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2.2
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2.3.1
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2.2
2.3
2.3.1
2.3.2
2.3.3
2.3.4
2.3.5
2.3.6
2.4
2.4.1
2.4.2
2.4.3
2.4.4
-
99562075c5
Don't draw "Game paused" when in blackout mode
Misa
2020-05-19 18:09:47 -07:00 -
4034c22833
Add bounds checks to roomdeaths and roomdeathsfinal
Misa
2020-05-19 17:20:46 -07:00 -
e795fbb511
Simplify inits/resets in entityclass/mapclass
Misa
2020-05-19 16:41:29 -07:00 -
291d358b7e
Add and draw one more row to all rooms with roomnames
Info Teddy
2020-02-03 13:24:30 -08:00 -
de82918efd
Fix 7 extra zeroes on the 21st row of Philadelphia Experiment
Misa
2020-05-19 11:08:01 -07:00 -
3178aec5d2
Only flash and shake screen when enabling Flip Mode
Misa
2020-05-18 18:09:12 -07:00 -
7bd2f92f03
Make all gamemode starts play a Viridan squeak
Misa
2020-05-18 18:03:18 -07:00 -
14af88695f
Select "continue" if returning from new game when having had a save
Misa
2020-05-18 17:49:35 -07:00 -
a33c460d40
Re-create menu if returntomenu() is given current menu
Misa
2020-05-18 15:19:56 -07:00 -
72ddd9bdb4
Fix <hardestroom> having atoi() called on it when loading quicksave
Misa
2020-05-18 14:16:23 -07:00 -
9b3853bf94
Fix indentation with ifdefs and FILESYSTEM_delete()
Misa
2020-05-18 14:07:52 -07:00 -
bf21c13f80
Handle return values from fread() and fwrite() in PLATFORM_copyFile()
Misa
2020-05-18 14:03:14 -07:00 -
664bf8ca6c
Remove now-unused function mapclass::fillareamap()
Misa
2020-05-17 17:07:08 -07:00 -
e938bfdb57
Refactor areamap initialization to not use strings
Misa
2020-05-17 17:05:07 -07:00 -
86516bb284
Remove now-unused fillbackground/fillcontents/fillminitower from Tower
Misa
2020-05-17 17:02:01 -07:00 -
aae07336eb
Refactor Tower.cpp to no longer use strings for tilemaps
Misa
2020-05-17 17:00:34 -07:00 -
aed7b220c7
Remove now-unused function mapclass::fillcontent()
Misa
2020-05-17 16:45:57 -07:00 -
ec72031cfd
Refactor Otherlevel.cpp to not use strings for tilemaps
Misa
2020-05-17 16:43:32 -07:00 -
8a573af273
Refactor Spacestation2.cpp to not use strings for tilemaps
Misa
2020-05-17 15:55:20 -07:00 -
781aa38e1f
Refactor Finalclass.cpp to not use strings for tilemaps
Misa
2020-05-17 14:42:38 -07:00 -
5126c4dbc4
Refactor WarpClass.cpp to not use strings for tilemaps
Misa
2020-05-17 14:21:52 -07:00 -
cc0d5d1d79
Refactor Labclass.cpp to not use strings for tilemaps
Misa
2020-05-17 13:48:07 -07:00 -
f617b6d695
Fix FILESYSTEM_openDirectory command used on Haiku and *BSD
Misa
2020-05-14 13:46:57 -07:00 -
e69cc964ab
Don't duplicate activity zone handling code in playtesting
Misa
2020-05-14 12:39:29 -07:00 -
610768658e
Remove graphics.drawgui() from maprender()
Misa
2020-05-14 11:03:04 -07:00 -
be2d2e1e2a
Fix 1x1 quicksand collision optimization not working
Misa
2020-05-13 01:15:34 -07:00 -
2d07090a6b
Move returning to editor to end of frame
Misa
2020-05-09 12:52:58 -07:00 -
51971fa84c
Abstract returning-to-editor code to Game::returntoeditor()
Misa
2020-05-09 12:35:17 -07:00 -
915100b370
Reset vvvvvvman size in mapclass::resetplayer()
Misa
2020-05-09 12:04:07 -07:00 -
269ad18b86
Call game.savestats() when setting new Super Gravitron record
Misa
2020-05-09 11:53:41 -07:00 -
f585d53955
Fix flag 67 turning on too early
Misa
2020-05-09 11:41:54 -07:00 -
65341a8d1c
Unindent block that previously had the fademode check
Misa
2020-05-07 16:00:13 -07:00 -
c61025c172
Remove fademode check from quitting to menu
Misa
2020-05-07 15:57:20 -07:00 -
82d19145ae
Only draw fading-in and fading-out animations in MAPMODE
Misa
2020-05-07 15:53:12 -07:00 -
3235b64d19
Remove reliance on fademode to return to menu
Misa
2020-05-07 15:47:12 -07:00 -
656680b49c
Fix returning to editor when game is faded-out
Misa
2020-05-07 15:40:17 -07:00 -
b83cab8577
Directly do returntolab code instead of relying on a script
Misa
2020-05-07 15:36:38 -07:00 -
fc2f269548
Move returning to lab to separate variables
Misa
2020-05-07 15:30:26 -07:00 -
17e7c6983b
Move fading to menu to separate variables
Misa
2020-05-07 15:23:55 -07:00 -
69aeac2410
Move return to lab code to Game::returntolab()
Misa
2020-05-07 15:17:04 -07:00 -
b59e5a8346
Move script.hardreset() to after quit to menu
Misa
2020-05-07 14:54:39 -07:00 -
6ac41e112c
Move quit to menu to Game::quittomenu()
Misa
2020-05-07 14:38:19 -07:00 -
0787475e63
Remove unused variable 'pause' from Game
Misa
2020-05-07 14:27:27 -07:00 -
38a25b985e
Fix a copy-paste error in getLevelMetaData()
Misa
2020-05-07 20:55:26 -07:00 -
29ff773cc4
Rename "start" option to "new game"
Misa
2020-05-06 12:37:50 -07:00 -
80db2f1d15
Add out-of-bounds puts() to updateentitylogic and entitymapcollision
Misa
2020-05-05 13:55:12 -07:00 -
ce1e212317
Prevent updating an entity if updateentities() removed it
Misa
2020-05-05 13:49:12 -07:00 -
3c80d136e4
Add towermode checks to minitowermode screen transitions
Misa
2020-05-05 11:26:26 -07:00 -
27a5d1fa4f
Add puts()es to functions unlikely to receive OoB indices
Misa
2020-05-05 10:37:52 -07:00 -
8a78318990
Add bounds checks to functions taking in entity/blocks/linecross indices
Misa
2020-05-04 16:41:30 -07:00 -
c8d50d3067
Re-draw tower background when dying in No Death Mode
Misa
2020-05-04 18:44:06 -07:00 -
dc19a51d38
Fix copy-paste bug in command-line playtesting code
Misa
2020-05-04 11:41:38 -07:00 -
f78603ef87
Fix menu that you land on when you complete game or custom level
Misa
2020-05-02 20:38:06 -07:00 -
85074c1402
Prevent spawning crewmates/activity zones in custommode
Misa
2020-04-29 23:16:35 -07:00 -
192b2f2dba
Don't re-draw credits scroll background every frame
Misa
2020-04-29 20:52:33 -07:00 -
1fd20e5e99
Render screen effects in maprender()
Misa
2020-04-29 16:02:17 -07:00 -
28db7038fc
Merge drawtowerbackgroundsolo() into drawtowerbackground()
Misa
2020-04-29 14:28:11 -07:00 -
e9dd38ee35
Fix descending tower BG redraw
Misa
2020-04-29 14:04:41 -07:00 -
b50ca5b9e6
Don't redraw tower background in descending towers
Misa
2020-04-29 13:44:28 -07:00 -
f33cbfbe62
Fix editor menu being drawn on top of editor with BGs disabled
Misa
2020-04-29 11:15:23 -07:00 -
e92a21cf8a
Fix exiting No Death Mode being one menu too far back
Misa
2020-04-27 12:27:12 -07:00 -
585ff51ec6
Call hardreset() when returning to menu from editor
Misa
2020-04-26 19:35:41 -07:00 -
edb930344a
Reset screen effects timers in hardreset()
Misa
2020-04-26 19:33:07 -07:00 -
94edfcf87e
Only render screen effects on the title screen and in-game
Misa
2020-04-26 19:29:40 -07:00 -
857937326e
Put screen effects render handling inside a function
Misa
2020-04-26 19:24:50 -07:00 -
0e082551b1
De-duplicate screen effects timer decrementing
Misa
2020-04-26 18:33:07 -07:00 -
b26e94b919
Simplify GAMEMODE loop
Misa
2020-04-26 15:19:50 -07:00 -
53bad3bcaf
Merge towerrender() into gamerender()
Misa
2020-04-26 15:16:35 -07:00 -
660f752bae
Merge drawtowerentities() into drawentities()
Misa
2020-04-26 15:03:02 -07:00 -
b5e813dbbb
Make Graphics::drawentities() use a case-switch instead of an else-if
Misa
2020-04-26 12:30:58 -07:00 -
02dc1084e7
Fix offscreen teleporter rendering
Misa
2020-04-26 11:42:06 -07:00 -
4c45a8ac47
Prevent double-rendering of warping sprites on left and top of screen
Misa
2020-04-26 11:17:53 -07:00 -
276daa11bb
Invert entity invis check to reduce indentation level
Misa
2020-04-26 11:13:47 -07:00 -
3f46a0a2e9
Remove temporary indents from the last commit
Misa
2020-04-25 19:50:09 -07:00 -
8536185661
De-duplicate flip mode conditional code in Graphics::drawentities()
Misa
2020-04-25 19:47:09 -07:00 -
c040ceda29
Merge towerlogic() into gamelogic()
Misa
2020-04-24 21:19:41 -07:00 -
841bfb7eae
Fix music not being silent during trinket/crewmate collect
Misa
2020-04-24 20:42:04 -07:00 -
197c7caf08
Add and use Game::save_exists()
Misa
2020-04-26 13:41:35 -07:00 -
7df42242e7
Actually delete saves/unlock.vvv in deletestats()
Misa
2020-04-26 13:38:24 -07:00 -
2076898020
Fix deletequick() and deletetele() not deleting their files
Misa
2020-04-26 13:22:26 -07:00 -
842eb669b7
Make deletequick() and deletetele() error messages less vague
Misa
2020-04-26 13:16:56 -07:00 -
4f3df23e02
Don't clear telesummary/quicksummary if delete unsuccessful
Misa
2020-04-26 13:15:38 -07:00 -
047d71840b
Remove unnecessary 'game.' qualifiers in Game.cpp
Misa
2020-04-26 13:14:52 -07:00 -
85f851bc17
Make "start game" goto play menu if any unlocks, even if saves deleted
Misa
2020-04-26 13:09:56 -07:00 -
833bbdbbef
Add function Game::anything_unlocked()
Misa
2020-04-26 12:43:30 -07:00 -
dc2adea8ee
Improve ed_settings Esc press handling
Misa
2020-04-25 19:37:33 -07:00 -
98e33fca9e
Fix editor menu options going back to editor not using returnmenu()
Misa
2020-04-25 19:25:30 -07:00 -
9fca3e111f
Improve quit-to-menu menu handling
Misa
2020-04-25 19:21:23 -07:00 -
536184f394
Add function Game::returntomenu()
Misa
2020-04-25 17:36:36 -07:00 -
a60cdb3ab7
Fix the 2nd to 4th tiles of moving plats rendering offset from 1st tile
Misa
2020-04-25 14:57:05 -07:00 -
da612de1f4
De-duplicate size-type 2/8 drawing by putting them together
Misa
2020-04-25 14:49:05 -07:00 -
2f180bb6df
De-duplicate repeated size-type 2/8 tile drawing with a for-loop
Misa
2020-04-25 14:42:37 -07:00 -
a6c1d13603
De-duplicate map.custommode check when drawing size-type 2/8 entities
Misa
2020-04-25 14:29:26 -07:00 -
6e0b267aac
Draw first-pass of H/V warp BGs 3 pixels to the left
Misa
2020-04-25 11:48:02 -07:00 -
f444e74550
Mention the in-game credits for the Legal Stuff
Ethan Lee
2020-04-24 12:52:11 -04:00 -
7328508436
Fix build on DragonFlyBSD
Pierre-Alain TORET
2020-04-20 15:41:11 +02:00 -
ac7ee0e959
Check for GCC7 for implicit-fallthrough support
Ethan Lee
2020-04-23 15:32:34 -04:00 -
58e512d001
Fix weird bracketing in game.gamestate switch-case
Misa
2020-04-19 13:26:03 -07:00 -
4bea40fc22
Pause all audio output when the game is unfocused
Misa
2020-04-19 13:21:36 -07:00 -
2016ee1b60
Use an 'else' instead of re-checking 'game.muted' again
Misa
2020-04-19 13:19:44 -07:00