Terry Cavanagh
9de61c5b76
Merge pull request #293 from InfoTeddy/general-improvements
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Make elephant not be flashy if screen effects are disabled
2020-06-16 11:15:08 +10:30
Terry Cavanagh
798268f8a8
Merge pull request #295 from v6cord/hex-entities
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Support hex entities in metadata
2020-06-16 11:11:55 +10:30
Terry Cavanagh
a10265787d
Merge pull request #143 from InfoTeddy/general-bug-fixes
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Add and draw one more row to all rooms with room names
2020-05-20 13:13:56 +10:30
Terry Cavanagh
172ab9195d
Merge pull request #158 from AllyTally/entertoreturn
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Make "[Press ENTER to return to editor]" fade out after a bit
2020-02-10 18:41:13 +01:00
Terry Cavanagh
4e378b6057
Merge pull request #147 from InfoTeddy/general-bug-fixes-5
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Make hardest room "Dimension VVVVVV" if it has no room name
2020-02-06 16:37:37 +01:00
Terry Cavanagh
3d8c84bbbf
Merge pull request #149 from FredrIQ/master
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Make tiles in tower mode consistent with tower tileset elsewhere
2020-02-06 16:36:21 +01:00
Terry Cavanagh
b32c91a6e9
Added Haiku links
2020-02-05 15:59:51 +01:00
Terry Cavanagh
e439949d7d
Merge pull request #135 from InfoTeddy/code-quality-improvements
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Make obj accessible from everywhere
2020-02-01 00:59:59 +01:00
Terry Cavanagh
ab68cd98c8
Merge pull request #134 from InfoTeddy/general-bug-fixes
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Fix text() centering with x=-1
2020-01-31 23:37:06 +01:00
Terry Cavanagh
98151b4c2f
Merge pull request #126 from FredrIQ/master
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Fix and improve handling of cancelling roomtext/scripttext input
2020-01-30 15:36:18 +01:00
Terry Cavanagh
5afba66d2e
Merge pull request #127 from InfoTeddy/general-bug-fixes
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Don't re-draw horizontal and vertical warp backgrounds if gotoroom()ing to the same room in custom levels
2020-01-28 19:16:33 +01:00
Terry Cavanagh
12497f6478
Added a general exception for any package of the Make and Play edition
2020-01-27 14:27:24 +01:00
Terry Cavanagh
782ce95d11
Merge pull request #115 from FredrIQ/master
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Make the level editor use font outlines
2020-01-23 14:59:53 +01:00
Terry Cavanagh
5934802fca
Added a technicality I just realised, lol
2020-01-22 12:59:09 +01:00
Terry Cavanagh
b6ca9ea039
Added Ved to License exceptions
2020-01-20 22:47:34 +01:00
Terry Cavanagh
88f90f50a8
Merge pull request #101 from InfoTeddy/general-bug-fixes-2
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Reset the Direct Mode property of each room in editorclass::reset()
2020-01-20 10:28:22 +01:00
Terry Cavanagh
05229255f6
typo
2020-01-17 16:56:27 +01:00
Terry Cavanagh
396d0eaf5f
Update License exceptions.md
2020-01-17 15:19:56 +01:00
Terry Cavanagh
4fb9bfbd7e
Merge pull request #92 from InfoTeddy/general-bug-fixes
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Don't render "[Press ENTER to return to editor]" if "- Press ACTION to advance text -" is also being rendered
2020-01-17 14:18:47 +01:00
Terry Cavanagh
d6d2b79514
Merge pull request #93 from InfoTeddy/typo-fixes
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Fix "Exausted?" and "scentists" typos in mobile version
2020-01-17 14:18:02 +01:00
TerryCavanagh
b3bc8d565c
Found another dumb comment, removed
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see https://github.com/TerryCavanagh/VVVVVV/commit/b0ffdf01537f708febbb89708d3495b7bbddcb80
2020-01-17 13:47:34 +01:00
Terry Cavanagh
1c7c4d8c34
Updated link to cursed_vvvvvv.exe, changed links to shortcuts
2020-01-16 15:01:07 +01:00
TerryCavanagh
adde99dfe6
Re-added the mouse cursor (reverted https://github.com/TerryCavanagh/VVVVVV/pull/15 )
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Hiding the mouse cursor does makes sense in a lot of situations I agree, but it's very much a preference thing, and I don't see a good reason to change the original behavour. Some people (i.e. me) don't like cursors disappearing in windowed mode when you move the cursor over the screen, but most importantly, it makes the editor much less pleasant to use (since you're relying on the 30fps editor cursor box).
I'd be happy to support, say, a setting that allowed you to disable the mouse cursor, or even a 15 second time-out which makes the cursor disappear if not moved (and reappear once moved), but just having it off by default feels wrong to me.
2020-01-16 14:47:37 +01:00
Terry Cavanagh
ede2456af4
Merge pull request #71 from InfoTeddy/general-improvements
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Re-add the font outline from the Flash and mobile versions
2020-01-16 14:40:11 +01:00
Terry Cavanagh
5b32446d50
Merge pull request #89 from InfoTeddy/typo-fixes
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Correct capitalization of song names
2020-01-16 14:38:31 +01:00
TerryCavanagh
b0ffdf0153
Removed a dumb word I used in a comment
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Yikes. Somebody brought this to my attention, I didn't even remember that I'd written it. "Spa" or "Spastic" is kind of a south park esque slang term that used to be pretty common in Ireland, which I used without even thinking about it. It's definitely not something I would say anymore, 10 years on, and it's something I shouldn't have said at the time either. I'm sorry :(
(somebody on twitter was asking me about how much cleaning up of the source code I did before launching this. I think this commit kinda answers that)
2020-01-16 14:31:01 +01:00
Terry Cavanagh
6f8d2dc90b
Merge pull request #83 from InfoTeddy/typo-fixes
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Fix "Exausted?" typo in roomname
2020-01-15 13:43:56 +01:00
Terry Cavanagh
8eeb6f419b
Updated link to Make and Play edition
2020-01-13 19:38:36 +01:00
Terry Cavanagh
5b4de5b065
Updated link to make and play edition
2020-01-13 19:38:16 +01:00
Terry Cavanagh
b4012c9731
Updated link to Make and Play edition
2020-01-13 19:37:50 +01:00
Terry Cavanagh
8be05ca40f
Merge pull request #64 from AllisonFleischer/master
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Fix a stray "seperate" in Secret Lab dialogue
2020-01-13 14:57:54 +01:00
Terry Cavanagh
edfe1206ba
Update License exceptions.md
2020-01-13 13:27:20 +01:00
Terry Cavanagh
21d3f0b79e
Added VVVVVV: Community Edition and VVVVVVwasm to License exceptions
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Both projects can distribute the game's original assets, provided they compile with the makeandplay define set, and do not distribute the original levels.
2020-01-13 13:26:33 +01:00
Terry Cavanagh
32e602946f
Create License exceptions.md
2020-01-12 22:58:51 +01:00
TerryCavanagh
8db7bd24a1
Adding original mapping tools for the sake of completeness
2020-01-12 19:49:24 +01:00
Terry Cavanagh
c90b7316d6
Update README.md
2020-01-10 19:28:58 +01:00
Terry Cavanagh
07542ef91b
Update README.md
2020-01-10 19:28:27 +01:00
Terry Cavanagh
9e5e9f3e67
Update README.md
2020-01-10 17:45:29 +01:00