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Remove gravity line kludge from Graphics::drawgravityline()
Now that the game loop order is now fixed, there is no longer any need for this kludge.
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@@ -1541,7 +1541,7 @@ void Graphics::drawgravityline( int t )
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return;
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return;
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}
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}
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if (obj.entities[t].life == 0 || obj.entities[t].onentity == 1) // FIXME: Remove 'onentity == 1' when game loop order is fixed!
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if (obj.entities[t].life == 0)
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{
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{
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switch(linestate)
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switch(linestate)
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{
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{
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