_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2;
|
||||
break;
|
||||
case SFX_COL_METAL_CHAIN_FENCE_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4;
|
||||
break;
|
||||
case SFX_COL_PED_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 2;
|
||||
break;
|
||||
case SFX_COL_WOOD_CRATES_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4;
|
||||
break;
|
||||
case SFX_COL_WOOD_BENCH_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4;
|
||||
break;
|
||||
case SFX_COL_VEG_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
|
||||
break;
|
||||
case SFX_COL_NEWS_VENDOR_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
|
||||
break;
|
||||
case SFX_COL_CAR_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
|
||||
break;
|
||||
case SFX_COL_CARDBOARD_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
switch(s1) {
|
||||
case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
|
||||
case SURFACE_GIRDER: m_sQueueSample.m_nFrequency = 8819; break;
|
||||
case SURFACE_WATER:
|
||||
m_sQueueSample.m_nFrequency =
|
||||
2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
break;
|
||||
case SURFACE_RUBBER: m_sQueueSample.m_nFrequency = 6000; break;
|
||||
case SURFACE_PLASTIC: m_sQueueSample.m_nFrequency = 8000; break;
|
||||
default:
|
||||
m_sQueueSample.m_nFrequency =
|
||||
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
break;
|
||||
}
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||
m_sQueueSample.m_nCounter = counter++;
|
||||
if(counter >= 255) counter = 28;
|
||||
m_sQueueSample.m_vecPos = col.m_vecPosition;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 11;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ServiceCollisions()
|
||||
{
|
||||
int i, j;
|
||||
bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS];
|
||||
bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS];
|
||||
bool abRepeatedCollision1[NUMAUDIOCOLLISIONS];
|
||||
bool abRepeatedCollision2[NUMAUDIOCOLLISIONS];
|
||||
|
||||
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
|
||||
|
||||
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||
abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
|
||||
abRepeatedCollision1[i] = abRepeatedCollision2[i] = false;
|
||||
|
||||
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
||||
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
||||
@@ -92,8 +348,8 @@ cAudioManager::ServiceCollisions()
|
||||
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
|
||||
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
|
||||
) {
|
||||
abRepeatedCollision1[index] = TRUE;
|
||||
abRepeatedCollision2[j] = TRUE;
|
||||
abRepeatedCollision1[index] = true;
|
||||
abRepeatedCollision2[j] = true;
|
||||
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
|
||||
SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
|
||||
break;
|
||||
@@ -137,265 +393,37 @@ cAudioManager::ServiceCollisions()
|
||||
m_sCollisionManager.m_bCollisionsInQueue = 0;
|
||||
}
|
||||
|
||||
static const uint32 gOneShotCol[] = {SFX_COL_TARMAC_1,
|
||||
SFX_COL_TARMAC_1,
|
||||
SFX_COL_GRASS_1,
|
||||
SFX_COL_GRAVEL_1,
|
||||
SFX_COL_MUD_1,
|
||||
SFX_COL_TARMAC_1,
|
||||
SFX_COL_CAR_1,
|
||||
SFX_COL_GRASS_1,
|
||||
SFX_COL_SCAFFOLD_POLE_1,
|
||||
SFX_COL_GARAGE_DOOR_1,
|
||||
SFX_COL_CAR_PANEL_1,
|
||||
SFX_COL_THICK_METAL_PLATE_1,
|
||||
SFX_COL_SCAFFOLD_POLE_1,
|
||||
SFX_COL_LAMP_POST_1,
|
||||
SFX_COL_HYDRANT_1,
|
||||
SFX_COL_HYDRANT_1,
|
||||
SFX_COL_METAL_CHAIN_FENCE_1,
|
||||
SFX_COL_PED_1,
|
||||
SFX_COL_SAND_1,
|
||||
SFX_SPLASH_1,
|
||||
SFX_COL_WOOD_CRATES_1,
|
||||
SFX_COL_WOOD_BENCH_1,
|
||||
SFX_COL_WOOD_SOLID_1,
|
||||
SFX_COL_GRASS_1,
|
||||
SFX_COL_GRASS_1,
|
||||
SFX_COL_VEG_1,
|
||||
SFX_COL_TARMAC_1,
|
||||
SFX_COL_CONTAINER_1,
|
||||
SFX_COL_NEWS_VENDOR_1,
|
||||
SFX_TYRE_BUMP,
|
||||
SFX_COL_CARDBOARD_1,
|
||||
SFX_COL_TARMAC_1,
|
||||
SFX_COL_GATE};
|
||||
|
||||
void
|
||||
cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
|
||||
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
|
||||
float velocity)
|
||||
{
|
||||
uint16 s1;
|
||||
uint16 s2;
|
||||
float distSquared;
|
||||
CVector v1;
|
||||
CVector v2;
|
||||
|
||||
uint32 emittingVol;
|
||||
float ratio;
|
||||
if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause ||
|
||||
(velocity < 0.0016f && collisionPower < 0.01f))
|
||||
return;
|
||||
|
||||
static uint16 counter = 28;
|
||||
|
||||
for(int32 i = 0; i < 2; i++) {
|
||||
if(i) {
|
||||
s1 = col.m_bSurface2;
|
||||
s2 = col.m_bSurface1;
|
||||
} else {
|
||||
s1 = col.m_bSurface1;
|
||||
s2 = col.m_bSurface2;
|
||||
}
|
||||
ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
|
||||
if(s1 == SURFACE_CAR && s2 == SURFACE_PED) ratio /= 4.0f;
|
||||
if(s1 == SURFACE_CAR && ratio < 0.6f) {
|
||||
s1 = SURFACE_CAR_PANEL;
|
||||
ratio = Min(1.f, 2.f * ratio);
|
||||
}
|
||||
emittingVol = 40 * ratio;
|
||||
if(emittingVol) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
|
||||
m_sQueueSample.m_nVolume =
|
||||
ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_nVolume > 0) {
|
||||
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
|
||||
switch(m_sQueueSample.m_nSampleIndex) {
|
||||
case SFX_COL_TARMAC_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
|
||||
break;
|
||||
case SFX_COL_CAR_PANEL_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
|
||||
break;
|
||||
case SFX_COL_LAMP_POST_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2;
|
||||
break;
|
||||
case SFX_COL_METAL_CHAIN_FENCE_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4;
|
||||
break;
|
||||
case SFX_COL_PED_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
|
||||
break;
|
||||
case SFX_COL_WOOD_CRATES_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4;
|
||||
break;
|
||||
case SFX_COL_WOOD_BENCH_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4;
|
||||
break;
|
||||
case SFX_COL_VEG_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
|
||||
break;
|
||||
case SFX_COL_NEWS_VENDOR_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
|
||||
break;
|
||||
case SFX_COL_CAR_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
|
||||
break;
|
||||
case SFX_COL_CARDBOARD_1:
|
||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
switch(s1) {
|
||||
case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
|
||||
case SURFACE_GIRDER: m_sQueueSample.m_nFrequency = 8819; break;
|
||||
case SURFACE_WATER:
|
||||
m_sQueueSample.m_nFrequency =
|
||||
2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
break;
|
||||
case SURFACE_RUBBER: m_sQueueSample.m_nFrequency = 6000; break;
|
||||
case SURFACE_PLASTIC: m_sQueueSample.m_nFrequency = 8000; break;
|
||||
default:
|
||||
m_sQueueSample.m_nFrequency =
|
||||
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
break;
|
||||
}
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||
m_sQueueSample.m_nCounter = counter++;
|
||||
if(counter >= 255) counter = 28;
|
||||
m_sQueueSample.m_vecPos = col.m_vecPosition;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nPriority = 11;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
|
||||
m_sQueueSample.m_bStatic = TRUE;
|
||||
m_sQueueSample.m_bReverb = TRUE;
|
||||
SET_SOUND_REFLECTION(FALSE);
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
|
||||
{
|
||||
if(col.m_fIntensity2 > 0.0016f) {
|
||||
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
|
||||
if(emittingVol) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
|
||||
m_sQueueSample.m_nVolume =
|
||||
ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_nVolume > 0) {
|
||||
m_sQueueSample.m_nCounter = counter;
|
||||
m_sQueueSample.m_vecPos = col.m_vecPosition;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nPriority = 7;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
|
||||
m_sQueueSample.m_bStatic = FALSE;
|
||||
m_sQueueSample.m_nFramesToPlay = 5;
|
||||
m_sQueueSample.m_bReverb = TRUE;
|
||||
SET_SOUND_REFLECTION(FALSE);
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32
|
||||
cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
|
||||
{
|
||||
uint8 surface1 = audioCollision.m_bSurface1;
|
||||
uint8 surface2 = audioCollision.m_bSurface2;
|
||||
int32 vol;
|
||||
float ratio;
|
||||
|
||||
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
|
||||
surface2 == SURFACE_HEDGE) {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
||||
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
|
||||
vol = 50.f * ratio;
|
||||
} else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
||||
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
|
||||
vol = 30.f * ratio;
|
||||
} else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
|
||||
surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
|
||||
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
|
||||
vol = 50.f * ratio;
|
||||
} else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
|
||||
return 0;
|
||||
if(entity1->IsBuilding()) {
|
||||
v1 = v2 = entity2->GetPosition();
|
||||
} else if(entity2->IsBuilding()) {
|
||||
v1 = v2 = entity1->GetPosition();
|
||||
} else {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
|
||||
m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
|
||||
vol = 40.f * ratio;
|
||||
v1 = entity1->GetPosition();
|
||||
v2 = entity2->GetPosition();
|
||||
}
|
||||
if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
|
||||
return vol;
|
||||
}
|
||||
|
||||
float
|
||||
cAudioManager::GetCollisionOneShotRatio(uint32 a, float b)
|
||||
{
|
||||
switch(a) {
|
||||
case SURFACE_DEFAULT:
|
||||
case SURFACE_TARMAC:
|
||||
case SURFACE_PAVEMENT:
|
||||
case SURFACE_STEEP_CLIFF:
|
||||
case SURFACE_TRANSPARENT_STONE: return GetCollisionRatio(b, 10.f, 60.f, 50.f);
|
||||
case SURFACE_GRASS:
|
||||
case SURFACE_CARDBOARDBOX:
|
||||
case SURFACE_GRAVEL:
|
||||
case SURFACE_MUD_DRY: return GetCollisionRatio(b, 0.f, 2.f, 2.f);
|
||||
case SURFACE_CAR: return GetCollisionRatio(b, 6.f, 50.f, 44.f);
|
||||
case SURFACE_GLASS:
|
||||
case SURFACE_METAL_CHAIN_FENCE: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f);
|
||||
case SURFACE_TRANSPARENT_CLOTH:
|
||||
case SURFACE_THICK_METAL_PLATE: return GetCollisionRatio(b, 30.f, 130.f, 100.f);
|
||||
case SURFACE_GARAGE_DOOR: return GetCollisionRatio(b, 20.f, 100.f, 80.f);
|
||||
case SURFACE_CAR_PANEL: return GetCollisionRatio(b, 0.f, 4.f, 4.f);
|
||||
case SURFACE_SCAFFOLD_POLE:
|
||||
case SURFACE_METAL_GATE:
|
||||
case SURFACE_LAMP_POST: return GetCollisionRatio(b, 1.f, 10.f, 9.f);
|
||||
case SURFACE_FIRE_HYDRANT: return GetCollisionRatio(b, 1.f, 15.f, 14.f);
|
||||
case SURFACE_GIRDER: return GetCollisionRatio(b, 8.f, 50.f, 42.f);
|
||||
case SURFACE_PED: return GetCollisionRatio(b, 0.f, 20.f, 20.f);
|
||||
case SURFACE_SAND:
|
||||
case SURFACE_WATER:
|
||||
case SURFACE_RUBBER:
|
||||
case SURFACE_WHEELBASE: return GetCollisionRatio(b, 0.f, 10.f, 10.f);
|
||||
case SURFACE_WOOD_CRATES: return GetCollisionRatio(b, 1.f, 4.f, 3.f);
|
||||
case SURFACE_WOOD_BENCH: return GetCollisionRatio(b, 0.1f, 5.f, 4.9f);
|
||||
case SURFACE_WOOD_SOLID: return GetCollisionRatio(b, 0.1f, 40.f, 39.9f);
|
||||
case SURFACE_PLASTIC: return GetCollisionRatio(b, 0.1f, 4.f, 3.9f);
|
||||
case SURFACE_HEDGE: return GetCollisionRatio(b, 0.f, 0.5f, 0.5f);
|
||||
case SURFACE_CONTAINER: return GetCollisionRatio(b, 4.f, 40.f, 36.f);
|
||||
case SURFACE_NEWS_VENDOR: return GetCollisionRatio(b, 0.f, 5.f, 5.f);
|
||||
default: break;
|
||||
CVector pos = (v1 + v2) * 0.5f;
|
||||
distSquared = GetDistanceSquared(pos);
|
||||
if(distSquared < SQR(CollisionSoundIntensity)) {
|
||||
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
|
||||
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
|
||||
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
|
||||
m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
|
||||
m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
|
||||
m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
|
||||
m_sCollisionManager.m_sQueue.m_vecPosition = pos;
|
||||
m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
|
||||
m_sCollisionManager.AddCollisionToRequestedQueue();
|
||||
}
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
float
|
||||
cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c)
|
||||
{
|
||||
return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
|
||||
}
|
||||
|
||||
float
|
||||
cAudioManager::GetCollisionRatio(float a, float b, float c, float d)
|
||||
{
|
||||
float e;
|
||||
e = a;
|
||||
if(a <= b) return 0.0f;
|
||||
if(c <= a) e = c;
|
||||
return (e - b) / d;
|
||||
}
|
||||
|
||||
@@ -17,18 +17,7 @@ public:
|
||||
float m_fDistance;
|
||||
int32 m_nBaseVolume;
|
||||
|
||||
cAudioCollision() { Reset(); }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_pEntity1 = nil;
|
||||
m_pEntity2 = nil;
|
||||
m_bSurface1 = 0;
|
||||
m_bSurface2 = 0;
|
||||
m_fIntensity1 = m_fIntensity2 = 0.0f;
|
||||
m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_fDistance = 0.0f;
|
||||
}
|
||||
// no methods
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cAudioCollision, 40);
|
||||
@@ -42,16 +31,8 @@ public:
|
||||
uint8 m_bCollisionsInQueue;
|
||||
cAudioCollision m_sQueue;
|
||||
|
||||
cAudioCollisionManager()
|
||||
{
|
||||
m_sQueue.Reset();
|
||||
|
||||
for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||
m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
|
||||
|
||||
m_bCollisionsInQueue = 0;
|
||||
}
|
||||
cAudioCollisionManager();
|
||||
void AddCollisionToRequestedQueue();
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cAudioCollisionManager, 852);
|
||||
VALIDATE_SIZE(cAudioCollisionManager, 0x354);
|
||||
|
||||
15454
src/audio/AudioLogic.cpp
15454
src/audio/AudioLogic.cpp
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -2,74 +2,43 @@
|
||||
|
||||
#include "audio_enums.h"
|
||||
#include "AudioCollision.h"
|
||||
#include "PolRadio.h"
|
||||
#include "PoliceRadio.h"
|
||||
#include "VehicleModelInfo.h"
|
||||
#include "Vehicle.h"
|
||||
|
||||
class tSound
|
||||
{
|
||||
public:
|
||||
int32 m_nEntityIndex; // audio entity index
|
||||
#if GTA_VERSION >= GTA3_PC_10
|
||||
uint32 m_nCounter; // I'm not sure what this is but it looks like a virtual counter to determine the same sound in queue
|
||||
// Values higher than 255 are used by reflections
|
||||
#else
|
||||
uint8 m_nCounter;
|
||||
#endif
|
||||
uint32 m_nSampleIndex; // An index of sample from AudioSamples.h
|
||||
uint8 m_nBankIndex; // A sound bank index. IDK what's the point of it here since samples are hardcoded anyway
|
||||
bool8 m_bIs2D; // If TRUE then sound is played in 2D space (such as frontend or police radio)
|
||||
uint32 m_nPriority; // The multiplier for the sound priority (see m_nFinalPriority below). Lesser value means higher priority
|
||||
uint32 m_nFrequency; // Sound frequency, plain and simple
|
||||
uint8 m_nVolume; // Sound volume (0..127), only used as an actual volume without EXTERNAL_3D_SOUND (see m_nEmittingVolume)
|
||||
float m_fDistance; // Distance to camera (useless if m_bIs2D == TRUE)
|
||||
uint32 m_nLoopCount; // 0 - always loop, 1 - don't loop, other values never seen
|
||||
#ifndef GTA_PS2
|
||||
// Loop offsets
|
||||
uint32 m_nLoopStart;
|
||||
int32 m_nEntityIndex;
|
||||
int32 m_nCounter;
|
||||
int32 m_nSampleIndex;
|
||||
uint8 m_nBankIndex;
|
||||
bool m_bIs2D;
|
||||
int32 m_nReleasingVolumeModificator;
|
||||
uint32 m_nFrequency;
|
||||
uint8 m_nVolume;
|
||||
float m_fDistance;
|
||||
int32 m_nLoopCount;
|
||||
int32 m_nLoopStart;
|
||||
int32 m_nLoopEnd;
|
||||
#endif
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
uint8 m_nEmittingVolume; // The volume in 3D space, provided to 3D audio engine
|
||||
#endif
|
||||
float m_fSpeedMultiplier; // Used for doppler effect. 0.0f - unaffected by doppler
|
||||
#if GTA_VERSION >= GTA3_PC_10
|
||||
float m_MaxDistance; // The maximum distance at which sound could be heard. Minimum distance = MaxDistance / 5 or MaxDistance / 4 in case of emitting volume (useless if m_bIs2D == TRUE)
|
||||
#else
|
||||
uint32 m_MaxDistance;
|
||||
#endif
|
||||
bool8 m_bStatic; // If TRUE then sound parameters cannot be changed during playback (frequency, position, etc.)
|
||||
CVector m_vecPos; // Position of sound in 3D space. Unused if m_bIs2D == TRUE
|
||||
bool8 m_bReverb; // Toggles reverb effect
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
uint8 m_nReflectionDelay; // Number of frames before reflection could be played. This is calculated internally by AudioManager and shouldn't be set by queued sample
|
||||
bool8 m_bReflections; // Add sound reflections
|
||||
#endif
|
||||
uint8 m_nPan; // Sound panning (0-127). Controls the volume of the playback coming from left and right speaker. Calculated internally unless m_bIs2D==TRUE.
|
||||
// 0 = L 100% R 0%
|
||||
// 63 = L 100% R 100%
|
||||
// 127 = L 0% R 100%
|
||||
#ifndef FIX_BUGS
|
||||
uint32 m_nFramesToPlay; // Number of frames the sound would be played (if it stops being queued).
|
||||
// This one is being set by queued sample for looping sounds, otherwise calculated inside AudioManager
|
||||
#else
|
||||
float m_nFramesToPlay; // Made into float for high fps fix
|
||||
#endif
|
||||
|
||||
// all fields below are internal to AudioManager calculations and aren't set by queued sample
|
||||
bool8 m_bIsBeingPlayed; // Set to TRUE when the sound was added or changed on current frame to avoid it being overwritten
|
||||
bool8 m_bIsPlayingFinished; // Not sure about the name. Set to TRUE when sampman channel becomes free
|
||||
#if GTA_VERSION < GTA3_PC_10
|
||||
int32 unk; // (inherited from GTA 2) Only on PS2, used by static non-looped sounds (AFAIK)
|
||||
// Looks like it's keeping a number of frames left to play with the purpose of setting m_bIsPlayingFinished=TRUE once value reaches 0
|
||||
// Default value is -3 for whatever reason
|
||||
#endif
|
||||
uint32 m_nFinalPriority; // Actual value used to compare priority, calculated using volume and m_nPriority. Lesser value means higher priority
|
||||
int8 m_nVolumeChange; // How much m_nVolume should reduce per each frame.
|
||||
#if defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND)
|
||||
int8 m_nEmittingVolumeChange; // same as above but for m_nEmittingVolume
|
||||
#endif
|
||||
uint8 m_nEmittingVolume;
|
||||
float m_fSpeedMultiplier;
|
||||
float m_fSoundIntensity;
|
||||
bool m_bReleasingSoundFlag;
|
||||
CVector m_vecPos;
|
||||
bool m_bReverbFlag;
|
||||
uint8 m_nLoopsRemaining;
|
||||
bool m_bRequireReflection; // Used for oneshots
|
||||
uint8 m_nOffset;
|
||||
uint8 field_4C;
|
||||
int32 m_nReleasingVolumeDivider;
|
||||
bool m_bIsProcessed;
|
||||
bool m_bLoopEnded;
|
||||
int32 m_nCalculatedVolume;
|
||||
int8 m_nVolumeChange;
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(tSound, 92);
|
||||
VALIDATE_SIZE(tSound, 96);
|
||||
|
||||
class CPhysical;
|
||||
class CAutomobile;
|
||||
@@ -79,8 +48,8 @@ class tAudioEntity
|
||||
public:
|
||||
eAudioType m_nType;
|
||||
void *m_pEntity;
|
||||
bool8 m_bIsUsed;
|
||||
bool8 m_bStatus;
|
||||
bool m_bIsUsed;
|
||||
uint8 m_bStatus;
|
||||
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
|
||||
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
|
||||
uint8 m_AudioEvents;
|
||||
@@ -95,11 +64,8 @@ public:
|
||||
int32 m_nEntityIndex;
|
||||
CVector m_vecPos;
|
||||
float m_fDistance;
|
||||
uint8 m_nVolume;
|
||||
int8 m_nLoadingTimeout; // how many iterations we gonna wait until dropping the sample if it's still not loaded (only useful on PS2)
|
||||
#if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS)
|
||||
uint8 m_nEmittingVolume;
|
||||
#endif
|
||||
uint8 m_bVolume;
|
||||
int8 m_nProcess;
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(tPedComment, 28);
|
||||
@@ -107,28 +73,53 @@ VALIDATE_SIZE(tPedComment, 28);
|
||||
class cPedComments
|
||||
{
|
||||
public:
|
||||
tPedComment m_aPedCommentQueue[NUM_SOUND_QUEUES][NUM_PED_COMMENTS_SLOTS];
|
||||
uint8 m_aPedCommentOrderList[NUM_SOUND_QUEUES][NUM_PED_COMMENTS_SLOTS];
|
||||
uint8 m_nPedCommentCount[NUM_SOUND_QUEUES];
|
||||
uint8 m_nActiveQueue;
|
||||
tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
|
||||
uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
|
||||
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
|
||||
uint8 m_nActiveBank;
|
||||
#ifdef GTA_PC
|
||||
bool m_bDelay;
|
||||
uint32 m_nDelayTimer;
|
||||
#endif
|
||||
|
||||
cPedComments()
|
||||
{
|
||||
for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
|
||||
for (int j = 0; j < NUM_SOUND_QUEUES; j++) {
|
||||
m_aPedCommentQueue[j][i].m_nLoadingTimeout = -1;
|
||||
m_aPedCommentOrderList[j][i] = NUM_PED_COMMENTS_SLOTS;
|
||||
for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
|
||||
m_asPedComments[j][i].m_nProcess = -1;
|
||||
m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_SOUND_QUEUES; i++)
|
||||
m_nPedCommentCount[i] = 0;
|
||||
m_nActiveQueue = 0;
|
||||
for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
|
||||
m_nCommentsInBank[i] = 0;
|
||||
m_nActiveBank = 0;
|
||||
}
|
||||
void Add(tPedComment *com);
|
||||
void Process();
|
||||
void Add(tPedComment *com); // done
|
||||
void Process(); // done
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cPedComments, 1164);
|
||||
VALIDATE_SIZE(cPedComments, 0x490);
|
||||
|
||||
class CEntity;
|
||||
|
||||
#define MISSION_AUDIO_SLOTS (2)
|
||||
|
||||
// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct...
|
||||
// Only someone with a VERY EXTRAORDINARY mind could have come up with that
|
||||
class cMissionAudio
|
||||
{
|
||||
public:
|
||||
CVector m_vecPos[MISSION_AUDIO_SLOTS];
|
||||
bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
|
||||
int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
|
||||
uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
|
||||
uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
|
||||
bool m_bIsPlaying[MISSION_AUDIO_SLOTS];
|
||||
int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
|
||||
bool m_bIsPlayed[MISSION_AUDIO_SLOTS];
|
||||
bool m_bIsMobile[MISSION_AUDIO_SLOTS];
|
||||
};
|
||||
VALIDATE_SIZE(cMissionAudio, 0x38);
|
||||
|
||||
// name made up
|
||||
class cAudioScriptObjectManager
|
||||
@@ -143,7 +134,6 @@ public:
|
||||
|
||||
|
||||
class cTransmission;
|
||||
class CEntity;
|
||||
class CPlane;
|
||||
class CVehicle;
|
||||
class CPed;
|
||||
@@ -151,7 +141,7 @@ class CPed;
|
||||
class cPedParams
|
||||
{
|
||||
public:
|
||||
bool8 m_bDistanceCalculated;
|
||||
bool m_bDistanceCalculated;
|
||||
float m_fDistance;
|
||||
CPed *m_pPed;
|
||||
|
||||
@@ -166,15 +156,17 @@ public:
|
||||
class cVehicleParams
|
||||
{
|
||||
public:
|
||||
bool8 m_bDistanceCalculated;
|
||||
int32 m_VehicleType;
|
||||
bool m_bDistanceCalculated;
|
||||
float m_fDistance;
|
||||
CVehicle *m_pVehicle;
|
||||
cTransmission *m_pTransmission;
|
||||
uint32 m_nIndex;
|
||||
int32 m_nIndex;
|
||||
float m_fVelocityChange;
|
||||
|
||||
cVehicleParams()
|
||||
{
|
||||
m_VehicleType = -1;
|
||||
m_bDistanceCalculated = false;
|
||||
m_fDistance = 0.0f;
|
||||
m_pVehicle = nil;
|
||||
@@ -184,404 +176,376 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cVehicleParams, 0x18);
|
||||
VALIDATE_SIZE(cVehicleParams, 0x1C);
|
||||
|
||||
enum {
|
||||
/*
|
||||
REFLECTION_YMAX = 0, top
|
||||
REFLECTION_YMIN = 1, bottom
|
||||
REFLECTION_XMIN = 2, left
|
||||
REFLECTION_XMAX = 3, right
|
||||
REFLECTION_ZMAX = 4,
|
||||
*/
|
||||
|
||||
REFLECTION_TOP = 0,
|
||||
REFLECTION_BOTTOM,
|
||||
REFLECTION_LEFT,
|
||||
REFLECTION_RIGHT,
|
||||
REFLECTION_UP,
|
||||
REFLECTION_NORTH = 0,
|
||||
REFLECTION_SOUTH,
|
||||
REFLECTION_WEST,
|
||||
REFLECTION_EAST,
|
||||
REFLECTION_CEIL_NORTH,
|
||||
REFLECTION_CEIL_SOUTH,
|
||||
REFLECTION_CEIL_WEST,
|
||||
REFLECTION_CEIL_EAST,
|
||||
MAX_REFLECTIONS,
|
||||
};
|
||||
|
||||
enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
|
||||
enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_LOADING };
|
||||
|
||||
class cAudioManager
|
||||
{
|
||||
public:
|
||||
bool8 m_bIsInitialised;
|
||||
bool8 m_bIsSurround; // unused until VC
|
||||
bool8 m_bReduceReleasingPriority;
|
||||
bool m_bIsInitialised;
|
||||
uint8 m_bReverb; // unused
|
||||
bool m_bFifthFrameFlag;
|
||||
uint8 m_nActiveSamples;
|
||||
bool8 m_bDoubleVolume; // unused
|
||||
#if GTA_VERSION >= GTA3_PC_10
|
||||
bool8 m_bDynamicAcousticModelingStatus;
|
||||
#endif
|
||||
uint8 field_4; // unused
|
||||
bool m_bDynamicAcousticModelingStatus;
|
||||
int8 field_6;
|
||||
float m_fSpeedOfSound;
|
||||
bool8 m_bTimerJustReset;
|
||||
uint32 m_nTimer;
|
||||
bool m_bTimerJustReset;
|
||||
int32 m_nTimer;
|
||||
tSound m_sQueueSample;
|
||||
uint8 m_nActiveQueue;
|
||||
tSound m_aRequestedQueue[NUM_SOUND_QUEUES][NUM_CHANNELS_GENERIC];
|
||||
uint8 m_aRequestedOrderList[NUM_SOUND_QUEUES][NUM_CHANNELS_GENERIC];
|
||||
uint8 m_nRequestedCount[NUM_SOUND_QUEUES];
|
||||
tSound m_asActiveSamples[NUM_CHANNELS_GENERIC];
|
||||
uint8 m_nActiveSampleQueue;
|
||||
tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
|
||||
uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
|
||||
uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
|
||||
tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS];
|
||||
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
|
||||
uint32 m_aAudioEntityOrderList[NUM_AUDIOENTITIES];
|
||||
uint32 m_nAudioEntitiesCount;
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
CVector m_avecReflectionsPos[MAX_REFLECTIONS];
|
||||
float m_afReflectionsDistances[MAX_REFLECTIONS];
|
||||
#endif
|
||||
int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
|
||||
int32 m_nAudioEntitiesTotal;
|
||||
CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
|
||||
float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
|
||||
cAudioScriptObjectManager m_sAudioScriptObjectManager;
|
||||
|
||||
// miami
|
||||
uint8 m_bIsPlayerShutUp;
|
||||
uint8 m_nPlayerMood;
|
||||
uint32 m_nPlayerMoodTimer;
|
||||
uint8 field_rest[4];
|
||||
bool m_bGenericSfx;
|
||||
|
||||
cPedComments m_sPedComments;
|
||||
int32 m_nFireAudioEntity;
|
||||
int32 m_nWaterCannonEntity;
|
||||
int32 m_nPoliceChannelEntity;
|
||||
cPoliceRadioQueue m_sPoliceRadioQueue;
|
||||
cAMCrime m_aCrimes[10];
|
||||
int32 m_nFrontEndEntity;
|
||||
int32 m_nCollisionEntity;
|
||||
cAudioCollisionManager m_sCollisionManager;
|
||||
int32 m_nProjectileEntity;
|
||||
#ifdef GTA_BRIDGE
|
||||
int32 m_nBridgeEntity;
|
||||
|
||||
// Mission audio stuff
|
||||
CVector m_vecMissionAudioPosition;
|
||||
bool8 m_bIsMissionAudio2D;
|
||||
uint32 m_nMissionAudioSampleIndex;
|
||||
uint8 m_nMissionAudioLoadingStatus;
|
||||
uint8 m_nMissionAudioPlayStatus;
|
||||
bool8 m_bIsMissionAudioPlaying;
|
||||
int32 m_nMissionAudioFramesToPlay; // possibly unsigned
|
||||
bool8 m_bIsMissionAudioAllowedToPlay;
|
||||
|
||||
#endif
|
||||
int32 m_nEscalatorEntity;
|
||||
int32 m_nExtraSoundsEntity;
|
||||
cMissionAudio m_sMissionAudio;
|
||||
uint8 field_5538; // something related to phone dialogues
|
||||
int32 m_anRandomTable[5];
|
||||
uint8 m_nTimeSpent;
|
||||
bool8 m_bIsPaused;
|
||||
bool8 m_bWasPaused;
|
||||
uint8 m_nUserPause;
|
||||
uint8 m_nPreviousUserPause;
|
||||
uint32 m_FrameCounter;
|
||||
|
||||
cAudioManager();
|
||||
~cAudioManager();
|
||||
|
||||
void Initialise();
|
||||
void Terminate();
|
||||
void Service();
|
||||
int32 CreateEntity(eAudioType type, void *entity);
|
||||
void DestroyEntity(int32 id);
|
||||
bool8 GetEntityStatus(int32 id);
|
||||
void SetEntityStatus(int32 id, bool8 status);
|
||||
void *GetEntityPointer(int32 id);
|
||||
void PlayOneShot(int32 index, uint16 sound, float vol);
|
||||
void SetEffectsMasterVolume(uint8 volume);
|
||||
void SetMusicMasterVolume(uint8 volume);
|
||||
void SetEffectsFadeVol(uint8 volume);
|
||||
void SetMusicFadeVol(uint8 volume);
|
||||
void SetMonoMode(bool8 mono);
|
||||
void ResetTimers(uint32 time);
|
||||
void DestroyAllGameCreatedEntities();
|
||||
// getters
|
||||
uint32 GetFrameCounter() const { return m_FrameCounter; } // done
|
||||
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done
|
||||
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
|
||||
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
|
||||
bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
|
||||
bool ShouldDuckMissionAudio(uint8 slot) const;
|
||||
|
||||
// "Should" be in alphabetic order, except "getXTalkSfx"
|
||||
void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc)
|
||||
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done
|
||||
void AddReflectionsToRequestedQueue(); // done
|
||||
void AddReleasingSounds(); // done
|
||||
void AddSampleToRequestedQueue(); // done
|
||||
void AgeCrimes(); // done (inlined in vc)
|
||||
|
||||
void CalculateDistance(bool &condition, float dist); // done
|
||||
bool CheckForAnAudioFileOnCD() const; // done
|
||||
void ClearActiveSamples(); // done
|
||||
void ClearMissionAudio(uint8 slot); // done (inlined in vc)
|
||||
void ClearRequestedQueue(); // done (inlined in vc)
|
||||
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
|
||||
int32 ComputePan(float, CVector *); // done
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
|
||||
int32 CreateEntity(eAudioType type, void *entity); // done
|
||||
|
||||
void DestroyAllGameCreatedEntities(); // done
|
||||
void DestroyEntity(int32 id); // done (inlined in vc)
|
||||
void DoPoliceRadioCrackle(); // done
|
||||
|
||||
// functions returning talk sfx,
|
||||
// order from GetPedCommentSfx
|
||||
uint32 GetPlayerTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetCopTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetSwatTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetFBITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetArmyTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetMedicTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetFiremanTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetDefaultTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYRITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFORITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMYRITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMORITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFOBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMYBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMOBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMOCATalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMODKTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFYRITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFORITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYRITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFYBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFOBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMOBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYPITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYRITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFORITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYRITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMORITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFOBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMOBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYPITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMOCATalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetCBTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHNTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetSGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetCLTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetGDTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBKTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetPGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model);
|
||||
uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound);
|
||||
|
||||
uint32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
|
||||
uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
|
||||
// end of functions returning talk sfx
|
||||
|
||||
void GenerateIntegerRandomNumberTable(); // done
|
||||
char *Get3DProviderName(uint8 id) const; // done
|
||||
uint8 GetCDAudioDriveLetter() const; // done
|
||||
int8 GetCurrent3DProviderIndex() const; // done
|
||||
int8 AutoDetect3DProviders() const; // done
|
||||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
|
||||
float GetCollisionOneShotRatio(int32 a, float b) const; // done
|
||||
float GetCollisionRatio(float a, float b, float c, float d) const; // done (inlined in vc)
|
||||
float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
|
||||
int32 GetJumboTaxiFreq() const; // done (inlined in vc)
|
||||
uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
|
||||
int8 GetMissionScriptPoliceAudioPlayingStatus() const; // done
|
||||
uint8 GetNum3DProvidersAvailable() const; // done
|
||||
uint32 GetPedCommentSfx(CPed *ped, int32 sound); // done
|
||||
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; // done
|
||||
float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission,
|
||||
float velocityChange); // done
|
||||
float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
|
||||
|
||||
bool HasAirBrakes(int32 model) const; // done
|
||||
|
||||
void Initialise(); // done
|
||||
void InitialisePoliceRadio(); // done
|
||||
void InitialisePoliceRadioZones(); // done
|
||||
void InterrogateAudioEntities(); // done (inlined)
|
||||
bool IsAudioInitialised() const; // done
|
||||
bool IsMissionAudioSampleFinished(uint8 slot); // done
|
||||
bool IsMP3RadioChannelAvailable() const; // done
|
||||
|
||||
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
|
||||
|
||||
void PlayLoadedMissionAudio(uint8 slot); // done
|
||||
void PlayOneShot(int32 index, uint16 sound, float vol); // done
|
||||
void PlaySuspectLastSeen(float x, float y, float z); // done
|
||||
void PlayerJustGotInCar() const; // done
|
||||
void PlayerJustLeftCar() const; // done
|
||||
void PostInitialiseGameSpecificSetup(); // done
|
||||
void PostTerminateGameSpecificShutdown(); // done
|
||||
void PreInitialiseGameSpecificSetup() const; // done
|
||||
void PreloadMissionAudio(uint8 slot, Const char *name); // done
|
||||
void PreTerminateGameSpecificShutdown(); // done
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues(); // done
|
||||
bool ProcessAirBrakes(cVehicleParams& params); // done
|
||||
bool ProcessBoatEngine(cVehicleParams& params);
|
||||
bool ProcessBoatMovingOverWater(cVehicleParams& params); //done
|
||||
#ifdef GTA_BRIDGE
|
||||
void ProcessBridge(); // done(bcs not exists in VC)
|
||||
void ProcessBridgeMotor(); // done(bcs not exists in VC)
|
||||
void ProcessBridgeOneShots(); // done(bcs not exists in VC)
|
||||
void ProcessBridgeWarning(); // done(bcs not exists in VC)
|
||||
#endif
|
||||
bool ProcessCarBombTick(cVehicleParams& params); // done
|
||||
void ProcessCarHeli(cVehicleParams& params); // done
|
||||
void ProcessCesna(cVehicleParams& params); // done
|
||||
//void ProcessCrane(); // done(bcs not exists in VC)
|
||||
bool ProcessEngineDamage(cVehicleParams& params); // done
|
||||
void ProcessEntity(int32 sound); // done
|
||||
void ProcessExplosions(int32 explosion); // done
|
||||
void ProcessFireHydrant(); // done
|
||||
void ProcessFires(int32 entity); // done
|
||||
void ProcessFrontEnd(); // done
|
||||
void ProcessGarages(); // done
|
||||
void ProcessJumbo(cVehicleParams& params); // done
|
||||
void ProcessJumboAccel(CPlane *plane); // done
|
||||
void ProcessJumboDecel(CPlane *plane); // done
|
||||
void ProcessJumboFlying(); // done
|
||||
void ProcessJumboLanding(CPlane *plane); // done
|
||||
void ProcessJumboTakeOff(CPlane *plane); // done
|
||||
void ProcessJumboTaxi(); // done
|
||||
void ProcessLoopingScriptObject(uint8 sound); // done
|
||||
void ProcessMissionAudio(); // done
|
||||
void ProcessMissionAudioSlot(uint8 slot); // done
|
||||
void ProcessModelHeliVehicle(cVehicleParams& params); // done
|
||||
void ProcessModelVehicle(cVehicleParams& params); // done
|
||||
void ProcessOneShotScriptObject(uint8 sound); //
|
||||
void ProcessPed(CPhysical *ped); // done
|
||||
void ProcessPedOneShots(cPedParams ¶ms); //
|
||||
void ProcessPhysical(int32 id); // done
|
||||
void ProcessPlane(cVehicleParams& params); // done
|
||||
void ProcessPlayerMood(); // done
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
|
||||
void ProcessProjectiles(); // done
|
||||
void ProcessRainOnVehicle(cVehicleParams& params); // done
|
||||
void ProcessReverb() const; // done
|
||||
bool ProcessReverseGear(cVehicleParams& params); // done
|
||||
void ProcessScriptObject(int32 id); // done
|
||||
void ProcessSpecial(); // done
|
||||
#ifdef GTA_TRAIN
|
||||
bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
|
||||
#endif
|
||||
void ProcessVehicle(CVehicle *vehicle); // done
|
||||
bool ProcessVehicleDoors(cVehicleParams ¶ms); // done
|
||||
void ProcessVehicleEngine(cVehicleParams ¶ms); // done
|
||||
void ProcessVehicleFlatTyre(cVehicleParams ¶ms); // done
|
||||
bool ProcessVehicleHorn(cVehicleParams ¶ms); // done
|
||||
void ProcessVehicleOneShots(cVehicleParams ¶ms); // done
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams ¶ms); // done
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams ¶ms); // done
|
||||
bool ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); // done
|
||||
bool ProcessVehicleSkidding(cVehicleParams ¶ms); // done
|
||||
void ProcessWaterCannon(int32); // done
|
||||
void ProcessWeather(int32 id); // done
|
||||
bool ProcessWetRoadNoise(cVehicleParams& params); // done
|
||||
void ProcessEscalators(); // done
|
||||
void ProcessExtraSounds(); // done
|
||||
|
||||
int32 RandomDisplacement(uint32 seed) const; // done
|
||||
void ReacquireDigitalHandle() const; // done
|
||||
void ReleaseDigitalHandle() const; // done
|
||||
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
|
||||
void ReportCrime(eCrimeType crime, const CVector &pos); // done
|
||||
void ResetAudioLogicTimers(uint32 timer); // done
|
||||
void ResetPoliceRadio(); // done
|
||||
void ResetTimers(uint32 time); // done
|
||||
|
||||
void Service(); // done
|
||||
void ServiceCollisions(); // done
|
||||
void ServicePoliceRadio(); // done
|
||||
void ServicePoliceRadioChannel(uint8 wantedLevel); // done
|
||||
void ServiceSoundEffects(); // done
|
||||
int8 SetCurrent3DProvider(uint8 which); // done
|
||||
void SetDynamicAcousticModelingStatus(uint8 status); // done
|
||||
void SetEffectsFadeVol(uint8 volume) const; // done
|
||||
void SetEffectsMasterVolume(uint8 volume) const; // done
|
||||
void SetMP3BoostVolume(uint8 volume) const; // done
|
||||
void SetEntityStatus(int32 id, uint8 status); // done
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done
|
||||
void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done
|
||||
void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
|
||||
void SetMonoMode(uint8 mono); // done
|
||||
void SetMusicFadeVol(uint8 volume) const; // done
|
||||
void SetMusicMasterVolume(uint8 volume) const; // done
|
||||
void SetSpeakerConfig(int32 conf) const; // done
|
||||
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done
|
||||
void SetUpOneShotCollisionSound(const cAudioCollision &col); // done
|
||||
bool SetupCrimeReport(); // done
|
||||
bool SetupJumboEngineSound(uint8 vol, uint32 freq); // done
|
||||
bool SetupJumboFlySound(uint8 emittingVol); // done
|
||||
bool SetupJumboRumbleSound(uint8 emittingVol); // done
|
||||
bool SetupJumboTaxiSound(uint8 vol); // done
|
||||
bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done
|
||||
void SetupPedComments(cPedParams ¶ms, uint16 sound); // done
|
||||
void SetupSuspectLastSeenReport();
|
||||
|
||||
void Terminate(); // done
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2) const; // done
|
||||
|
||||
void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done
|
||||
void UpdateReflections(); // done
|
||||
bool UsesReverseWarning(int32 model) const; // done
|
||||
bool UsesSiren(cVehicleParams ¶ms) const; // done
|
||||
bool UsesSirenSwitching(cVehicleParams ¶ms) const; // done
|
||||
|
||||
CVehicle *FindVehicleOfPlayer(); // done
|
||||
void SetPedTalkingStatus(CPed *ped, uint8 status); // done
|
||||
void SetPlayersMood(uint8 mood, uint32 time); // done
|
||||
|
||||
float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
|
||||
|
||||
#ifdef GTA_PC
|
||||
uint8 GetNum3DProvidersAvailable();
|
||||
char *Get3DProviderName(uint8 id);
|
||||
int8 GetCurrent3DProviderIndex();
|
||||
int8 SetCurrent3DProvider(uint8 which);
|
||||
void SetSpeakerConfig(int32 conf);
|
||||
bool8 IsMP3RadioChannelAvailable();
|
||||
void ReleaseDigitalHandle();
|
||||
void ReacquireDigitalHandle();
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
void SetDynamicAcousticModelingStatus(bool8 status);
|
||||
// only used in pc
|
||||
void AdjustSamplesVolume(); // done (inlined)
|
||||
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // done (inlined)
|
||||
#endif
|
||||
bool8 CheckForAnAudioFileOnCD();
|
||||
char GetCDAudioDriveLetter();
|
||||
bool8 IsAudioInitialised();
|
||||
#endif
|
||||
|
||||
void ServiceSoundEffects();
|
||||
uint32 FL(float f); // not used
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float maxDistance, float distance);
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2);
|
||||
int32 ComputePan(float, CVector *);
|
||||
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); // inlined on PS2
|
||||
int32 RandomDisplacement(uint32 seed);
|
||||
void InterrogateAudioEntities(); // inlined on PS2
|
||||
void AddSampleToRequestedQueue();
|
||||
void AddDetailsToRequestedOrderList(uint8 sample); // inlined on PS2
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
void AddReflectionsToRequestedQueue();
|
||||
void UpdateReflections();
|
||||
#endif
|
||||
void AddReleasingSounds();
|
||||
void ProcessActiveQueues();
|
||||
void ClearRequestedQueue(); // inlined on PS2
|
||||
void ClearActiveSamples();
|
||||
void GenerateIntegerRandomNumberTable(); // inlined on PS2
|
||||
#ifdef GTA_PS2
|
||||
bool8 LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
|
||||
#endif
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
|
||||
void AdjustSamplesVolume();
|
||||
uint8 ComputeEmittingVolume(uint8 emittingVolume, float maxDistance, float distance);
|
||||
#endif
|
||||
|
||||
// audio logic
|
||||
void PreInitialiseGameSpecificSetup();
|
||||
void PostInitialiseGameSpecificSetup();
|
||||
void PreTerminateGameSpecificShutdown();
|
||||
void PostTerminateGameSpecificShutdown();
|
||||
void ResetAudioLogicTimers(uint32 timer);
|
||||
void ProcessReverb();
|
||||
float GetDistanceSquared(const CVector &v);
|
||||
void CalculateDistance(bool8 &condition, float dist);
|
||||
void ProcessSpecial();
|
||||
void ProcessEntity(int32 id);
|
||||
void ProcessPhysical(int32 id);
|
||||
|
||||
// vehicles
|
||||
void ProcessVehicle(CVehicle *vehicle);
|
||||
void ProcessRainOnVehicle(cVehicleParams ¶ms);
|
||||
bool8 ProcessReverseGear(cVehicleParams ¶ms);
|
||||
void ProcessModelCarEngine(cVehicleParams ¶ms);
|
||||
bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms);
|
||||
bool8 ProcessWetRoadNoise(cVehicleParams ¶ms);
|
||||
bool8 ProcessVehicleEngine(cVehicleParams ¶ms);
|
||||
void UpdateGasPedalAudio(CAutomobile *automobile); // inlined on PS2
|
||||
void PlayerJustGotInCar();
|
||||
void PlayerJustLeftCar();
|
||||
void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
|
||||
void ProcessCesna(cVehicleParams ¶ms);
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams ¶ms, CAutomobile *automobile);
|
||||
bool8 ProcessVehicleSkidding(cVehicleParams ¶ms);
|
||||
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
|
||||
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // inlined on PS2
|
||||
bool8 ProcessVehicleHorn(cVehicleParams ¶ms);
|
||||
bool8 UsesSiren(uint32 model); // inlined on PS2
|
||||
bool8 UsesSirenSwitching(uint32 model); // inlined on PS2
|
||||
bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms);
|
||||
bool8 UsesReverseWarning(uint32 model); // inlined on PS2
|
||||
bool8 ProcessVehicleReverseWarning(cVehicleParams ¶ms);
|
||||
bool8 ProcessVehicleDoors(cVehicleParams ¶ms);
|
||||
bool8 ProcessAirBrakes(cVehicleParams ¶ms);
|
||||
bool8 HasAirBrakes(uint32 model); // inlined on PS2
|
||||
bool8 ProcessEngineDamage(cVehicleParams ¶ms);
|
||||
bool8 ProcessCarBombTick(cVehicleParams ¶ms);
|
||||
void ProcessVehicleOneShots(cVehicleParams ¶ms);
|
||||
bool8 ProcessTrainNoise(cVehicleParams ¶ms);
|
||||
bool8 ProcessBoatEngine(cVehicleParams ¶ms);
|
||||
bool8 ProcessBoatMovingOverWater(cVehicleParams ¶ms);
|
||||
bool8 ProcessHelicopter(cVehicleParams ¶ms);
|
||||
void ProcessPlane(cVehicleParams ¶ms); // inlined on PS2
|
||||
void ProcessJumbo(cVehicleParams ¶ms);
|
||||
void ProcessJumboTaxi(); // inlined on PS2
|
||||
void ProcessJumboAccel(CPlane *plane);
|
||||
void ProcessJumboTakeOff(CPlane *plane); // inlined on PS2
|
||||
void ProcessJumboFlying(); // inlined on PS2
|
||||
void ProcessJumboLanding(CPlane *plane); // inlined on PS2
|
||||
void ProcessJumboDecel(CPlane *plane); // inlined on PS2
|
||||
bool8 SetupJumboTaxiSound(uint8 vol);
|
||||
bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
|
||||
bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
|
||||
bool8 SetupJumboFlySound(uint8 emittingVol);
|
||||
bool8 SetupJumboRumbleSound(uint8 emittingVol);
|
||||
int32 GetJumboTaxiFreq(); // inlined on PS2
|
||||
|
||||
// peds
|
||||
void ProcessPed(CPhysical *ped); // inlined on PS2
|
||||
void ProcessPedHeadphones(cPedParams ¶ms);
|
||||
void ProcessPedOneShots(cPedParams ¶ms);
|
||||
|
||||
// ped comments
|
||||
void SetupPedComments(cPedParams ¶ms, uint16 sound);
|
||||
int32 GetPedCommentSfx(CPed *ped, uint16 sound);
|
||||
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset); // inlined on PS2
|
||||
uint32 GetPlayerTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetCopTalkSfx(uint16 sound);
|
||||
uint32 GetSwatTalkSfx(uint16 sound);
|
||||
uint32 GetFBITalkSfx(uint16 sound);
|
||||
uint32 GetArmyTalkSfx(uint16 sound);
|
||||
uint32 GetMedicTalkSfx(uint16 sound);
|
||||
uint32 GetFiremanTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetBusinessMaleOldTalkSfx(uint16 sound);
|
||||
uint32 GetBusinessMaleYoungTalkSfx(uint16 sound, uint32 model);
|
||||
uint32 GetMafiaTalkSfx(uint16 sound);
|
||||
uint32 GetTriadTalkSfx(uint16 sound);
|
||||
uint32 GetDiabloTalkSfx(uint16 sound);
|
||||
uint32 GetYakuzaTalkSfx(uint16 sound);
|
||||
uint32 GetYardieTalkSfx(uint16 sound);
|
||||
uint32 GetColumbianTalkSfx(uint16 sound);
|
||||
uint32 GetHoodTalkSfx(uint16 sound);
|
||||
uint32 GetBlackCriminalTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteCriminalTalkSfx(uint16 sound);
|
||||
uint32 GetCasualMaleOldTalkSfx(uint16 sound);
|
||||
uint32 GetCasualMaleYoungTalkSfx(uint16 sound);
|
||||
uint32 GetBlackCasualFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteCasualFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetFemaleNo3TalkSfx(uint16 sound);
|
||||
uint32 GetWhiteBusinessFemaleTalkSfx(uint16 sound, uint32 model);
|
||||
uint32 GetBlackFatFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteFatMaleTalkSfx(uint16 sound);
|
||||
uint32 GetBlackFatMaleTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteFatFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetBlackFemaleProstituteTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteFemaleProstituteTalkSfx(uint16 sound);
|
||||
uint32 GetBlackProjectMaleTalkSfx(uint16 sound, uint32 model);
|
||||
uint32 GetBlackProjectFemaleOldTalkSfx(uint16 sound);
|
||||
uint32 GetBlackProjectFemaleYoungTalkSfx(uint16 sound);
|
||||
uint32 GetChinatownMaleOldTalkSfx(uint16 sound);
|
||||
uint32 GetChinatownMaleYoungTalkSfx(uint16 sound);
|
||||
uint32 GetChinatownFemaleOldTalkSfx(uint16 sound);
|
||||
uint32 GetChinatownFemaleYoungTalkSfx(uint16 sound);
|
||||
uint32 GetLittleItalyMaleTalkSfx(uint16 sound);
|
||||
uint32 GetLittleItalyFemaleOldTalkSfx(uint16 sound);
|
||||
uint32 GetLittleItalyFemaleYoungTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteDockerMaleTalkSfx(uint16 sound);
|
||||
uint32 GetBlackDockerMaleTalkSfx(uint16 sound);
|
||||
uint32 GetScumMaleTalkSfx(uint16 sound);
|
||||
uint32 GetScumFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteWorkerMaleTalkSfx(uint16 sound);
|
||||
uint32 GetBlackWorkerMaleTalkSfx(uint16 sound);
|
||||
uint32 GetBlackBusinessFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetSupermodelMaleTalkSfx(uint16 sound);
|
||||
uint32 GetSupermodelFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetStewardMaleTalkSfx(uint16 sound);
|
||||
uint32 GetStewardFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetFanMaleTalkSfx(uint16 sound, uint32 model);
|
||||
uint32 GetFanFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetHospitalMaleTalkSfx(uint16 sound);
|
||||
uint32 GetHospitalFemaleTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetWhiteConstructionWorkerTalkSfx(uint16 sound);
|
||||
uint32 GetBlackConstructionWorkerTalkSfx(uint16 sound);
|
||||
uint32 GetShopperFemaleTalkSfx(uint16 sound, uint32 model);
|
||||
uint32 GetStudentMaleTalkSfx(uint16 sound);
|
||||
uint32 GetStudentFemaleTalkSfx(uint16 sound);
|
||||
|
||||
uint32 GetSpecialCharacterTalkSfx(uint32 modelIndex, uint16 sound);
|
||||
uint32 GetEightBallTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetSalvatoreTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetMistyTalkSfx(uint16 sound);
|
||||
uint32 GetOldJapTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetCatalinaTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetBomberTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetSecurityGuardTalkSfx(uint16 sound);
|
||||
uint32 GetChunkyTalkSfx(uint16 sound); // inlined on PS2
|
||||
|
||||
uint32 GetAsianTaxiDriverTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetPimpTalkSfx(uint16 sound);
|
||||
uint32 GetNormalMaleTalkSfx(uint16 sound);
|
||||
uint32 GetGenericMaleTalkSfx(uint16 sound);
|
||||
uint32 GetGenericFemaleTalkSfx(uint16 sound);
|
||||
|
||||
// particles
|
||||
void ProcessExplosions(int32 id);
|
||||
void ProcessFires(int32 id);
|
||||
void ProcessWaterCannon(int32 id);
|
||||
|
||||
// script objects
|
||||
void ProcessScriptObject(int32 id); // inlined on PS2
|
||||
void ProcessOneShotScriptObject(uint8 sound);
|
||||
void ProcessLoopingScriptObject(uint8 sound);
|
||||
void ProcessPornCinema(uint8 sound);
|
||||
void ProcessWorkShopScriptObject(uint8 sound);
|
||||
void ProcessSawMillScriptObject(uint8 sound);
|
||||
void ProcessLaunderetteScriptObject(uint8 sound);
|
||||
void ProcessShopScriptObject(uint8 sound);
|
||||
void ProcessAirportScriptObject(uint8 sound);
|
||||
void ProcessCinemaScriptObject(uint8 sound);
|
||||
void ProcessDocksScriptObject(uint8 sound);
|
||||
void ProcessHomeScriptObject(uint8 sound);
|
||||
void ProcessPoliceCellBeatingScriptObject(uint8 sound);
|
||||
|
||||
// misc
|
||||
void ProcessWeather(int32 id);
|
||||
void ProcessFrontEnd();
|
||||
void ProcessCrane();
|
||||
void ProcessProjectiles();
|
||||
void ProcessGarages();
|
||||
void ProcessFireHydrant();
|
||||
|
||||
// bridge
|
||||
void ProcessBridge(); // inlined on PS2
|
||||
void ProcessBridgeWarning();
|
||||
void ProcessBridgeMotor();
|
||||
void ProcessBridgeOneShots();
|
||||
|
||||
// mission audio
|
||||
bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission);
|
||||
void PreloadMissionAudio(Const char *name);
|
||||
uint8 GetMissionAudioLoadingStatus();
|
||||
void SetMissionAudioLocation(float x, float y, float z);
|
||||
void PlayLoadedMissionAudio();
|
||||
bool8 IsMissionAudioSampleFinished();
|
||||
bool8 IsMissionAudioSamplePlaying() { return m_nMissionAudioPlayStatus == PLAY_STATUS_PLAYING; }
|
||||
bool8 ShouldDuckMissionAudio() { return IsMissionAudioSamplePlaying(); }
|
||||
void ClearMissionAudio();
|
||||
void ProcessMissionAudio();
|
||||
|
||||
// police radio
|
||||
void InitialisePoliceRadioZones();
|
||||
void InitialisePoliceRadio();
|
||||
void ResetPoliceRadio();
|
||||
void SetMissionScriptPoliceAudio(uint32 sfx);
|
||||
int8 GetMissionScriptPoliceAudioPlayingStatus();
|
||||
void DoPoliceRadioCrackle();
|
||||
void ServicePoliceRadio();
|
||||
void ServicePoliceRadioChannel(uint8 wantedLevel);
|
||||
bool8 SetupCrimeReport();
|
||||
void SetupSuspectLastSeenReport();
|
||||
void ReportCrime(eCrimeType crime, const CVector &pos);
|
||||
void PlaySuspectLastSeen(float x, float y, float z);
|
||||
void AgeCrimes(); // inlined on PS2
|
||||
|
||||
// collision stuff
|
||||
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2);
|
||||
void ServiceCollisions();
|
||||
void SetUpOneShotCollisionSound(const cAudioCollision &col);
|
||||
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
|
||||
float GetCollisionOneShotRatio(uint32 a, float b);
|
||||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used
|
||||
float GetCollisionRatio(float a, float b, float c, float d); // inlined on PS2
|
||||
};
|
||||
|
||||
/*
|
||||
Manual loop points are not on PS2 so let's have these macros to avoid massive ifndefs.
|
||||
Setting these manually was pointless anyway since they never change from sdt values.
|
||||
What were they thinking?
|
||||
*/
|
||||
#ifndef GTA_PS2
|
||||
#define RESET_LOOP_OFFSETS \
|
||||
m_sQueueSample.m_nLoopStart = 0; \
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
#define SET_LOOP_OFFSETS(sample) \
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample);
|
||||
#else
|
||||
#define RESET_LOOP_OFFSETS
|
||||
#define SET_LOOP_OFFSETS(sample)
|
||||
#endif
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
#define SET_EMITTING_VOLUME(vol) m_sQueueSample.m_nEmittingVolume = vol
|
||||
#else
|
||||
#define SET_EMITTING_VOLUME(vol)
|
||||
#endif
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
#define SET_SOUND_REFLECTION(b) m_sQueueSample.m_bReflections = b
|
||||
#else
|
||||
#define SET_SOUND_REFLECTION(b)
|
||||
#endif
|
||||
|
||||
#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
|
||||
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
|
||||
#ifdef AUDIO_MSS
|
||||
static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
|
||||
#endif
|
||||
|
||||
extern cAudioManager AudioManager;
|
||||
|
||||
enum
|
||||
{
|
||||
PED_COMMENT_VOLUME = 127,
|
||||
PED_COMMENT_VOLUME_BEHIND_WALL = 31,
|
||||
COLLISION_MAX_DIST = 60,
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3,7 +3,6 @@
|
||||
#include "AudioScriptObject.h"
|
||||
#include "Pools.h"
|
||||
#include "DMAudio.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
cAudioScriptObject::cAudioScriptObject()
|
||||
{
|
||||
@@ -24,25 +23,25 @@ cAudioScriptObject::Reset()
|
||||
}
|
||||
|
||||
void *
|
||||
cAudioScriptObject::operator new(size_t sz) throw()
|
||||
cAudioScriptObject::operator new(size_t sz)
|
||||
{
|
||||
return CPools::GetAudioScriptObjectPool()->New();
|
||||
}
|
||||
|
||||
void *
|
||||
cAudioScriptObject::operator new(size_t sz, int handle) throw()
|
||||
cAudioScriptObject::operator new(size_t sz, int handle)
|
||||
{
|
||||
return CPools::GetAudioScriptObjectPool()->New(handle);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioScriptObject::operator delete(void *p, size_t sz) throw()
|
||||
cAudioScriptObject::operator delete(void *p, size_t sz)
|
||||
{
|
||||
CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioScriptObject::operator delete(void *p, int handle) throw()
|
||||
cAudioScriptObject::operator delete(void *p, int handle)
|
||||
{
|
||||
CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
|
||||
}
|
||||
@@ -54,14 +53,12 @@ cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size)
|
||||
|
||||
CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
int32 pool_size;
|
||||
ReadSaveBuf(&pool_size, buf);
|
||||
int32 pool_size = ReadSaveBuf<int32>(buf);
|
||||
for (int32 i = 0; i < pool_size; i++) {
|
||||
int32 handle;
|
||||
ReadSaveBuf(&handle, buf);
|
||||
int handle = ReadSaveBuf<int32>(buf);
|
||||
cAudioScriptObject *p = new(handle) cAudioScriptObject;
|
||||
assert(p != nil);
|
||||
ReadSaveBuf(p, buf);
|
||||
*p = ReadSaveBuf<cAudioScriptObject>(buf);
|
||||
p->AudioEntity = DMAudio.CreateLoopingScriptObject(p);
|
||||
}
|
||||
|
||||
|
||||
@@ -12,10 +12,10 @@ public:
|
||||
|
||||
void Reset(); /// ok
|
||||
|
||||
static void* operator new(size_t) throw();
|
||||
static void* operator new(size_t, int) throw();
|
||||
static void operator delete(void*, size_t) throw();
|
||||
static void operator delete(void*, int) throw();
|
||||
static void* operator new(size_t);
|
||||
static void* operator new(size_t, int);
|
||||
static void operator delete(void*, size_t);
|
||||
static void operator delete(void*, int);
|
||||
|
||||
static void LoadAllAudioScriptObjects(uint8 *buf, uint32 size);
|
||||
static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size);
|
||||
|
||||
@@ -38,14 +38,8 @@ cDMAudio::DestroyEntity(int32 audioEntity)
|
||||
AudioManager.DestroyEntity(audioEntity);
|
||||
}
|
||||
|
||||
bool8
|
||||
cDMAudio::GetEntityStatus(int32 audioEntity)
|
||||
{
|
||||
return AudioManager.GetEntityStatus(audioEntity);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status)
|
||||
cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status)
|
||||
{
|
||||
AudioManager.SetEntityStatus(audioEntity, status);
|
||||
}
|
||||
@@ -63,11 +57,20 @@ cDMAudio::DestroyAllGameCreatedEntities(void)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetMonoMode(bool8 mono)
|
||||
cDMAudio::SetMonoMode(uint8 mono)
|
||||
{
|
||||
AudioManager.SetMonoMode(mono);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetMP3BoostVolume(uint8 volume)
|
||||
{
|
||||
uint8 vol = volume;
|
||||
if (vol > MAX_VOLUME) vol = MAX_VOLUME;
|
||||
|
||||
AudioManager.SetMP3BoostVolume(vol);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetEffectsMasterVolume(uint8 volume)
|
||||
{
|
||||
@@ -116,6 +119,11 @@ cDMAudio::Get3DProviderName(uint8 id)
|
||||
return AudioManager.Get3DProviderName(id);
|
||||
}
|
||||
|
||||
int8 cDMAudio::AutoDetect3DProviders(void)
|
||||
{
|
||||
return AudioManager.AutoDetect3DProviders();
|
||||
}
|
||||
|
||||
int8
|
||||
cDMAudio::GetCurrent3DProviderIndex(void)
|
||||
{
|
||||
@@ -134,7 +142,7 @@ cDMAudio::SetSpeakerConfig(int32 config)
|
||||
AudioManager.SetSpeakerConfig(config);
|
||||
}
|
||||
|
||||
bool8
|
||||
bool
|
||||
cDMAudio::IsMP3RadioChannelAvailable(void)
|
||||
{
|
||||
return AudioManager.IsMP3RadioChannelAvailable();
|
||||
@@ -153,14 +161,12 @@ cDMAudio::ReacquireDigitalHandle(void)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetDynamicAcousticModelingStatus(bool8 status)
|
||||
cDMAudio::SetDynamicAcousticModelingStatus(uint8 status)
|
||||
{
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
AudioManager.SetDynamicAcousticModelingStatus(status);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool8
|
||||
bool
|
||||
cDMAudio::CheckForAnAudioFileOnCD(void)
|
||||
{
|
||||
return AudioManager.CheckForAnAudioFileOnCD();
|
||||
@@ -172,18 +178,12 @@ cDMAudio::GetCDAudioDriveLetter(void)
|
||||
return AudioManager.GetCDAudioDriveLetter();
|
||||
}
|
||||
|
||||
bool8
|
||||
bool
|
||||
cDMAudio::IsAudioInitialised(void)
|
||||
{
|
||||
return AudioManager.IsAudioInitialised();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ResetPoliceRadio()
|
||||
{
|
||||
AudioManager.ResetPoliceRadio();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
|
||||
{
|
||||
@@ -196,7 +196,7 @@ cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
|
||||
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
|
||||
|
||||
if ( AEHANDLE_IS_OK(audioEntity) )
|
||||
AudioManager.SetEntityStatus(audioEntity, TRUE);
|
||||
AudioManager.SetEntityStatus(audioEntity, true);
|
||||
|
||||
return audioEntity;
|
||||
}
|
||||
@@ -214,7 +214,7 @@ cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
|
||||
|
||||
if ( AEHANDLE_IS_OK(audioEntity) )
|
||||
{
|
||||
AudioManager.SetEntityStatus(audioEntity, TRUE);
|
||||
AudioManager.SetEntityStatus(audioEntity, true);
|
||||
AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f);
|
||||
}
|
||||
}
|
||||
@@ -238,13 +238,13 @@ cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayRadioAnnouncement(uint8 announcement)
|
||||
cDMAudio::PlayRadioAnnouncement(uint32 announcement)
|
||||
{
|
||||
MusicManager.PlayAnnouncement(announcement);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayFrontEndTrack(uint8 track, bool8 frontendFlag)
|
||||
cDMAudio::PlayFrontEndTrack(uint32 track, uint8 frontendFlag)
|
||||
{
|
||||
MusicManager.PlayFrontEndTrack(track, frontendFlag);
|
||||
}
|
||||
@@ -268,7 +268,7 @@ cDMAudio::ChangeMusicMode(uint8 mode)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PreloadCutSceneMusic(uint8 track)
|
||||
cDMAudio::PreloadCutSceneMusic(uint32 track)
|
||||
{
|
||||
MusicManager.PreloadCutSceneMusic(track);
|
||||
}
|
||||
@@ -286,39 +286,39 @@ cDMAudio::StopCutSceneMusic(void)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PreloadMissionAudio(Const char *missionAudio)
|
||||
cDMAudio::PreloadMissionAudio(uint8 slot, Const char *missionAudio)
|
||||
{
|
||||
AudioManager.PreloadMissionAudio(missionAudio);
|
||||
AudioManager.PreloadMissionAudio(slot, missionAudio);
|
||||
}
|
||||
|
||||
uint8
|
||||
cDMAudio::GetMissionAudioLoadingStatus(void)
|
||||
cDMAudio::GetMissionAudioLoadingStatus(uint8 slot)
|
||||
{
|
||||
return AudioManager.GetMissionAudioLoadingStatus();
|
||||
return AudioManager.GetMissionAudioLoadingStatus(slot);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetMissionAudioLocation(float x, float y, float z)
|
||||
cDMAudio::SetMissionAudioLocation(uint8 slot, float x, float y, float z)
|
||||
{
|
||||
AudioManager.SetMissionAudioLocation(x, y, z);
|
||||
AudioManager.SetMissionAudioLocation(slot, x, y, z);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayLoadedMissionAudio(void)
|
||||
cDMAudio::PlayLoadedMissionAudio(uint8 slot)
|
||||
{
|
||||
AudioManager.PlayLoadedMissionAudio();
|
||||
AudioManager.PlayLoadedMissionAudio(slot);
|
||||
}
|
||||
|
||||
bool8
|
||||
cDMAudio::IsMissionAudioSampleFinished(void)
|
||||
bool
|
||||
cDMAudio::IsMissionAudioSampleFinished(uint8 slot)
|
||||
{
|
||||
return AudioManager.IsMissionAudioSampleFinished();
|
||||
return AudioManager.IsMissionAudioSampleFinished(slot);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ClearMissionAudio(void)
|
||||
cDMAudio::ClearMissionAudio(uint8 slot)
|
||||
{
|
||||
AudioManager.ClearMissionAudio();
|
||||
AudioManager.ClearMissionAudio(slot);
|
||||
}
|
||||
|
||||
uint8
|
||||
@@ -334,7 +334,49 @@ cDMAudio::SetRadioInCar(uint32 radio)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetRadioChannel(uint8 radio, int32 pos)
|
||||
cDMAudio::SetRadioChannel(uint32 radio, int32 pos)
|
||||
{
|
||||
MusicManager.SetRadioChannelByScript(radio, pos);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetStartingTrackPositions(uint8 isStartGame)
|
||||
{
|
||||
MusicManager.SetStartingTrackPositions(isStartGame);
|
||||
}
|
||||
|
||||
float *
|
||||
cDMAudio::GetListenTimeArray()
|
||||
{
|
||||
return MusicManager.GetListenTimeArray();
|
||||
}
|
||||
|
||||
uint32
|
||||
cDMAudio::GetFavouriteRadioStation()
|
||||
{
|
||||
return MusicManager.GetFavouriteRadioStation();
|
||||
}
|
||||
|
||||
int32
|
||||
cDMAudio::GetRadioPosition(uint32 station)
|
||||
{
|
||||
return MusicManager.GetRadioPosition(station);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetPedTalkingStatus(CPed *ped, uint8 status)
|
||||
{
|
||||
return AudioManager.SetPedTalkingStatus(ped, status);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetPlayersMood(uint8 mood, uint32 time)
|
||||
{
|
||||
return AudioManager.SetPlayersMood(mood, time);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ShutUpPlayerTalking(uint8 state)
|
||||
{
|
||||
AudioManager.m_bIsPlayerShutUp = state;
|
||||
}
|
||||
@@ -7,6 +7,9 @@
|
||||
#define AEHANDLE_IS_FAILED(h) ((h)<0)
|
||||
#define AEHANDLE_IS_OK(h) ((h)>=0)
|
||||
|
||||
#define NO_AUDIO_PROVIDER -3
|
||||
#define AUDIO_PROVIDER_NOT_DETERMINED -99
|
||||
|
||||
class cAudioScriptObject;
|
||||
class CEntity;
|
||||
|
||||
@@ -22,12 +25,12 @@ public:
|
||||
|
||||
int32 CreateEntity(eAudioType type, void *UID);
|
||||
void DestroyEntity(int32 audioEntity);
|
||||
bool8 GetEntityStatus(int32 audioEntity);
|
||||
void SetEntityStatus(int32 audioEntity, bool8 status);
|
||||
void SetEntityStatus(int32 audioEntity, uint8 status);
|
||||
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
|
||||
void DestroyAllGameCreatedEntities(void);
|
||||
|
||||
void SetMonoMode(bool8 mono);
|
||||
void SetMonoMode(uint8 mono);
|
||||
void SetMP3BoostVolume(uint8 volume);
|
||||
void SetEffectsMasterVolume(uint8 volume);
|
||||
void SetMusicMasterVolume(uint8 volume);
|
||||
void SetEffectsFadeVol(uint8 volume);
|
||||
@@ -36,24 +39,25 @@ public:
|
||||
uint8 GetNum3DProvidersAvailable(void);
|
||||
char *Get3DProviderName(uint8 id);
|
||||
|
||||
int8 AutoDetect3DProviders(void);
|
||||
|
||||
int8 GetCurrent3DProviderIndex(void);
|
||||
int8 SetCurrent3DProvider(uint8 which);
|
||||
|
||||
void SetSpeakerConfig(int32 config);
|
||||
|
||||
bool8 IsMP3RadioChannelAvailable(void);
|
||||
bool IsMP3RadioChannelAvailable(void);
|
||||
|
||||
void ReleaseDigitalHandle(void);
|
||||
void ReacquireDigitalHandle(void);
|
||||
|
||||
void SetDynamicAcousticModelingStatus(bool8 status);
|
||||
void SetDynamicAcousticModelingStatus(uint8 status);
|
||||
|
||||
bool8 CheckForAnAudioFileOnCD(void);
|
||||
bool CheckForAnAudioFileOnCD(void);
|
||||
|
||||
char GetCDAudioDriveLetter(void);
|
||||
bool8 IsAudioInitialised(void);
|
||||
|
||||
void ResetPoliceRadio();
|
||||
bool IsAudioInitialised(void);
|
||||
|
||||
void ReportCrime(eCrimeType crime, CVector const &pos);
|
||||
|
||||
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
|
||||
@@ -65,27 +69,35 @@ public:
|
||||
void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
|
||||
|
||||
void PlayFrontEndSound(uint16 frontend, uint32 volume);
|
||||
void PlayRadioAnnouncement(uint8 announcement);
|
||||
void PlayFrontEndTrack(uint8 track, bool8 frontendFlag);
|
||||
void PlayRadioAnnouncement(uint32 announcement);
|
||||
void PlayFrontEndTrack(uint32 track, uint8 frontendFlag);
|
||||
void StopFrontEndTrack(void);
|
||||
|
||||
void ResetTimers(uint32 time);
|
||||
|
||||
void ChangeMusicMode(uint8 mode);
|
||||
|
||||
void PreloadCutSceneMusic(uint8 track);
|
||||
void PreloadCutSceneMusic(uint32 track);
|
||||
void PlayPreloadedCutSceneMusic(void);
|
||||
void StopCutSceneMusic(void);
|
||||
|
||||
void PreloadMissionAudio(Const char *missionAudio);
|
||||
uint8 GetMissionAudioLoadingStatus(void);
|
||||
void SetMissionAudioLocation(float x, float y, float z);
|
||||
void PlayLoadedMissionAudio(void);
|
||||
bool8 IsMissionAudioSampleFinished(void);
|
||||
void ClearMissionAudio(void);
|
||||
void PreloadMissionAudio(uint8 slot, Const char *missionAudio);
|
||||
uint8 GetMissionAudioLoadingStatus(uint8 slot);
|
||||
void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
|
||||
void PlayLoadedMissionAudio(uint8 slot);
|
||||
bool IsMissionAudioSampleFinished(uint8 slot);
|
||||
void ClearMissionAudio(uint8 slot);
|
||||
|
||||
uint8 GetRadioInCar(void);
|
||||
void SetRadioInCar(uint32 radio);
|
||||
void SetRadioChannel(uint8 radio, int32 pos);
|
||||
void SetRadioChannel(uint32 radio, int32 pos);
|
||||
|
||||
void SetStartingTrackPositions(uint8 isStartGame);
|
||||
float *GetListenTimeArray();
|
||||
uint32 GetFavouriteRadioStation();
|
||||
int32 GetRadioPosition(uint32 station);
|
||||
void SetPedTalkingStatus(class CPed *ped, uint8 status);
|
||||
void SetPlayersMood(uint8 mood, uint32 time);
|
||||
void ShutUpPlayerTalking(uint8 state);
|
||||
};
|
||||
extern cDMAudio DMAudio;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -11,79 +11,103 @@ public:
|
||||
};
|
||||
|
||||
class CVehicle;
|
||||
class CPed;
|
||||
|
||||
class cMusicManager
|
||||
{
|
||||
public:
|
||||
bool8 m_bIsInitialised;
|
||||
bool8 m_bDisabled;
|
||||
uint8 m_nMusicMode;
|
||||
uint8 m_nNextTrack;
|
||||
uint8 m_nPlayingTrack;
|
||||
bool8 m_bFrontendTrackFinished;
|
||||
bool8 m_bPlayInFrontend;
|
||||
bool8 m_bSetNextStation;
|
||||
uint8 m_nAnnouncement;
|
||||
bool8 m_bPreviousPlayerInCar;
|
||||
bool8 m_bPlayerInCar;
|
||||
bool8 m_bAnnouncementInProgress;
|
||||
bool m_bIsInitialised;
|
||||
bool m_bDisabled;
|
||||
bool m_bSetNextStation;
|
||||
uint8 m_nVolumeLatency;
|
||||
uint8 m_nCurrentVolume;
|
||||
uint8 m_nMaxVolume;
|
||||
uint32 m_nAnnouncement;
|
||||
bool m_bAnnouncementInProgress;
|
||||
tStreamedSample m_aTracks[TOTAL_STREAMED_SOUNDS];
|
||||
bool8 m_bResetTimers;
|
||||
bool m_bResetTimers;
|
||||
uint32 m_nResetTime;
|
||||
uint32 m_nLastTrackServiceTime;
|
||||
uint32 m_nTimer;
|
||||
bool8 m_bDoTrackService;
|
||||
bool8 m_bIgnoreTimeDelay;
|
||||
bool8 m_bVerifyAmbienceTrackStartedToPlay;
|
||||
bool8 m_bRadioSetByScript;
|
||||
bool m_bRadioSetByScript;
|
||||
uint8 m_nRadioStationScript;
|
||||
int32 m_nRadioPosition;
|
||||
uint8 m_nRadioInCar;
|
||||
uint32 m_nRadioInCar;
|
||||
uint32 m_nFrontendTrack;
|
||||
uint32 m_nPlayingTrack;
|
||||
uint8 m_nUpcomingMusicMode;
|
||||
uint8 m_nMusicMode;
|
||||
bool m_FrontendLoopFlag;
|
||||
bool m_bTrackChangeStarted;
|
||||
uint32 m_nNextTrack;
|
||||
bool m_nNextLoopFlag;
|
||||
bool m_bVerifyNextTrackStartedToPlay;
|
||||
bool m_bGameplayAllowsRadio;
|
||||
bool m_bRadioStreamReady;
|
||||
int8 nFramesSinceCutsceneEnded;
|
||||
bool m_bUserResumedGame;
|
||||
bool m_bMusicModeChangeStarted;
|
||||
uint8 m_nMusicModeToBeSet;
|
||||
bool m_bEarlyFrontendTrack;
|
||||
float aListenTimeArray[NUM_RADIOS];
|
||||
float m_nLastTrackServiceTime;
|
||||
|
||||
public:
|
||||
cMusicManager();
|
||||
bool8 IsInitialised() { return m_bIsInitialised; }
|
||||
uint32 GetMusicMode() { return m_nMusicMode; }
|
||||
uint8 GetNextTrack() { return m_nNextTrack; }
|
||||
bool IsInitialised() { return m_bIsInitialised; }
|
||||
uint8 GetMusicMode() { return m_nMusicMode; }
|
||||
uint32 GetCurrentTrack() { return m_nPlayingTrack; }
|
||||
|
||||
bool8 Initialise();
|
||||
void ResetMusicAfterReload();
|
||||
void SetStartingTrackPositions(uint8 isNewGameTimer);
|
||||
bool Initialise();
|
||||
void Terminate();
|
||||
|
||||
void ChangeMusicMode(uint8 mode);
|
||||
void StopFrontEndTrack();
|
||||
|
||||
bool8 PlayerInCar();
|
||||
bool PlayerInCar();
|
||||
void DisplayRadioStationName();
|
||||
|
||||
void PlayAnnouncement(uint8);
|
||||
void PlayFrontEndTrack(uint8, bool8);
|
||||
void PreloadCutSceneMusic(uint8);
|
||||
void PlayAnnouncement(uint32);
|
||||
void PlayFrontEndTrack(uint32, uint8);
|
||||
void PreloadCutSceneMusic(uint32);
|
||||
void PlayPreloadedCutSceneMusic(void);
|
||||
void StopCutSceneMusic(void);
|
||||
uint8 GetRadioInCar(void);
|
||||
uint32 GetRadioInCar(void);
|
||||
void SetRadioInCar(uint32);
|
||||
void SetRadioChannelByScript(uint8, int32);
|
||||
void SetRadioChannelByScript(uint32, int32);
|
||||
|
||||
void ResetMusicAfterReload();
|
||||
|
||||
void ResetTimers(uint32);
|
||||
void ResetTimers(int32);
|
||||
void Service();
|
||||
void ServiceFrontEndMode();
|
||||
void ServiceGameMode();
|
||||
void ServiceAmbience();
|
||||
void ServiceTrack();
|
||||
void ServiceTrack(CVehicle *veh, CPed *ped);
|
||||
|
||||
bool8 UsesPoliceRadio(CVehicle *veh);
|
||||
uint32 GetTrackStartPos(uint8);
|
||||
bool UsesPoliceRadio(CVehicle *veh);
|
||||
bool UsesTaxiRadio(CVehicle *veh);
|
||||
uint32 GetTrackStartPos(uint32 track);
|
||||
|
||||
void ComputeAmbienceVol(bool8 reset, uint8& outVolume);
|
||||
bool8 ServiceAnnouncement();
|
||||
void ComputeAmbienceVol(uint8 reset, uint8& outVolume);
|
||||
bool ServiceAnnouncement();
|
||||
|
||||
uint8 GetCarTuning();
|
||||
uint8 GetNextCarTuning();
|
||||
bool8 ChangeRadioChannel();
|
||||
uint32 GetCarTuning();
|
||||
uint32 GetNextCarTuning();
|
||||
bool ChangeRadioChannel();
|
||||
void RecordRadioStats();
|
||||
void SetUpCorrectAmbienceTrack();
|
||||
float *GetListenTimeArray();
|
||||
uint32 GetRadioPosition(uint32 station);
|
||||
uint32 GetFavouriteRadioStation();
|
||||
void SetMalibuClubTrackPos(uint8 pos);
|
||||
void SetStripClubTrackPos(uint8 pos);
|
||||
bool CheckForMusicInterruptions();
|
||||
|
||||
void Enable();
|
||||
void Disable();
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cMusicManager, 0x95C);
|
||||
|
||||
extern cMusicManager MusicManager;
|
||||
extern bool g_bAnnouncementReadPosAlready; // we have a symbol of this so it was declared in .h
|
||||
float GetHeightScale();
|
||||
|
||||
@@ -1,805 +0,0 @@
|
||||
#include "common.h"
|
||||
|
||||
#include "DMAudio.h"
|
||||
|
||||
#include "AudioManager.h"
|
||||
|
||||
#include "AudioSamples.h"
|
||||
#include "MusicManager.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "PolRadio.h"
|
||||
#include "Replay.h"
|
||||
#include "Vehicle.h"
|
||||
#include "World.h"
|
||||
#include "Zones.h"
|
||||
#include "sampman.h"
|
||||
#include "Wanted.h"
|
||||
|
||||
struct tPoliceRadioZone {
|
||||
char m_aName[8];
|
||||
uint32 m_nSampleIndex;
|
||||
int32 field_12;
|
||||
};
|
||||
|
||||
tPoliceRadioZone ZoneSfx[NUMAUDIOZONES];
|
||||
char SubZo2Label[8];
|
||||
char SubZo3Label[8];
|
||||
|
||||
uint32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
|
||||
int8 g_nMissionAudioPlayingStatus = PLAY_STATUS_FINISHED;
|
||||
bool8 gSpecialSuspectLastSeenReport;
|
||||
uint32 gMinTimeToNextReport[NUM_CRIME_TYPES];
|
||||
|
||||
void
|
||||
cAudioManager::InitialisePoliceRadioZones()
|
||||
{
|
||||
for (int32 i = 0; i < NUMAUDIOZONES; i++)
|
||||
memset(ZoneSfx[i].m_aName, 0, 8);
|
||||
|
||||
#define SETZONESFX(i, name, sample) \
|
||||
strcpy(ZoneSfx[i].m_aName, name); \
|
||||
ZoneSfx[i].m_nSampleIndex = sample;
|
||||
|
||||
SETZONESFX(0, "HOSPI_2", SFX_POLICE_RADIO_ROCKFORD);
|
||||
SETZONESFX(1, "CONSTRU", SFX_POLICE_RADIO_FORT_STAUNTON);
|
||||
SETZONESFX(2, "STADIUM", SFX_POLICE_RADIO_ASPATRIA);
|
||||
SETZONESFX(3, "YAKUSA", SFX_POLICE_RADIO_TORRINGTON);
|
||||
SETZONESFX(4, "SHOPING", SFX_POLICE_RADIO_BEDFORD_POINT);
|
||||
SETZONESFX(5, "COM_EAS", SFX_POLICE_RADIO_NEWPORT);
|
||||
SETZONESFX(6, "PARK", SFX_POLICE_RADIO_BELLEVILLE_PARK);
|
||||
SETZONESFX(7, "UNIVERS", SFX_POLICE_RADIO_LIBERTY_CAMPUS);
|
||||
SETZONESFX(8, "BIG_DAM", SFX_POLICE_RADIO_COCHRANE_DAM);
|
||||
SETZONESFX(9, "SUB_IND", SFX_POLICE_RADIO_PIKE_CREEK);
|
||||
SETZONESFX(10, "SWANKS", SFX_POLICE_RADIO_CEDAR_GROVE);
|
||||
SETZONESFX(11, "PROJECT", SFX_POLICE_RADIO_WICHITA_GARDENS);
|
||||
SETZONESFX(12, "AIRPORT", SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT);
|
||||
SETZONESFX(13, "PORT_W", SFX_POLICE_RADIO_CALLAHAN_POINT);
|
||||
SETZONESFX(14, "PORT_S", SFX_POLICE_RADIO_ATLANTIC_QUAYS);
|
||||
SETZONESFX(15, "PORT_E", SFX_POLICE_RADIO_PORTLAND_HARBOUR);
|
||||
SETZONESFX(16, "PORT_I", SFX_POLICE_RADIO_TRENTON);
|
||||
SETZONESFX(17, "CHINA", SFX_POLICE_RADIO_CHINATOWN);
|
||||
SETZONESFX(18, "REDLIGH", SFX_POLICE_RADIO_RED_LIGHT_DISTRICT);
|
||||
SETZONESFX(19, "TOWERS", SFX_POLICE_RADIO_HEPBURN_HEIGHTS);
|
||||
SETZONESFX(20, "LITTLEI", SFX_POLICE_RADIO_SAINT_MARKS);
|
||||
SETZONESFX(21, "HARWOOD", SFX_POLICE_RADIO_HARWOOD);
|
||||
SETZONESFX(22, "EASTBAY", SFX_POLICE_RADIO_PORTLAND_BEACH);
|
||||
SETZONESFX(23, "S_VIEW", SFX_POLICE_RADIO_PORTLAND_STRAIGHTS);
|
||||
SETZONESFX(24, "CITYZON", SFX_POLICE_RADIO_LIBERTY_CITY);
|
||||
SETZONESFX(25, "IND_ZON", SFX_POLICE_RADIO_PORTLAND);
|
||||
SETZONESFX(26, "COM_ZON", SFX_POLICE_RADIO_STAUNTON_ISLAND);
|
||||
SETZONESFX(27, "SUB_ZON", SFX_POLICE_RADIO_SHORESIDE_VALE);
|
||||
SETZONESFX(28, "SUB_ZO2", SFX_POLICE_RADIO_SHORESIDE_VALE);
|
||||
SETZONESFX(29, "SUB_ZO3", SFX_POLICE_RADIO_SHORESIDE_VALE);
|
||||
SETZONESFX(30, "A", SFX_POLICE_RADIO_ROCKFORD);
|
||||
SETZONESFX(31, "A", SFX_POLICE_RADIO_ROCKFORD);
|
||||
SETZONESFX(32, "A", SFX_POLICE_RADIO_ROCKFORD);
|
||||
SETZONESFX(33, "A", SFX_POLICE_RADIO_ROCKFORD);
|
||||
SETZONESFX(34, "A", SFX_POLICE_RADIO_ROCKFORD);
|
||||
|
||||
#undef SETZONESFX
|
||||
|
||||
strcpy(SubZo2Label, "SUB_ZO2");
|
||||
strcpy(SubZo3Label, "SUB_ZO3");
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::InitialisePoliceRadio()
|
||||
{
|
||||
m_sPoliceRadioQueue.Reset();
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_aCrimes); i++)
|
||||
m_aCrimes[i].type = CRIME_NONE;
|
||||
|
||||
SampleManager.SetChannelReverbFlag(CHANNEL_POLICE_RADIO, FALSE);
|
||||
gSpecialSuspectLastSeenReport = FALSE;
|
||||
for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
|
||||
gMinTimeToNextReport[i] = m_FrameCounter;
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ResetPoliceRadio()
|
||||
{
|
||||
if (!m_bIsInitialised) return;
|
||||
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
|
||||
InitialisePoliceRadio();
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetMissionScriptPoliceAudio(uint32 sfx)
|
||||
{
|
||||
if (!m_bIsInitialised) return;
|
||||
if (g_nMissionAudioPlayingStatus != PLAY_STATUS_PLAYING) {
|
||||
g_nMissionAudioPlayingStatus = PLAY_STATUS_STOPPED;
|
||||
g_nMissionAudioSfx = sfx;
|
||||
}
|
||||
}
|
||||
|
||||
int8
|
||||
cAudioManager::GetMissionScriptPoliceAudioPlayingStatus()
|
||||
{
|
||||
return g_nMissionAudioPlayingStatus;
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::DoPoliceRadioCrackle()
|
||||
{
|
||||
m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
|
||||
m_sQueueSample.m_nCounter = 0;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = TRUE;
|
||||
m_sQueueSample.m_nPriority = 10;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
|
||||
m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
|
||||
SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE)
|
||||
m_sQueueSample.m_bStatic = FALSE;
|
||||
m_sQueueSample.m_bReverb = FALSE;
|
||||
m_sQueueSample.m_nPan = 63;
|
||||
m_sQueueSample.m_nFramesToPlay = 3;
|
||||
SET_SOUND_REFLECTION(FALSE);
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ServicePoliceRadio()
|
||||
{
|
||||
int32 wantedLevel = 0; // uninitialized variable
|
||||
static uint32 nLastSeen = 300;
|
||||
|
||||
if(!m_bIsInitialised) return;
|
||||
|
||||
if(!m_bIsPaused) {
|
||||
bool8 crimeReport = SetupCrimeReport();
|
||||
#ifdef FIX_BUGS // Crash at 0x5fe6ef
|
||||
if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
|
||||
return;
|
||||
#endif
|
||||
wantedLevel = FindPlayerPed()->m_pWanted->GetWantedLevel();
|
||||
if (!crimeReport) {
|
||||
if (wantedLevel != 0) {
|
||||
if (nLastSeen != 0) {
|
||||
#ifdef FIX_BUGS
|
||||
nLastSeen -= CTimer::GetLogicalFramesPassed();
|
||||
#else
|
||||
nLastSeen--;
|
||||
#endif
|
||||
} else {
|
||||
nLastSeen = m_anRandomTable[1] % 1000 + 2000;
|
||||
SetupSuspectLastSeenReport();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ServicePoliceRadioChannel(wantedLevel);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
||||
{
|
||||
bool8 processed = FALSE;
|
||||
uint32 sample;
|
||||
uint32 freq;
|
||||
|
||||
static int cWait = 0;
|
||||
static bool8 bChannelOpen = FALSE;
|
||||
static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
|
||||
static uint32 PoliceChannelFreq = 5500;
|
||||
|
||||
if (!m_bIsInitialised) return;
|
||||
|
||||
if (m_bIsPaused) {
|
||||
#ifdef GTA_PS2
|
||||
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO))
|
||||
SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, 0);
|
||||
#else
|
||||
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
|
||||
if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING &&
|
||||
SampleManager.IsStreamPlaying(1))
|
||||
SampleManager.PauseStream(TRUE, 1);
|
||||
#endif
|
||||
} else {
|
||||
#ifdef GTA_PS2
|
||||
if (m_bWasPaused)
|
||||
SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, PoliceChannelFreq);
|
||||
#else
|
||||
if (m_bWasPaused && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
|
||||
bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING)
|
||||
SampleManager.PauseStream(FALSE, 1);
|
||||
#endif
|
||||
if (m_sPoliceRadioQueue.m_nSamplesInQueue == 0) bChannelOpen = FALSE;
|
||||
if (cWait) {
|
||||
#ifdef FIX_BUGS
|
||||
cWait -= CTimer::GetLogicalFramesPassed();
|
||||
#else
|
||||
--cWait;
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
|
||||
if (g_nMissionAudioPlayingStatus != PLAY_STATUS_STOPPED) {
|
||||
if (g_nMissionAudioPlayingStatus == PLAY_STATUS_PLAYING && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_STOPPED &&
|
||||
#ifdef GTA_PS2
|
||||
SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
|
||||
#else
|
||||
SampleManager.IsStreamPlaying(1)) {
|
||||
#endif
|
||||
bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_PLAYING;
|
||||
}
|
||||
if (bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
|
||||
#ifdef GTA_PS2
|
||||
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
|
||||
#else
|
||||
if (SampleManager.IsStreamPlaying(1)) {
|
||||
#endif
|
||||
DoPoliceRadioCrackle();
|
||||
} else {
|
||||
bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_FINISHED;
|
||||
g_nMissionAudioPlayingStatus = PLAY_STATUS_FINISHED;
|
||||
g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
|
||||
cWait = 30;
|
||||
}
|
||||
return;
|
||||
}
|
||||
} else if (!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
|
||||
#ifdef GTA_PS2
|
||||
SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, g_nMissionAudioSfx, SFX_BANK_PED_COMMENTS);
|
||||
PoliceChannelFreq = SampleManager.GetSampleBaseFrequency(g_nMissionAudioSfx);
|
||||
SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, PoliceChannelFreq);
|
||||
SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, MAX_VOLUME);
|
||||
SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
|
||||
SampleManager.StartChannel(CHANNEL_POLICE_RADIO);
|
||||
#else
|
||||
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1);
|
||||
SampleManager.StartPreloadedStreamedFile(1);
|
||||
#endif
|
||||
g_nMissionAudioPlayingStatus = PLAY_STATUS_PLAYING;
|
||||
bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (bChannelOpen) DoPoliceRadioCrackle();
|
||||
if ((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != PLAY_STATUS_PLAYING) &&
|
||||
!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.m_nSamplesInQueue != 0) {
|
||||
sample = m_sPoliceRadioQueue.Remove();
|
||||
if (wantedLevel == 0) {
|
||||
if (gSpecialSuspectLastSeenReport) {
|
||||
gSpecialSuspectLastSeenReport = FALSE;
|
||||
} else if (((sample >= SFX_POLICE_RADIO_MESSAGE_NOISE_1) && (sample <= SFX_POLICE_RADIO_MESSAGE_NOISE_3)) || sample == TOTAL_AUDIO_SAMPLES) {
|
||||
bChannelOpen = FALSE;
|
||||
processed = TRUE;
|
||||
}
|
||||
}
|
||||
if (sample == TOTAL_AUDIO_SAMPLES) {
|
||||
if (!processed) cWait = 30;
|
||||
} else {
|
||||
SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, SFX_BANK_0);
|
||||
switch (sample) {
|
||||
case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
|
||||
case SFX_POLICE_RADIO_MESSAGE_NOISE_2:
|
||||
case SFX_POLICE_RADIO_MESSAGE_NOISE_3:
|
||||
freq = m_anRandomTable[4] % 2000 + 10025;
|
||||
bChannelOpen = bChannelOpen == FALSE;
|
||||
break;
|
||||
default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
|
||||
}
|
||||
PoliceChannelFreq = freq;
|
||||
#ifdef USE_TIME_SCALE_FOR_AUDIO
|
||||
SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq * CTimer::GetTimeScale());
|
||||
#else
|
||||
SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq);
|
||||
#endif
|
||||
SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100);
|
||||
SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
|
||||
SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1);
|
||||
#ifndef GTA_PS2
|
||||
SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1);
|
||||
#endif
|
||||
SampleManager.StartChannel(CHANNEL_POLICE_RADIO);
|
||||
}
|
||||
if (processed) ResetPoliceRadio();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool8
|
||||
cAudioManager::SetupCrimeReport()
|
||||
{
|
||||
int16 audioZoneId;
|
||||
CZone *zone;
|
||||
float rangeX;
|
||||
float rangeY;
|
||||
float halfX;
|
||||
float halfY;
|
||||
float quarterX;
|
||||
float quarterY;
|
||||
int i;
|
||||
uint32 sampleIndex;
|
||||
bool8 processed = FALSE;
|
||||
|
||||
if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return FALSE;
|
||||
|
||||
if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue <= 9) {
|
||||
AgeCrimes();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
|
||||
if (m_aCrimes[i].type != CRIME_NONE)
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == ARRAY_SIZE(m_aCrimes)) return FALSE;
|
||||
audioZoneId = CTheZones::FindAudioZone(&m_aCrimes[i].position);
|
||||
if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
|
||||
zone = CTheZones::GetAudioZone(audioZoneId);
|
||||
for (int j = 0; j < NUMAUDIOZONES; j++) {
|
||||
if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
|
||||
sampleIndex = ZoneSfx[j].m_nSampleIndex;
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[1] % 2 + SFX_A_10_1);
|
||||
switch (m_aCrimes[i].type) {
|
||||
case CRIME_PED_BURNED: m_aCrimes[i].type = CRIME_HIT_PED; break;
|
||||
case CRIME_COP_BURNED: m_aCrimes[i].type = CRIME_HIT_COP; break;
|
||||
case CRIME_VEHICLE_BURNED: m_aCrimes[i].type = CRIME_STEAL_CAR; break;
|
||||
case CRIME_DESTROYED_CESSNA: m_aCrimes[i].type = CRIME_SHOOT_HELI; break;
|
||||
default: break;
|
||||
}
|
||||
m_sPoliceRadioQueue.Add(m_aCrimes[i].type + SFX_CRIME_1 - 1);
|
||||
m_sPoliceRadioQueue.Add(SFX_IN);
|
||||
if (sampleIndex == SFX_POLICE_RADIO_SHORESIDE_VALE &&
|
||||
(strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) {
|
||||
m_sPoliceRadioQueue.Add(SFX_NORTH);
|
||||
m_sPoliceRadioQueue.Add(SFX_EAST);
|
||||
} else {
|
||||
rangeX = zone->maxx - zone->minx;
|
||||
rangeY = zone->maxy - zone->miny;
|
||||
halfX = 0.5f * rangeX + zone->minx;
|
||||
halfY = 0.5f * rangeY + zone->miny;
|
||||
quarterX = 0.25f * rangeX;
|
||||
quarterY = 0.25f * rangeY;
|
||||
|
||||
if (m_aCrimes[i].position.y > halfY + quarterY) {
|
||||
m_sPoliceRadioQueue.Add(SFX_NORTH);
|
||||
processed = TRUE;
|
||||
} else if (m_aCrimes[i].position.y < halfY - quarterY) {
|
||||
m_sPoliceRadioQueue.Add(SFX_SOUTH);
|
||||
processed = TRUE;
|
||||
}
|
||||
|
||||
if (m_aCrimes[i].position.x > halfX + quarterX)
|
||||
m_sPoliceRadioQueue.Add(SFX_EAST);
|
||||
else if (m_aCrimes[i].position.x < halfX - quarterX)
|
||||
m_sPoliceRadioQueue.Add(SFX_WEST);
|
||||
else if (!processed)
|
||||
m_sPoliceRadioQueue.Add(SFX_CENTRAL);
|
||||
|
||||
m_sPoliceRadioQueue.Add(sampleIndex);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_aCrimes[i].type = CRIME_NONE;
|
||||
AgeCrimes();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
Const uint32 gCarColourTable[][3] = {
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY},
|
||||
#else
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
|
||||
};
|
||||
|
||||
void
|
||||
cAudioManager::SetupSuspectLastSeenReport()
|
||||
{
|
||||
CVehicle *veh;
|
||||
uint8 color1;
|
||||
uint32 main_color;
|
||||
uint32 sample;
|
||||
|
||||
uint32 color_pre_modifier;
|
||||
uint32 color_post_modifier;
|
||||
|
||||
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
|
||||
veh = FindPlayerVehicle();
|
||||
if (veh != nil) {
|
||||
if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue > 9) {
|
||||
color1 = veh->m_currentColour1;
|
||||
if (color1 >= ARRAY_SIZE(gCarColourTable)) {
|
||||
debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
|
||||
} else {
|
||||
main_color = gCarColourTable[color1][1];
|
||||
color_pre_modifier = gCarColourTable[color1][0];
|
||||
color_post_modifier = gCarColourTable[color1][2];
|
||||
switch (veh->GetModelIndex()) {
|
||||
#ifdef FIX_BUGS
|
||||
case MI_COLUMB:
|
||||
main_color = SFX_POLICE_RADIO_BLUE;
|
||||
color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
#endif
|
||||
case MI_LANDSTAL:
|
||||
case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break;
|
||||
#ifdef FIX_BUGS
|
||||
case MI_YARDIE:
|
||||
color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
main_color = SFX_POLICE_RADIO_RED;
|
||||
color_post_modifier = SFX_POLICE_RADIO_YELLOW;
|
||||
sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
|
||||
case MI_DIABLOS:
|
||||
main_color = SFX_POLICE_RADIO_BLACK;
|
||||
#endif
|
||||
case MI_IDAHO:
|
||||
case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
|
||||
#ifdef FIX_BUGS
|
||||
case MI_YAKUZA:
|
||||
color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
main_color = SFX_POLICE_RADIO_SILVER;
|
||||
color_post_modifier = SFX_POLICE_RADIO_RED;
|
||||
#endif
|
||||
case MI_STINGER:
|
||||
case MI_INFERNUS:
|
||||
case MI_CHEETAH:
|
||||
case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
|
||||
#ifdef FIX_BUGS
|
||||
case MI_MAFIA:
|
||||
color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
main_color = SFX_POLICE_RADIO_GREY;
|
||||
case MI_KURUMA:
|
||||
#endif
|
||||
case MI_PEREN:
|
||||
case MI_SENTINEL:
|
||||
case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break;
|
||||
case MI_PATRIOT:
|
||||
case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break;
|
||||
case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break;
|
||||
#ifdef FIX_BUGS
|
||||
case MI_LINERUN:
|
||||
case MI_FLATBED:
|
||||
#endif
|
||||
case MI_TRASH:
|
||||
case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
|
||||
case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
|
||||
#ifdef FIX_BUGS
|
||||
case MI_CORPSE:
|
||||
#endif
|
||||
case MI_MANANA:
|
||||
case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
|
||||
#ifdef FIX_BUGS
|
||||
case MI_HOODS:
|
||||
color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
main_color = SFX_POLICE_RADIO_BLUE;
|
||||
color_post_modifier = SFX_POLICE_RADIO_GREEN;
|
||||
case MI_BELLYUP:
|
||||
case MI_YANKEE:
|
||||
case MI_TOYZ:
|
||||
case MI_MRWONGS:
|
||||
case MI_PANLANT:
|
||||
#endif
|
||||
case MI_PONY:
|
||||
case MI_MULE:
|
||||
case MI_MOONBEAM:
|
||||
case MI_ENFORCER:
|
||||
case MI_SECURICA:
|
||||
case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break;
|
||||
case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
|
||||
case MI_TAXI:
|
||||
case MI_CABBIE:
|
||||
case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break;
|
||||
case MI_MRWHOOP:
|
||||
sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
|
||||
break;
|
||||
case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break;
|
||||
case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break;
|
||||
#ifdef FIX_BUGS
|
||||
case MI_SPEEDER:
|
||||
case MI_REEFER:
|
||||
case MI_GHOST:
|
||||
#endif
|
||||
case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
|
||||
case MI_BUS:
|
||||
case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break;
|
||||
case MI_RHINO:
|
||||
sample = SFX_POLICE_RADIO_TANK;
|
||||
main_color = TOTAL_AUDIO_SAMPLES;
|
||||
color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
break;
|
||||
case MI_TRAIN:
|
||||
sample = SFX_POLICE_RADIO_SUBWAY_CAR;
|
||||
main_color = TOTAL_AUDIO_SAMPLES;
|
||||
color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
|
||||
break;
|
||||
default:
|
||||
debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
|
||||
return;
|
||||
}
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
|
||||
if (m_anRandomTable[3] % 2)
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
|
||||
#ifdef FIX_BUGS
|
||||
if (main_color == SFX_POLICE_RADIO_ORANGE && color_pre_modifier == TOTAL_AUDIO_SAMPLES)
|
||||
#else
|
||||
if (main_color == SFX_POLICE_RADIO_ORANGE)
|
||||
#endif
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_AN);
|
||||
else
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A);
|
||||
if (color_pre_modifier != TOTAL_AUDIO_SAMPLES)
|
||||
m_sPoliceRadioQueue.Add(color_pre_modifier);
|
||||
if (main_color != TOTAL_AUDIO_SAMPLES)
|
||||
m_sPoliceRadioQueue.Add(main_color);
|
||||
if (color_post_modifier != TOTAL_AUDIO_SAMPLES)
|
||||
m_sPoliceRadioQueue.Add(color_post_modifier);
|
||||
m_sPoliceRadioQueue.Add(sample);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
|
||||
}
|
||||
}
|
||||
} else if (POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue > 4) {
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
|
||||
{
|
||||
int32 lastCrime = ARRAY_SIZE(m_aCrimes);
|
||||
if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 &&
|
||||
(type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
|
||||
if (m_aCrimes[i].type != CRIME_NONE) {
|
||||
if (m_aCrimes[i].type == type) {
|
||||
m_aCrimes[i].position = pos;
|
||||
m_aCrimes[i].timer = 0;
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
lastCrime = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (lastCrime < ARRAY_SIZE(m_aCrimes)) {
|
||||
m_aCrimes[lastCrime].type = type;
|
||||
m_aCrimes[lastCrime].position = pos;
|
||||
m_aCrimes[lastCrime].timer = 0;
|
||||
gMinTimeToNextReport[type] = m_FrameCounter + 500;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
|
||||
{
|
||||
int16 audioZone;
|
||||
CZone *zone;
|
||||
float rangeX;
|
||||
float rangeY;
|
||||
float halfX;
|
||||
float halfY;
|
||||
float quarterX;
|
||||
float quarterY;
|
||||
uint32 sample;
|
||||
bool8 processed = FALSE;
|
||||
CVector vec = CVector(x, y, z);
|
||||
|
||||
if (!m_bIsInitialised) return;
|
||||
|
||||
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && POLICE_RADIO_QUEUE_MAX_SAMPLES - m_sPoliceRadioQueue.m_nSamplesInQueue > 9) {
|
||||
audioZone = CTheZones::FindAudioZone(&vec);
|
||||
if (audioZone >= 0 && audioZone < NUMAUDIOZONES) {
|
||||
zone = CTheZones::GetAudioZone(audioZone);
|
||||
for (int i = 0; i < NUMAUDIOZONES; i++) {
|
||||
if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
|
||||
sample = ZoneSfx[i].m_nSampleIndex;
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
|
||||
m_sPoliceRadioQueue.Add(SFX_IN);
|
||||
if (sample == SFX_POLICE_RADIO_SHORESIDE_VALE &&
|
||||
(strcmp(zone->name, SubZo2Label) == 0 ||
|
||||
strcmp(zone->name, SubZo3Label) == 0)) {
|
||||
m_sPoliceRadioQueue.Add(SFX_NORTH);
|
||||
m_sPoliceRadioQueue.Add(SFX_EAST);
|
||||
} else {
|
||||
rangeX = zone->maxx - zone->minx;
|
||||
rangeY = zone->maxy - zone->miny;
|
||||
halfX = 0.5f * rangeX + zone->minx;
|
||||
halfY = 0.5f * rangeY + zone->miny;
|
||||
quarterX = 0.25f * rangeX;
|
||||
quarterY = 0.25f * rangeY;
|
||||
|
||||
if (vec.y > halfY + quarterY) {
|
||||
m_sPoliceRadioQueue.Add(SFX_NORTH);
|
||||
processed = TRUE;
|
||||
} else if (vec.y < halfY - quarterY) {
|
||||
m_sPoliceRadioQueue.Add(SFX_SOUTH);
|
||||
processed = TRUE;
|
||||
}
|
||||
|
||||
if (vec.x > halfX + quarterX)
|
||||
m_sPoliceRadioQueue.Add(SFX_EAST);
|
||||
else if (vec.x < halfX - quarterX)
|
||||
m_sPoliceRadioQueue.Add(SFX_WEST);
|
||||
else if (!processed)
|
||||
m_sPoliceRadioQueue.Add(SFX_CENTRAL);
|
||||
}
|
||||
m_sPoliceRadioQueue.Add(sample);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
|
||||
gSpecialSuspectLastSeenReport = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::AgeCrimes()
|
||||
{
|
||||
for (uint8 i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
|
||||
if (m_aCrimes[i].type != CRIME_NONE) {
|
||||
if (++m_aCrimes[i].timer > 1500) m_aCrimes[i].type = CRIME_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user