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2.2
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2.3.1
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2.2
2.3
2.3.1
2.3.2
2.3.3
2.3.4
2.3.5
2.3.6
2.4
2.4.1
2.4.2
2.4.3
-
f585d53955
Fix flag 67 turning on too early
Misa
2020-05-09 11:41:54 -07:00 -
65341a8d1c
Unindent block that previously had the fademode check
Misa
2020-05-07 16:00:13 -07:00 -
c61025c172
Remove fademode check from quitting to menu
Misa
2020-05-07 15:57:20 -07:00 -
82d19145ae
Only draw fading-in and fading-out animations in MAPMODE
Misa
2020-05-07 15:53:12 -07:00 -
3235b64d19
Remove reliance on fademode to return to menu
Misa
2020-05-07 15:47:12 -07:00 -
656680b49c
Fix returning to editor when game is faded-out
Misa
2020-05-07 15:40:17 -07:00 -
b83cab8577
Directly do returntolab code instead of relying on a script
Misa
2020-05-07 15:36:38 -07:00 -
fc2f269548
Move returning to lab to separate variables
Misa
2020-05-07 15:30:26 -07:00 -
17e7c6983b
Move fading to menu to separate variables
Misa
2020-05-07 15:23:55 -07:00 -
69aeac2410
Move return to lab code to Game::returntolab()
Misa
2020-05-07 15:17:04 -07:00 -
b59e5a8346
Move script.hardreset() to after quit to menu
Misa
2020-05-07 14:54:39 -07:00 -
6ac41e112c
Move quit to menu to Game::quittomenu()
Misa
2020-05-07 14:38:19 -07:00 -
0787475e63
Remove unused variable 'pause' from Game
Misa
2020-05-07 14:27:27 -07:00 -
38a25b985e
Fix a copy-paste error in getLevelMetaData()
Misa
2020-05-07 20:55:26 -07:00 -
29ff773cc4
Rename "start" option to "new game"
Misa
2020-05-06 12:37:50 -07:00 -
80db2f1d15
Add out-of-bounds puts() to updateentitylogic and entitymapcollision
Misa
2020-05-05 13:55:12 -07:00 -
ce1e212317
Prevent updating an entity if updateentities() removed it
Misa
2020-05-05 13:49:12 -07:00 -
3c80d136e4
Add towermode checks to minitowermode screen transitions
Misa
2020-05-05 11:26:26 -07:00 -
27a5d1fa4f
Add puts()es to functions unlikely to receive OoB indices
Misa
2020-05-05 10:37:52 -07:00 -
8a78318990
Add bounds checks to functions taking in entity/blocks/linecross indices
Misa
2020-05-04 16:41:30 -07:00 -
c8d50d3067
Re-draw tower background when dying in No Death Mode
Misa
2020-05-04 18:44:06 -07:00 -
dc19a51d38
Fix copy-paste bug in command-line playtesting code
Misa
2020-05-04 11:41:38 -07:00 -
f78603ef87
Fix menu that you land on when you complete game or custom level
Misa
2020-05-02 20:38:06 -07:00 -
85074c1402
Prevent spawning crewmates/activity zones in custommode
Misa
2020-04-29 23:16:35 -07:00 -
192b2f2dba
Don't re-draw credits scroll background every frame
Misa
2020-04-29 20:52:33 -07:00 -
1fd20e5e99
Render screen effects in maprender()
Misa
2020-04-29 16:02:17 -07:00 -
28db7038fc
Merge drawtowerbackgroundsolo() into drawtowerbackground()
Misa
2020-04-29 14:28:11 -07:00 -
e9dd38ee35
Fix descending tower BG redraw
Misa
2020-04-29 14:04:41 -07:00 -
b50ca5b9e6
Don't redraw tower background in descending towers
Misa
2020-04-29 13:44:28 -07:00 -
f33cbfbe62
Fix editor menu being drawn on top of editor with BGs disabled
Misa
2020-04-29 11:15:23 -07:00 -
e92a21cf8a
Fix exiting No Death Mode being one menu too far back
Misa
2020-04-27 12:27:12 -07:00 -
585ff51ec6
Call hardreset() when returning to menu from editor
Misa
2020-04-26 19:35:41 -07:00 -
edb930344a
Reset screen effects timers in hardreset()
Misa
2020-04-26 19:33:07 -07:00 -
94edfcf87e
Only render screen effects on the title screen and in-game
Misa
2020-04-26 19:29:40 -07:00 -
857937326e
Put screen effects render handling inside a function
Misa
2020-04-26 19:24:50 -07:00 -
0e082551b1
De-duplicate screen effects timer decrementing
Misa
2020-04-26 18:33:07 -07:00 -
b26e94b919
Simplify GAMEMODE loop
Misa
2020-04-26 15:19:50 -07:00 -
53bad3bcaf
Merge towerrender() into gamerender()
Misa
2020-04-26 15:16:35 -07:00 -
660f752bae
Merge drawtowerentities() into drawentities()
Misa
2020-04-26 15:03:02 -07:00 -
b5e813dbbb
Make Graphics::drawentities() use a case-switch instead of an else-if
Misa
2020-04-26 12:30:58 -07:00 -
02dc1084e7
Fix offscreen teleporter rendering
Misa
2020-04-26 11:42:06 -07:00 -
4c45a8ac47
Prevent double-rendering of warping sprites on left and top of screen
Misa
2020-04-26 11:17:53 -07:00 -
276daa11bb
Invert entity invis check to reduce indentation level
Misa
2020-04-26 11:13:47 -07:00 -
3f46a0a2e9
Remove temporary indents from the last commit
Misa
2020-04-25 19:50:09 -07:00 -
8536185661
De-duplicate flip mode conditional code in Graphics::drawentities()
Misa
2020-04-25 19:47:09 -07:00 -
c040ceda29
Merge towerlogic() into gamelogic()
Misa
2020-04-24 21:19:41 -07:00 -
841bfb7eae
Fix music not being silent during trinket/crewmate collect
Misa
2020-04-24 20:42:04 -07:00 -
197c7caf08
Add and use Game::save_exists()
Misa
2020-04-26 13:41:35 -07:00 -
7df42242e7
Actually delete saves/unlock.vvv in deletestats()
Misa
2020-04-26 13:38:24 -07:00 -
2076898020
Fix deletequick() and deletetele() not deleting their files
Misa
2020-04-26 13:22:26 -07:00 -
842eb669b7
Make deletequick() and deletetele() error messages less vague
Misa
2020-04-26 13:16:56 -07:00 -
4f3df23e02
Don't clear telesummary/quicksummary if delete unsuccessful
Misa
2020-04-26 13:15:38 -07:00 -
047d71840b
Remove unnecessary 'game.' qualifiers in Game.cpp
Misa
2020-04-26 13:14:52 -07:00 -
85f851bc17
Make "start game" goto play menu if any unlocks, even if saves deleted
Misa
2020-04-26 13:09:56 -07:00 -
833bbdbbef
Add function Game::anything_unlocked()
Misa
2020-04-26 12:43:30 -07:00 -
dc2adea8ee
Improve ed_settings Esc press handling
Misa
2020-04-25 19:37:33 -07:00 -
98e33fca9e
Fix editor menu options going back to editor not using returnmenu()
Misa
2020-04-25 19:25:30 -07:00 -
9fca3e111f
Improve quit-to-menu menu handling
Misa
2020-04-25 19:21:23 -07:00 -
536184f394
Add function Game::returntomenu()
Misa
2020-04-25 17:36:36 -07:00 -
a60cdb3ab7
Fix the 2nd to 4th tiles of moving plats rendering offset from 1st tile
Misa
2020-04-25 14:57:05 -07:00 -
da612de1f4
De-duplicate size-type 2/8 drawing by putting them together
Misa
2020-04-25 14:49:05 -07:00 -
2f180bb6df
De-duplicate repeated size-type 2/8 tile drawing with a for-loop
Misa
2020-04-25 14:42:37 -07:00 -
a6c1d13603
De-duplicate map.custommode check when drawing size-type 2/8 entities
Misa
2020-04-25 14:29:26 -07:00 -
6e0b267aac
Draw first-pass of H/V warp BGs 3 pixels to the left
Misa
2020-04-25 11:48:02 -07:00 -
f444e74550
Mention the in-game credits for the Legal Stuff
Ethan Lee
2020-04-24 12:52:11 -04:00 -
7328508436
Fix build on DragonFlyBSD
Pierre-Alain TORET
2020-04-20 15:41:11 +02:00 -
ac7ee0e959
Check for GCC7 for implicit-fallthrough support
Ethan Lee
2020-04-23 15:32:34 -04:00 -
58e512d001
Fix weird bracketing in game.gamestate switch-case
Misa
2020-04-19 13:26:03 -07:00 -
4bea40fc22
Pause all audio output when the game is unfocused
Misa
2020-04-19 13:21:36 -07:00 -
2016ee1b60
Use an 'else' instead of re-checking 'game.muted' again
Misa
2020-04-19 13:19:44 -07:00 -
9db96f004b
Remove Game::globalsound
Misa
2020-04-19 13:14:49 -07:00 -
c176127529
Remove useless attributes m_globalVol, set/getGlobalSound from Game
Misa
2020-04-19 13:11:51 -07:00 -
aacd39f5c6
Add "Press N to mute music only" to "Game paused" screen
Misa
2020-04-19 12:42:32 -07:00 -
43b1b71da1
Add being able to mute the music by pressing N
Misa
2020-04-19 12:40:59 -07:00 -
68bb84f90b
Bools are hard...
Ethan Lee
2020-04-18 11:38:27 -04:00 -
6f26443783
Pull openDirectoryEnabled out of the openDirectory ifdefness
Ethan Lee
2020-04-18 11:37:28 -04:00 -
ca0e9ec963
Disable "open level folder" in Steam Big Picture mode
Misa
2020-04-18 08:06:06 -07:00 -
bc9013c228
Add "open level folder" option to playerworlds menu
Misa
2020-04-17 18:50:10 -07:00 -
6847eb3a87
Add FILESYSTEM_openDirectory() and _openDirectoryEnabled()
Misa
2020-04-17 18:48:55 -07:00 -
ec3f937f93
Handle errors from PHYSFS_readBytes()
Misa
2020-04-17 15:33:37 -07:00 -
9c4c76f609
Optimize editorclass::getLevelMetaData()
Misa
2020-04-17 15:31:02 -07:00 -
9aeb9ad739
Add tag finder functions
Misa
2020-04-17 15:06:42 -07:00 -
b4f56d39d7
Add find_tag()
Misa
2020-04-17 14:56:38 -07:00 -
9b4975e396
Add is_positive_num() to UtilityClass.cpp
Misa
2020-04-17 14:52:09 -07:00 -
a28f68968c
Add replace_all()
Misa
2020-04-17 14:19:56 -07:00 -
ae6c4223e2
Don't add -Werror=implicit-fallthrough for MSVC
Misa
2020-04-17 12:34:09 -07:00 -
57f027e478
Add -Werror=implicit-fallthrough to CMakeLists.txt
Misa
2020-04-17 12:22:43 -07:00 -
8796f2c9e0
Fix Menu::quickloadlevel not using returnmenu()
Misa
2020-04-17 12:10:07 -07:00 -
b02c4aac78
Fix going to wrong menu upon quit
Misa
2020-04-17 12:06:37 -07:00 -
995dc3940a
Add a "previous page" option to the credits menu
Misa
2020-04-16 23:37:49 -07:00 -
85b16b969a
Add a "previous page" option to the levels list
Misa
2020-04-16 23:05:49 -07:00 -
e909515f3d
Don't go to main menu when exiting to menu
Misa
2020-04-16 21:25:30 -07:00 -
4d9c834a13
Change gamestate ints to their enum names
Misa
2020-04-16 20:15:53 -07:00 -
637a9d5665
Remove now-unused variable Game::previousmenuname
Misa
2020-04-16 20:09:22 -07:00 -
2bb64198fe
Use game.returnmenu() for all "return" menu options
Misa
2020-04-16 20:05:01 -07:00 -
224585d774
Fix being able to mismatch summary and menu color
Misa
2020-04-16 19:52:39 -07:00 -
250be2dbb7
Mark same menus in levels list, credits, and unlock menus
Misa
2020-04-16 19:26:49 -07:00 -
80ae625585
Remove unnecessary createmenu(Menu::graphicoptions) calls
Misa
2020-04-16 19:23:19 -07:00 -
bf4427c75a
Add function Game::returnmenu()
Misa
2020-04-16 19:16:40 -07:00 -
de0205e09b
Push a stack frame when Game::createmenu() is called
Misa
2020-04-16 19:04:36 -07:00